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Side by Side Diff: Source/core/paint/ObjectPainter.cpp

Issue 759373002: Better handling border color style decoration (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Groove/inset/outset borders show solid if the color is black Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/ObjectPainter.h" 6 #include "core/paint/ObjectPainter.h"
7 7
8 #include "core/paint/DrawingRecorder.h" 8 #include "core/paint/DrawingRecorder.h"
9 #include "core/rendering/PaintInfo.h" 9 #include "core/rendering/PaintInfo.h"
10 #include "core/rendering/RenderObject.h" 10 #include "core/rendering/RenderObject.h"
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127 case DOUBLE: 127 case DOUBLE:
128 drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color, 128 drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
129 thickness, adjacentWidth1, adjacentWidth2, antialias); 129 thickness, adjacentWidth1, adjacentWidth2, antialias);
130 break; 130 break;
131 case RIDGE: 131 case RIDGE:
132 case GROOVE: 132 case GROOVE:
133 drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color, 133 drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
134 style, adjacentWidth1, adjacentWidth2, antialias); 134 style, adjacentWidth1, adjacentWidth2, antialias);
135 break; 135 break;
136 case INSET: 136 case INSET:
137 // FIXME: Maybe we should lighten the colors on one side like Firefox.
138 // https://bugs.webkit.org/show_bug.cgi?id=58608
139 if (side == BSTop || side == BSLeft)
140 color = color.dark();
141 // fall through
142 case OUTSET: 137 case OUTSET:
143 if (style == OUTSET && (side == BSBottom || side == BSRight)) 138 calculateBorderStyleColor(style, side, color);
144 color = color.dark();
145 // fall through 139 // fall through
146 case SOLID: 140 case SOLID:
147 drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentW idth1, adjacentWidth2, antialias); 141 drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentW idth1, adjacentWidth2, antialias);
148 break; 142 break;
149 } 143 }
150 } 144 }
151 145
152 void ObjectPainter::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2, 146 void ObjectPainter::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
153 BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias ) 147 BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias )
154 { 148 {
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338 quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0)); 332 quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
339 quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0)); 333 quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
340 quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0)); 334 quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
341 quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0)); 335 quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
342 break; 336 break;
343 } 337 }
344 338
345 graphicsContext->fillPolygon(4, quad, color, antialias); 339 graphicsContext->fillPolygon(4, quad, color, antialias);
346 } 340 }
347 341
342 void ObjectPainter::calculateBorderStyleColor(const EBorderStyle& style, const B oxSide& side, Color& color)
mstensho (USE GERRIT) 2014/11/27 09:33:29 Should probably be called modifyBorderColorForStyl
343 {
344 const RGBA32 baseDarkColor = 0xFF202020;
345 const RGBA32 baseLightColor = 0xFFEBEBEB;
346
347 if ((side == BSTop || side == BSLeft)) {
mstensho (USE GERRIT) 2014/11/27 09:33:29 Extraneous pair of parentheses.
348 if (style == INSET) {
349 if (differenceSquared(color, Color::black) > differenceSquared(baseD arkColor, Color::black))
350 color = color.dark();
351 } else if (style == OUTSET) {
352 if (differenceSquared(color, Color::white) > differenceSquared(baseL ightColor, Color::white))
353 color = color.light();
354 }
355 }
356
357 if ((side == BSBottom || side == BSRight)) {
mstensho (USE GERRIT) 2014/11/27 09:33:29 Should be "else if", or actually just "else" (I me
358 if (style == INSET) {
359 if (differenceSquared(color, Color::white) > differenceSquared(baseL ightColor, Color::white))
360 color = color.light();
361 } else if (style == OUTSET) {
362 if (differenceSquared(color, Color::black) > differenceSquared(baseD arkColor, Color::black))
363 color = color.dark();
364 }
365 }
366 }
367
348 } // namespace blink 368 } // namespace blink
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