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Unified Diff: ash/content/display/screen_orientation_controller_chromeos.cc

Issue 759063002: Move Screen Rotation from MaximizeModeController to ScreenOrientationController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Linux Compile Created 5 years, 11 months ago
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Index: ash/content/display/screen_orientation_controller_chromeos.cc
diff --git a/ash/content/display/screen_orientation_delegate_chromeos.cc b/ash/content/display/screen_orientation_controller_chromeos.cc
similarity index 36%
copy from ash/content/display/screen_orientation_delegate_chromeos.cc
copy to ash/content/display/screen_orientation_controller_chromeos.cc
index 892686470057c5708c69a7f0c3f39dee28bcb3ae..f36f1931b9c0e3c37fbe85a2a24f58b1b13ec7e9 100644
--- a/ash/content/display/screen_orientation_delegate_chromeos.cc
+++ b/ash/content/display/screen_orientation_controller_chromeos.cc
@@ -2,14 +2,16 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ash/content/display/screen_orientation_delegate_chromeos.h"
+#include "ash/content/display/screen_orientation_controller_chromeos.h"
#include "ash/ash_switches.h"
#include "ash/display/display_info.h"
#include "ash/display/display_manager.h"
#include "ash/shell.h"
#include "ash/wm/maximize_mode/maximize_mode_controller.h"
+#include "base/auto_reset.h"
#include "base/command_line.h"
+#include "chromeos/accelerometer/accelerometer_reader.h"
#include "content/public/browser/screen_orientation_provider.h"
#include "content/public/browser/web_contents.h"
#include "ui/aura/window.h"
@@ -18,6 +20,17 @@
namespace {
+// The angle which the screen has to be rotated past before the display will
+// rotate to match it (i.e. 45.0f is no stickiness).
+const float kDisplayRotationStickyAngleDegrees = 60.0f;
+
+// The minimum acceleration in m/s^2 in a direction required to trigger screen
+// rotation. This prevents rapid toggling of rotation when the device is near
+// flat and there is very little screen aligned force on it. The value is
+// effectively the sine of the rise angle required times the acceleration due
+// to gravity, with the current value requiring at least a 25 degree rise.
+const float kMinimumAccelerationScreenRotation = 4.2f;
+
blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() {
ash::DisplayManager* display_manager =
ash::Shell::GetInstance()->display_manager();
@@ -47,32 +60,82 @@ blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() {
namespace ash {
-ScreenOrientationDelegate::ScreenOrientationDelegate()
+ScreenOrientationController::ScreenOrientationController()
: locking_window_(NULL),
- natural_orientation_(GetDisplayNaturalOrientation()) {
+ natural_orientation_(GetDisplayNaturalOrientation()),
+ ignore_display_configuration_updates_(false),
+ rotation_locked_(false),
+ user_rotation_(gfx::Display::ROTATE_0),
+ current_rotation_(gfx::Display::ROTATE_0) {
content::ScreenOrientationProvider::SetDelegate(this);
+ Shell::GetInstance()->AddShellObserver(this);
}
-ScreenOrientationDelegate::~ScreenOrientationDelegate() {
+ScreenOrientationController::~ScreenOrientationController() {
content::ScreenOrientationProvider::SetDelegate(NULL);
+ Shell::GetInstance()->RemoveShellObserver(this);
+ Shell::GetInstance()->accelerometer_reader()->RemoveObserver(this);
+ Shell::GetInstance()->display_controller()->RemoveObserver(this);
+}
+
+void ScreenOrientationController::AddObserver(Observer* observer) {
+ observers_.AddObserver(observer);
+}
+
+void ScreenOrientationController::RemoveObserver(Observer* observer) {
+ observers_.RemoveObserver(observer);
+}
+
+void ScreenOrientationController::SetRotationLocked(bool rotation_locked) {
+ if (rotation_locked_ == rotation_locked)
+ return;
+ rotation_locked_ = rotation_locked;
+ FOR_EACH_OBSERVER(Observer, observers_,
+ OnRotationLockChanged(rotation_locked_));
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+ base::AutoReset<bool> auto_ignore_display_configuration_updates(
+ &ignore_display_configuration_updates_, true);
+ display_manager->RegisterDisplayRotationProperties(rotation_locked_,
+ current_rotation_);
+}
+
+void ScreenOrientationController::SetDisplayRotation(
+ gfx::Display::Rotation rotation) {
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+ current_rotation_ = rotation;
+ base::AutoReset<bool> auto_ignore_display_configuration_updates(
+ &ignore_display_configuration_updates_, true);
+ display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
+ rotation);
+}
+
+void ScreenOrientationController::OnAccelerometerUpdated(
+ const ui::AccelerometerUpdate& update) {
+ if (rotation_locked_)
+ return;
+ if (!update.has(ui::ACCELEROMETER_SOURCE_SCREEN))
+ return;
+ // Ignore the reading if it appears unstable. The reading is considered
+ // unstable if it deviates too much from gravity
+ if (chromeos::AccelerometerReader::IsReadingStable(
+ update, ui::ACCELEROMETER_SOURCE_SCREEN)) {
+ HandleScreenRotation(update.get(ui::ACCELEROMETER_SOURCE_SCREEN));
+ }
}
-bool ScreenOrientationDelegate::FullScreenRequired(
+bool ScreenOrientationController::FullScreenRequired(
content::WebContents* web_contents) {
return true;
}
-void ScreenOrientationDelegate::Lock(
+void ScreenOrientationController::Lock(
content::WebContents* web_contents,
blink::WebScreenOrientationLockType lock_orientation) {
aura::Window* requesting_window = web_contents->GetNativeView();
-
- // TODO(jonross): Make ScreenOrientationDelegate responsible for rotation
- // lock. Have MaximizeModeController, and TrayRotationLock both use it
- // instead.
