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Side by Side Diff: ui/touch_selection/touch_handle.h

Issue 759433002: Reland: Move TouchSelectionController from content to ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Excluded ui/touch_selection from Windows GN build Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_ 5 #ifndef UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_ 6 #define UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
7 7
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
11 #include "content/common/content_export.h"
12 #include "ui/events/gesture_detection/motion_event.h" 11 #include "ui/events/gesture_detection/motion_event.h"
13 #include "ui/gfx/geometry/point_f.h" 12 #include "ui/gfx/geometry/point_f.h"
14 #include "ui/gfx/geometry/rect_f.h" 13 #include "ui/gfx/geometry/rect_f.h"
15 #include "ui/gfx/geometry/vector2d_f.h" 14 #include "ui/gfx/geometry/vector2d_f.h"
15 #include "ui/touch_selection/ui_touch_selection_export.h"
16 16
17 namespace content { 17 namespace ui {
18 18
19 class TouchHandle; 19 class TouchHandle;
20 20
21 enum TouchHandleOrientation { 21 enum TouchHandleOrientation {
22 TOUCH_HANDLE_LEFT, 22 TOUCH_HANDLE_LEFT,
23 TOUCH_HANDLE_CENTER, 23 TOUCH_HANDLE_CENTER,
24 TOUCH_HANDLE_RIGHT, 24 TOUCH_HANDLE_RIGHT,
25 TOUCH_HANDLE_ORIENTATION_UNDEFINED, 25 TOUCH_HANDLE_ORIENTATION_UNDEFINED,
26 }; 26 };
27 27
28 // Interface through which |TouchHandle| delegates rendering-specific duties. 28 // Interface through which |TouchHandle| delegates rendering-specific duties.
29 class CONTENT_EXPORT TouchHandleDrawable { 29 class UI_TOUCH_SELECTION_EXPORT TouchHandleDrawable {
30 public: 30 public:
31 virtual ~TouchHandleDrawable() {} 31 virtual ~TouchHandleDrawable() {}
32 virtual void SetEnabled(bool enabled) = 0; 32 virtual void SetEnabled(bool enabled) = 0;
33 virtual void SetOrientation(TouchHandleOrientation orientation) = 0; 33 virtual void SetOrientation(TouchHandleOrientation orientation) = 0;
34 virtual void SetAlpha(float alpha) = 0; 34 virtual void SetAlpha(float alpha) = 0;
35 virtual void SetFocus(const gfx::PointF& position) = 0; 35 virtual void SetFocus(const gfx::PointF& position) = 0;
36 virtual bool IntersectsWith(const gfx::RectF& rect) const = 0; 36 virtual bool IntersectsWith(const gfx::RectF& rect) const = 0;
37 }; 37 };
38 38
39 // Interface through which |TouchHandle| communicates handle manipulation and 39 // Interface through which |TouchHandle| communicates handle manipulation and
40 // requests concrete drawable instances. 40 // requests concrete drawable instances.
41 class CONTENT_EXPORT TouchHandleClient { 41 class UI_TOUCH_SELECTION_EXPORT TouchHandleClient {
42 public: 42 public:
43 virtual ~TouchHandleClient() {} 43 virtual ~TouchHandleClient() {}
44 virtual void OnHandleDragBegin(const TouchHandle& handle) = 0; 44 virtual void OnHandleDragBegin(const TouchHandle& handle) = 0;
45 virtual void OnHandleDragUpdate(const TouchHandle& handle, 45 virtual void OnHandleDragUpdate(const TouchHandle& handle,
46 const gfx::PointF& new_position) = 0; 46 const gfx::PointF& new_position) = 0;
47 virtual void OnHandleDragEnd(const TouchHandle& handle) = 0; 47 virtual void OnHandleDragEnd(const TouchHandle& handle) = 0;
48 virtual void OnHandleTapped(const TouchHandle& handle) = 0; 48 virtual void OnHandleTapped(const TouchHandle& handle) = 0;
49 virtual void SetNeedsAnimate() = 0; 49 virtual void SetNeedsAnimate() = 0;
50 virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() = 0; 50 virtual scoped_ptr<TouchHandleDrawable> CreateDrawable() = 0;
51 virtual base::TimeDelta GetTapTimeout() const = 0; 51 virtual base::TimeDelta GetTapTimeout() const = 0;
52 virtual float GetTapSlop() const = 0; 52 virtual float GetTapSlop() const = 0;
53 }; 53 };
54 54
55 // Responsible for displaying a selection or insertion handle for text 55 // Responsible for displaying a selection or insertion handle for text
56 // interaction. 56 // interaction.
