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Unified Diff: ui/base/touch/selection_bound.h

Issue 759433002: Reland: Move TouchSelectionController from content to ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Excluded ui/touch_selection from Windows GN build Created 6 years ago
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Index: ui/base/touch/selection_bound.h
diff --git a/ui/base/touch/selection_bound.h b/ui/base/touch/selection_bound.h
new file mode 100644
index 0000000000000000000000000000000000000000..f7f0f97870a6a9b23417be692a21468b6c421d90
--- /dev/null
+++ b/ui/base/touch/selection_bound.h
@@ -0,0 +1,75 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_BASE_TOUCH_SELECTION_BOUND_H_
+#define UI_BASE_TOUCH_SELECTION_BOUND_H_
+
+#include "ui/base/ui_base_export.h"
+#include "ui/gfx/point.h"
+#include "ui/gfx/point_f.h"
+
+namespace cc {
+struct ViewportSelectionBound;
+}
+
+namespace gfx {
+class Rect;
+}
+
+namespace ui {
+
+// Bound of a selection end-point.
+class UI_BASE_EXPORT SelectionBound {
+ public:
+ enum Type {
+ LEFT,
+ RIGHT,
+ CENTER,
+ EMPTY,
+ LAST = EMPTY
+ };
+
+ SelectionBound();
+ explicit SelectionBound(const cc::ViewportSelectionBound& bound);
+ ~SelectionBound();
+
+ Type type() const { return type_; }
+ void set_type(Type value) { type_ = value; }
+
+ const gfx::PointF& edge_top() const { return edge_top_; }
+ const gfx::Point& edge_top_rounded() const { return edge_top_rounded_; }
+ void SetEdgeTop(const gfx::PointF& value);
+
+ const gfx::PointF& edge_bottom() const { return edge_bottom_; }
+ const gfx::Point& edge_bottom_rounded() const { return edge_bottom_rounded_; }
+ void SetEdgeBottom(const gfx::PointF& value);
+
+ void SetEdge(const gfx::PointF& top, const gfx::PointF& bottom);
+
+ bool visible() const { return visible_; }
+ void set_visible(bool value) { visible_ = value; }
+
+ // Returns the vertical difference between rounded top and bottom.
+ int GetHeight() const;
+
+ private:
+ Type type_;
+ gfx::PointF edge_top_;
+ gfx::PointF edge_bottom_;
+ gfx::Point edge_top_rounded_;
+ gfx::Point edge_bottom_rounded_;
+ bool visible_;
+};
+
+UI_BASE_EXPORT bool operator==(const SelectionBound& lhs,
+ const SelectionBound& rhs);
+UI_BASE_EXPORT bool operator!=(const SelectionBound& lhs,
+ const SelectionBound& rhs);
+
+UI_BASE_EXPORT gfx::Rect RectBetweenSelectionBounds(const SelectionBound& b1,
+ const SelectionBound& b2);
+
+} // namespace ui
+
+#endif // UI_BASE_TOUCH_SELECTION_BOUND_H_
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