Index: ash/content/display/screen_orientation_controller_chromeos.cc |
diff --git a/ash/content/display/screen_orientation_controller_chromeos.cc b/ash/content/display/screen_orientation_controller_chromeos.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..1ed994e36ffb9464d4b418f90c0879be4fd68d93 |
--- /dev/null |
+++ b/ash/content/display/screen_orientation_controller_chromeos.cc |
@@ -0,0 +1,376 @@ |
+// Copyright 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include "ash/content/display/screen_orientation_controller_chromeos.h" |
+ |
+#include "ash/accelerometer/accelerometer_controller.h" |
+#include "ash/ash_switches.h" |
+#include "ash/display/display_info.h" |
+#include "ash/display/display_manager.h" |
+#include "ash/shell.h" |
+#include "ash/wm/maximize_mode/maximize_mode_controller.h" |
+#include "base/auto_reset.h" |
+#include "base/command_line.h" |
+#include "content/public/browser/screen_orientation_provider.h" |
+#include "content/public/browser/web_contents.h" |
+#include "ui/aura/window.h" |
+#include "ui/gfx/display.h" |
+#include "ui/gfx/geometry/size.h" |
+ |
+namespace { |
+ |
+// The maximum deviation from the acceleration expected due to gravity under |
+// which to detect hinge angle and screen rotation in m/s^2 |
+const float kDeviationFromGravityThreshold = 1.0f; |
+ |
+// The angle which the screen has to be rotated past before the display will |
+// rotate to match it (i.e. 45.0f is no stickiness). |
+const float kDisplayRotationStickyAngleDegrees = 60.0f; |
+ |
+// The mean acceleration due to gravity on Earth in m/s^2. |
+const float kMeanGravity = 9.80665f; |
+ |
+// The minimum acceleration in m/s^2 in a direction required to trigger screen |
+// rotation. This prevents rapid toggling of rotation when the device is near |
+// flat and there is very little screen aligned force on it. The value is |
+// effectively the sine of the rise angle required times the acceleration due |
+// to gravity, with the current value requiring at least a 25 degree rise. |
+const float kMinimumAccelerationScreenRotation = 4.2f; |
+ |
+const float kRadiansToDegrees = 180.0f / 3.14159265f; |
+ |
+blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() { |
+ ash::DisplayManager* display_manager = |
+ ash::Shell::GetInstance()->display_manager(); |
+ if (!display_manager->HasInternalDisplay()) |
+ return blink::WebScreenOrientationLockLandscape; |
+ |
+ ash::DisplayInfo info = |
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId()); |
+ gfx::Size size = info.size_in_pixel(); |
+ switch (info.rotation()) { |
+ case gfx::Display::ROTATE_0: |
+ case gfx::Display::ROTATE_180: |
+ return size.height() >= size.width() |
+ ? blink::WebScreenOrientationLockPortrait |
+ : blink::WebScreenOrientationLockLandscape; |
+ case gfx::Display::ROTATE_90: |
+ case gfx::Display::ROTATE_270: |
+ return size.height() < size.width() |
+ ? blink::WebScreenOrientationLockPortrait |
+ : blink::WebScreenOrientationLockLandscape; |
+ } |
+ NOTREACHED(); |
+ return blink::WebScreenOrientationLockLandscape; |
+} |
+ |
+// Returns the angle between |base| and |other| in degrees. |
+float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, |
+ const gfx::Vector3dF& other) { |
+ return acos(gfx::DotProduct(base, other) / base.Length() / other.Length()) * |
+ kRadiansToDegrees; |
+} |
+ |
+// Returns the clockwise angle between |base| and |other| where |normal| is the |
+// normal of the virtual surface to measure clockwise according to. |
+float ClockwiseAngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, |
+ const gfx::Vector3dF& other, |
+ const gfx::Vector3dF& normal) { |