57 class CONTENT_EXPORT TouchHandle { 57 class UI_TOUCH_SELECTION_EXPORT TouchHandle {
58 public: 58 public:
59 // The drawable will be enabled but invisible until otherwise specified. 59 // The drawable will be enabled but invisible until otherwise specified.
60 TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation); 60 TouchHandle(TouchHandleClient* client, TouchHandleOrientation orientation);
61 ~TouchHandle(); 61 ~TouchHandle();
62 62
63 // Sets whether the handle is active, allowing resource cleanup if necessary. 63 // Sets whether the handle is active, allowing resource cleanup if necessary.
64 // If false, active animations or touch drag sequences will be cancelled. 64 // If false, active animations or touch drag sequences will be cancelled.
65 // While disabled, manipulation is *explicitly not supported*, and may lead to 65 // While disabled, manipulation is *explicitly not supported*, and may lead to
66 // undesirable and/or unstable side-effects. The handle can be safely 66 // undesirable and/or unstable side-effects. The handle can be safely
67 // re-enabled to allow continued operation. 67 // re-enabled to allow continued operation.
68 void SetEnabled(bool enabled); 68 void SetEnabled(bool enabled);
69 69
70 enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH }; 70 enum AnimationStyle { ANIMATION_NONE, ANIMATION_SMOOTH };
71 // Update the handle visibility, fading in/out according to |animation_style|. 71 // Update the handle visibility, fading in/out according to |animation_style|.
72 // If an animation is in-progress, it will be overriden appropriately. 72 // If an animation is in-progress, it will be overriden appropriately.
73 void SetVisible(bool visible, AnimationStyle animation_style); 73 void SetVisible(bool visible, AnimationStyle animation_style);
74 74
75 // Update the handle placement to |position|. 75 // Update the handle placement to |position|.
76 // Note: If a fade out animation is active or the handle is invisible, the 76 // Note: If a fade out animation is active or the handle is invisible, the
77 // handle position will not be updated until the handle regains visibility. 77 // handle position will not be updated until the handle regains visibility.
78 void SetPosition(const gfx::PointF& position); 78 void SetPosition(const gfx::PointF& position);
79 79
80 // Update the handle visuals to |orientation|. 80 // Update the handle visuals to |orientation|.
81 // Note: If the handle is being dragged, the orientation change will be 81 // Note: If the handle is being dragged, the orientation change will be
82 // deferred until the drag has ceased. 82 // deferred until the drag has ceased.
83 void SetOrientation(TouchHandleOrientation orientation); 83 void SetOrientation(TouchHandleOrientation orientation);
84 84
85 // Allows touch-dragging of the handle. Returns true if the event was 85 // Allows touch-dragging of the handle. Returns true if the event was
86 // consumed, in which case the caller should cease further handling. 86 // consumed, in which case the caller should cease further handling.
87 bool WillHandleTouchEvent(const ui::MotionEvent& event); 87 bool WillHandleTouchEvent(const MotionEvent& event);
88 88
89 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|. 89 // Ticks an active animation, as requested to the client by |SetNeedsAnimate|.
90 // Returns true if an animation is active and requires further ticking. 90 // Returns true if an animation is active and requires further ticking.
91 bool Animate(base::TimeTicks frame_time); 91 bool Animate(base::TimeTicks frame_time);
92 92
93 bool is_dragging() const { return is_dragging_; } 93 bool is_dragging() const { return is_dragging_; }
94 const gfx::PointF& position() const { return position_; } 94 const gfx::PointF& position() const { return position_; }
95 TouchHandleOrientation orientation() const { return orientation_; } 95 TouchHandleOrientation orientation() const { return orientation_; }
96 96
97 private: 97 private:
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122 bool animate_deferred_fade_; 122 bool animate_deferred_fade_;
123 123
124 bool enabled_; 124 bool enabled_;
125 bool is_visible_; 125 bool is_visible_;
126 bool is_dragging_; 126 bool is_dragging_;
127 bool is_drag_within_tap_region_; 127 bool is_drag_within_tap_region_;
128 128
129 DISALLOW_COPY_AND_ASSIGN(TouchHandle); 129 DISALLOW_COPY_AND_ASSIGN(TouchHandle);
130 }; 130 };
131 131
132 } // namespace content 132 } // namespace ui
133 133
134 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_HANDLE_H_ 134 #endif // UI_TOUCH_SELECTION_TOUCH_HANDLE_H_
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