- MaximizeModeController* controller =
- Shell::GetInstance()->maximize_mode_controller();
-
// TODO(jonross): Track one rotation lock per window. When the active window
// changes apply any corresponding rotation lock.
if (!locking_window_)
@@ -82,7 +145,7 @@ void ScreenOrientationDelegate::Lock(
switch (lock_orientation) {
case blink::WebScreenOrientationLockAny:
- controller->SetRotationLocked(false);
+ SetRotationLocked(false);
locking_window_ = NULL;
break;
case blink::WebScreenOrientationLockDefault:
@@ -108,7 +171,7 @@ void ScreenOrientationDelegate::Lock(
blink::WebScreenOrientationLockLandscape);
break;
case blink::WebScreenOrientationLockNatural:
- controller->LockRotation(gfx::Display::ROTATE_0);
+ LockRotation(gfx::Display::ROTATE_0);
break;
default:
NOTREACHED();
@@ -116,7 +179,7 @@ void ScreenOrientationDelegate::Lock(
}
}
-bool ScreenOrientationDelegate::ScreenOrientationProviderSupported() {
+bool ScreenOrientationController::ScreenOrientationProviderSupported() {
return Shell::GetInstance()
->maximize_mode_controller()
->IsMaximizeModeWindowManagerEnabled() &&
@@ -124,29 +187,73 @@ bool ScreenOrientationDelegate::ScreenOrientationProviderSupported() {
switches::kAshEnableTouchViewTesting);
}
-void ScreenOrientationDelegate::Unlock(content::WebContents* web_contents) {
+void ScreenOrientationController::Unlock(content::WebContents* web_contents) {
aura::Window* requesting_window = web_contents->GetNativeView();
if (requesting_window != locking_window_)
return;
locking_window_ = NULL;
- Shell::GetInstance()->maximize_mode_controller()->SetRotationLocked(false);
+ SetRotationLocked(false);
+}
+
+void ScreenOrientationController::OnDisplayConfigurationChanged() {
+ if (ignore_display_configuration_updates_)
+ return;
+ gfx::Display::Rotation user_rotation =
+ Shell::GetInstance()
+ ->display_manager()
+ ->GetDisplayInfo(gfx::Display::InternalDisplayId())
+ .rotation();
+ if (user_rotation != current_rotation_) {
+ // A user may change other display configuration settings. When the user
+ // does change the rotation setting, then lock rotation to prevent the
+ // accelerometer from erasing their change.