+ float angle = AngleBetweenVectorsInDegrees(base, other); |
+ gfx::Vector3dF cross(base); |
+ cross.Cross(other); |
+ |
+ // If the dot product of this cross product is normal, it means that the |
+ // shortest angle between |base| and |other| was counterclockwise with respect |
+ // to the surface represented by |normal| and this angle must be reversed. |
+ if (gfx::DotProduct(cross, normal) > 0.0f) |
+ angle = 360.0f - angle; |
+ return angle; |
+} |
+ |
+} // namespace |
+ |
+namespace ash { |
+ |
+ScreenOrientationController::ScreenOrientationController() |
+ : locking_window_(NULL), |
+ natural_orientation_(GetDisplayNaturalOrientation()), |
+ ignore_display_configuration_updates_(false), |
+ rotation_locked_(false), |
+ user_rotation_(gfx::Display::ROTATE_0), |
+ current_rotation_(gfx::Display::ROTATE_0) { |
+ content::ScreenOrientationProvider::SetDelegate(this); |
+ Shell::GetInstance()->AddShellObserver(this); |
+} |
+ |
+ScreenOrientationController::~ScreenOrientationController() { |
+ content::ScreenOrientationProvider::SetDelegate(NULL); |
+ Shell::GetInstance()->RemoveShellObserver(this); |
+ Shell::GetInstance()->accelerometer_controller()->RemoveObserver(this); |
+ Shell::GetInstance()->display_controller()->RemoveObserver(this); |
+} |
+ |
+void ScreenOrientationController::AddObserver(Observer* observer) { |
+ observers_.AddObserver(observer); |
+} |
+ |
+void ScreenOrientationController::RemoveObserver(Observer* observer) { |
+ observers_.RemoveObserver(observer); |
+} |
+ |
+void ScreenOrientationController::SetRotationLocked(bool rotation_locked) { |
+ if (rotation_locked_ == rotation_locked) |
+ return; |
+ rotation_locked_ = rotation_locked; |
+ FOR_EACH_OBSERVER(Observer, observers_, |
+ OnRotationLockChanged(rotation_locked_)); |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ if (!display_manager->HasInternalDisplay()) |
+ return; |
+ base::AutoReset<bool> auto_ignore_display_configuration_updates( |
+ &ignore_display_configuration_updates_, true); |
+ display_manager->RegisterDisplayRotationProperties(rotation_locked_, |
+ current_rotation_); |
+} |
+ |
+void ScreenOrientationController::SetDisplayRotation( |
+ gfx::Display::Rotation rotation) { |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ if (!display_manager->HasInternalDisplay()) |
+ return; |
+ current_rotation_ = rotation; |
+ base::AutoReset<bool> auto_ignore_display_configuration_updates( |
+ &ignore_display_configuration_updates_, true); |
+ display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(), |
+ rotation); |
+} |
+ |
+void ScreenOrientationController::OnAccelerometerUpdated( |
+ const ui::AccelerometerUpdate& update) { |
+ if (rotation_locked_) |
+ return; |
+ if (!update.has(ui::ACCELEROMETER_SOURCE_SCREEN)) |
+ return; |
+ // Ignore the reading if it appears unstable. The reading is considered |
+ // unstable if it deviates too much from gravity |
+ if (!(std::abs(update.get(ui::ACCELEROMETER_SOURCE_SCREEN).Length() - |
+ kMeanGravity) <= kDeviationFromGravityThreshold)) { |
+ return; |
+ } |
+ HandleScreenRotation(update.get(ui::ACCELEROMETER_SOURCE_SCREEN)); |
+} |
+ |
+bool ScreenOrientationController::FullScreenRequired( |
+ content::WebContents* web_contents) { |
+ return true; |
+} |
+ |
+void ScreenOrientationController::Lock( |
+ content::WebContents* web_contents, |
+ blink::WebScreenOrientationLockType lock_orientation) { |
+ aura::Window* requesting_window = web_contents->GetNativeView(); |
+ // TODO(jonross): Track one rotation lock per window. When the active window |
+ // changes apply any corresponding rotation lock. |
+ if (!locking_window_) |
+ locking_window_ = requesting_window; |
