| Index: gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
|
| diff --git a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
|
| index a8cbb66580960fd998334dbb8920cd30438ae9d3..2c44e1a3562cee3fbef869027aac3d5bf8eb8c13 100644
|
| --- a/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
|
| +++ b/gpu/command_buffer/tests/gl_copy_texture_CHROMIUM_unittest.cc
|
| @@ -57,43 +57,6 @@
|
| glBindTexture(GL_TEXTURE_2D, textures_[0]);
|
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
| pixels);
|
| -
|
| - glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
|
| - GL_UNSIGNED_BYTE);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
| -
|
| - // Check the FB is still bound.
|
| - GLint value = 0;
|
| - glGetIntegerv(GL_FRAMEBUFFER_BINDING, &value);
|
| - GLuint fb_id = value;
|
| - EXPECT_EQ(framebuffer_id_, fb_id);
|
| -
|
| - // Check that FB is complete.
|
| - EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
|
| - glCheckFramebufferStatus(GL_FRAMEBUFFER));
|
| -
|
| - GLTestHelper::CheckPixels(0, 0, 1, 1, 0, pixels);
|
| - EXPECT_TRUE(GL_NO_ERROR == glGetError());
|
| -}
|
| -
|
| -TEST_F(GLCopyTextureCHROMIUMTest, ImmutableTexture) {
|
| - if (!GLTestHelper::HasExtension("GL_EXT_texture_storage")) {
|
| - LOG(INFO) << "GL_EXT_texture_storage not supported. Skipping test...";
|
| - return;
|
| - }
|
| -
|
| - uint8 pixels[1 * 4] = {255u, 0u, 0u, 255u};
|
| -
|
| - glBindTexture(GL_TEXTURE_2D, textures_[0]);
|
| - glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
|
| - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
|
| - pixels);
|
| -
|
| - glBindTexture(GL_TEXTURE_2D, textures_[1]);
|
| - glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
|
| - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
| - textures_[1], 0);
|
| - EXPECT_TRUE(glGetError() == GL_NO_ERROR);
|
|
|
| glCopyTextureCHROMIUM(GL_TEXTURE_2D, textures_[0], textures_[1], 0, GL_RGBA,
|
| GL_UNSIGNED_BYTE);
|
|
|