+ SetRotationLocked(true);
+ user_rotation_ = current_rotation_ = user_rotation;
+ }
+}
+
+void ScreenOrientationController::OnMaximizeModeStarted() {
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+ current_rotation_ = user_rotation_ =
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
+ .rotation();
+ LoadDisplayRotationProperties();
+ Shell::GetInstance()->accelerometer_reader()->AddObserver(this);
+ Shell::GetInstance()->display_controller()->AddObserver(this);
+}
+
+void ScreenOrientationController::OnMaximizeModeEnded() {
+ if (!Shell::GetInstance()->display_manager()->HasInternalDisplay())
+ return;
+ Shell::GetInstance()->accelerometer_reader()->RemoveObserver(this);
+ Shell::GetInstance()->display_controller()->RemoveObserver(this);
+ if (current_rotation_ != user_rotation_)
+ SetDisplayRotation(user_rotation_);
}
-void ScreenOrientationDelegate::LockRotationToPrimaryOrientation(
+void ScreenOrientationController::LockRotation(
+ gfx::Display::Rotation rotation) {
+ SetRotationLocked(true);
+ SetDisplayRotation(rotation);
+}
+
+void ScreenOrientationController::LockRotationToPrimaryOrientation(
blink::WebScreenOrientationLockType lock_orientation) {
- Shell::GetInstance()->maximize_mode_controller()->LockRotation(
- natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_0
- : gfx::Display::ROTATE_90);
+ LockRotation(natural_orientation_ == lock_orientation
+ ? gfx::Display::ROTATE_0
+ : gfx::Display::ROTATE_90);
}
-void ScreenOrientationDelegate::LockRotationToSecondaryOrientation(
+void ScreenOrientationController::LockRotationToSecondaryOrientation(
blink::WebScreenOrientationLockType lock_orientation) {
- Shell::GetInstance()->maximize_mode_controller()->LockRotation(
- natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_180
- : gfx::Display::ROTATE_270);
+ LockRotation(natural_orientation_ == lock_orientation
+ ? gfx::Display::ROTATE_180
+ : gfx::Display::ROTATE_270);
}
-void ScreenOrientationDelegate::LockToRotationMatchingOrientation(
+void ScreenOrientationController::LockToRotationMatchingOrientation(
blink::WebScreenOrientationLockType lock_orientation) {
// TODO(jonross): Update MaximizeModeController to allow rotation between
// two angles of an orientation (e.g. from ROTATE_0 to ROTATE_180, and from
@@ -158,23 +265,78 @@ void ScreenOrientationDelegate::LockToRotationMatchingOrientation(
gfx::Display::Rotation rotation =
display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
.rotation();
- MaximizeModeController* controller =
- Shell::GetInstance()->maximize_mode_controller();
if (natural_orientation_ == lock_orientation) {
if (rotation == gfx::Display::ROTATE_0 ||
rotation == gfx::Display::ROTATE_180) {
- controller->SetRotationLocked(true);
+ SetRotationLocked(true);
} else {
- controller->LockRotation(gfx::Display::ROTATE_0);
+ LockRotation(gfx::Display::ROTATE_0);
}
} else {
if (rotation == gfx::Display::ROTATE_90 ||
rotation == gfx::Display::ROTATE_270) {
- controller->SetRotationLocked(true);
+ SetRotationLocked(true);
} else {
- controller->LockRotation(gfx::Display::ROTATE_90);
+ LockRotation(gfx::Display::ROTATE_90);
}
}
}
+void ScreenOrientationController::HandleScreenRotation(
+ const gfx::Vector3dF& lid) {
+ gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f);
+ float lid_flattened_length = lid_flattened.Length();
+ // When the lid is close to being flat, don't change rotation as it is too
+ // sensitive to slight movements.
+ if (lid_flattened_length < kMinimumAccelerationScreenRotation)
+ return;
+
+ // The reference vector is the angle of gravity when the device is rotated
+ // clockwise by 45 degrees. Computing the angle between this vector and
+ // gravity we can easily determine the expected display rotation.
+ static const gfx::Vector3dF rotation_reference(-1.0f, -1.0f, 0.0f);
+
+ // Set the down vector to match the expected direction of gravity given the
+ // last configured rotation. This is used to enforce a stickiness that the
+ // user must overcome to rotate the display and prevents frequent rotations
+ // when holding the device near 45 degrees.
+ gfx::Vector3dF down(0.0f, 0.0f, 0.0f);
+ if (current_rotation_ == gfx::Display::ROTATE_0)
+ down.set_y(-1.0f);
+ else if (current_rotation_ == gfx::Display::ROTATE_90)
+ down.set_x(-1.0f);
+ else if (current_rotation_ == gfx::Display::ROTATE_180)
+ down.set_y(1.0f);
+ else
+ down.set_x(1.0f);
+
+ // Don't rotate if the screen has not passed the threshold.
+ if (gfx::AngleBetweenVectorsInDegrees(down, lid_flattened) <
+ kDisplayRotationStickyAngleDegrees) {
+ return;
+ }
+
+ float angle = gfx::ClockwiseAngleBetweenVectorsInDegrees(
+ rotation_reference, lid_flattened, gfx::Vector3dF(0.0f, 0.0f, -1.0f));
+
+ gfx::Display::Rotation new_rotation = gfx::Display::ROTATE_90;
+ if (angle < 90.0f)
+ new_rotation = gfx::Display::ROTATE_0;
+ else if (angle < 180.0f)
+ new_rotation = gfx::Display::ROTATE_270;
+ else if (angle < 270.0f)
+ new_rotation = gfx::Display::ROTATE_180;
+
+ if (new_rotation != current_rotation_)
+ SetDisplayRotation(new_rotation);
+}
+
+void ScreenOrientationController::LoadDisplayRotationProperties() {
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->registered_internal_display_rotation_lock())
+ return;
+ SetDisplayRotation(display_manager->registered_internal_display_rotation());
+ SetRotationLocked(true);
+}
+
} // namespace ash

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