+ else if (requesting_window != locking_window_) |
+ return; |
+ |
+ switch (lock_orientation) { |
+ case blink::WebScreenOrientationLockAny: |
+ SetRotationLocked(false); |
+ locking_window_ = NULL; |
+ break; |
+ case blink::WebScreenOrientationLockDefault: |
+ NOTREACHED(); |
+ break; |
+ case blink::WebScreenOrientationLockPortraitPrimary: |
+ LockRotationToPrimaryOrientation(blink::WebScreenOrientationLockPortrait); |
+ break; |
+ case blink::WebScreenOrientationLockLandscape: |
+ case blink::WebScreenOrientationLockPortrait: |
+ LockToRotationMatchingOrientation(lock_orientation); |
+ break; |
+ case blink::WebScreenOrientationLockPortraitSecondary: |
+ LockRotationToSecondaryOrientation( |
+ blink::WebScreenOrientationLockPortrait); |
+ break; |
+ case blink::WebScreenOrientationLockLandscapeSecondary: |
+ LockRotationToSecondaryOrientation( |
+ blink::WebScreenOrientationLockLandscape); |
+ break; |
+ case blink::WebScreenOrientationLockLandscapePrimary: |
+ LockRotationToPrimaryOrientation( |
+ blink::WebScreenOrientationLockLandscape); |
+ break; |
+ case blink::WebScreenOrientationLockNatural: |
+ LockRotation(gfx::Display::ROTATE_0); |
+ break; |
+ default: |
+ NOTREACHED(); |
+ break; |
+ } |
+} |
+ |
+bool ScreenOrientationController::ScreenOrientationProviderSupported() { |
+ return Shell::GetInstance() |
+ ->maximize_mode_controller() |
+ ->IsMaximizeModeWindowManagerEnabled() && |
+ CommandLine::ForCurrentProcess()->HasSwitch( |
+ switches::kAshEnableTouchViewTesting); |
+} |
+ |
+void ScreenOrientationController::Unlock(content::WebContents* web_contents) { |
+ aura::Window* requesting_window = web_contents->GetNativeView(); |
+ if (requesting_window != locking_window_) |
+ return; |
+ locking_window_ = NULL; |
+ SetRotationLocked(false); |
+} |
+ |
+void ScreenOrientationController::OnDisplayConfigurationChanged() { |
+ if (ignore_display_configuration_updates_) |
+ return; |
+ gfx::Display::Rotation user_rotation = |
+ Shell::GetInstance() |
+ ->display_manager() |
+ ->GetDisplayInfo(gfx::Display::InternalDisplayId()) |
+ .rotation(); |
+ if (user_rotation != current_rotation_) { |
+ // A user may change other display configuration settings. When the user |
+ // does change the rotation setting, then lock rotation to prevent the |
+ // accelerometer from erasing their change. |
+ SetRotationLocked(true); |
+ user_rotation_ = current_rotation_ = user_rotation; |
+ } |
+} |
+ |
+void ScreenOrientationController::OnMaximizeModeStarted() { |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ if (!display_manager->HasInternalDisplay()) |
+ return; |
+ current_rotation_ = user_rotation_ = |
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId()) |
+ .rotation(); |
+ LoadDisplayRotationProperties(); |
+ Shell::GetInstance()->accelerometer_controller()->AddObserver(this); |
+ Shell::GetInstance()->display_controller()->AddObserver(this); |
+} |
+ |
+void ScreenOrientationController::OnMaximizeModeEnded() { |
+ if (!Shell::GetInstance()->display_manager()->HasInternalDisplay()) |
+ return; |
+ Shell::GetInstance()->accelerometer_controller()->RemoveObserver(this); |
+ Shell::GetInstance()->display_controller()->RemoveObserver(this); |
+ if (current_rotation_ != user_rotation_) |
+ SetDisplayRotation(user_rotation_); |
+} |
+ |
+void ScreenOrientationController::LockRotation( |
+ gfx::Display::Rotation rotation) { |
+ SetRotationLocked(true); |
+ SetDisplayRotation(rotation); |
+} |
+ |
+void ScreenOrientationController::LockRotationToPrimaryOrientation( |
+ blink::WebScreenOrientationLockType lock_orientation) { |
+ LockRotation(natural_orientation_ == lock_orientation |
+ ? gfx::Display::ROTATE_0 |
+ : gfx::Display::ROTATE_90); |
+} |
+ |
+void ScreenOrientationController::LockRotationToSecondaryOrientation( |
+ blink::WebScreenOrientationLockType lock_orientation) { |
+ LockRotation(natural_orientation_ == lock_orientation |
+ ? gfx::Display::ROTATE_180 |
+ : gfx::Display::ROTATE_270); |
+} |
+ |
+void ScreenOrientationController::LockToRotationMatchingOrientation( |
+ blink::WebScreenOrientationLockType lock_orientation) { |
+ // TODO(jonross): Update MaximizeModeController to allow rotation between |
+ // two angles of an orientation (e.g. from ROTATE_0 to ROTATE_180, and from |
+ // ROTATE_90 to ROTATE_270) |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ if (!display_manager->HasInternalDisplay()) |
+ return; |
+ |
+ gfx::Display::Rotation rotation = |
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId()) |
+ .rotation(); |
+ if (natural_orientation_ == lock_orientation) { |
+ if (rotation == gfx::Display::ROTATE_0 || |
+ rotation == gfx::Display::ROTATE_180) { |
+ SetRotationLocked(true); |
+ } else { |
+ LockRotation(gfx::Display::ROTATE_0); |
+ } |
+ } else { |
+ if (rotation == gfx::Display::ROTATE_90 || |
+ rotation == gfx::Display::ROTATE_270) { |
+ SetRotationLocked(true); |
+ } else { |
+ LockRotation(gfx::Display::ROTATE_90); |
+ } |
+ } |
+} |
+ |
+void ScreenOrientationController::HandleScreenRotation( |
+ const gfx::Vector3dF& lid) { |
+ gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f); |
+ float lid_flattened_length = lid_flattened.Length(); |
+ // When the lid is close to being flat, don't change rotation as it is too |
+ // sensitive to slight movements. |
+ if (lid_flattened_length < kMinimumAccelerationScreenRotation) |
+ return; |
+ |
+ // The reference vector is the angle of gravity when the device is rotated |
+ // clockwise by 45 degrees. Computing the angle between this vector and |
+ // gravity we can easily determine the expected display rotation. |
+ static const gfx::Vector3dF rotation_reference(-1.0f, -1.0f, 0.0f); |
+ |
+ // Set the down vector to match the expected direction of gravity given the |
+ // last configured rotation. This is used to enforce a stickiness that the |
+ // user must overcome to rotate the display and prevents frequent rotations |
+ // when holding the device near 45 degrees. |
+ gfx::Vector3dF down(0.0f, 0.0f, 0.0f); |
+ if (current_rotation_ == gfx::Display::ROTATE_0) |
+ down.set_y(-1.0f); |
+ else if (current_rotation_ == gfx::Display::ROTATE_90) |
+ down.set_x(-1.0f); |
+ else if (current_rotation_ == gfx::Display::ROTATE_180) |
+ down.set_y(1.0f); |
+ else |
+ down.set_x(1.0f); |
+ |
+ // Don't rotate if the screen has not passed the threshold. |
+ if (AngleBetweenVectorsInDegrees(down, lid_flattened) < |
+ kDisplayRotationStickyAngleDegrees) { |
+ return; |
+ } |
+ |
+ float angle = ClockwiseAngleBetweenVectorsInDegrees( |
+ rotation_reference, lid_flattened, gfx::Vector3dF(0.0f, 0.0f, -1.0f)); |
+ |
+ gfx::Display::Rotation new_rotation = gfx::Display::ROTATE_90; |
+ if (angle < 90.0f) |
+ new_rotation = gfx::Display::ROTATE_0; |
+ else if (angle < 180.0f) |
+ new_rotation = gfx::Display::ROTATE_270; |
+ else if (angle < 270.0f) |
+ new_rotation = gfx::Display::ROTATE_180; |
+ |
+ if (new_rotation != current_rotation_) |
+ SetDisplayRotation(new_rotation); |
+} |
+ |
+void ScreenOrientationController::LoadDisplayRotationProperties() { |
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager(); |
+ if (!display_manager->registered_internal_display_rotation_lock()) |
+ return; |
+ SetDisplayRotation(display_manager->registered_internal_display_rotation()); |
+ SetRotationLocked(true); |
+} |
+ |
+} // namespace ash |