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Unified Diff: ash/content/display/screen_orientation_delegate_chromeos.cc

Issue 759063002: Move Screen Rotation from MaximizeModeController to ScreenOrientationController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 1 month ago
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Index: ash/content/display/screen_orientation_delegate_chromeos.cc
diff --git a/ash/content/display/screen_orientation_delegate_chromeos.cc b/ash/content/display/screen_orientation_delegate_chromeos.cc
index 10d2b9bcf3ca662cda0831a3d7e073ea6074b870..a894b121036619ce11f917547ae0d3f022cde0ce 100644
--- a/ash/content/display/screen_orientation_delegate_chromeos.cc
+++ b/ash/content/display/screen_orientation_delegate_chromeos.cc
@@ -9,6 +9,7 @@
#include "ash/display/display_manager.h"
#include "ash/shell.h"
#include "ash/wm/maximize_mode/maximize_mode_controller.h"
flackr 2014/11/27 15:39:15 Obsolete?
jonross 2014/12/10 17:57:30 Nope, used in ScreenOrientationDelegate::ScreenOri
+#include "base/auto_reset.h"
#include "base/command_line.h"
#include "content/public/browser/screen_orientation_provider.h"
#include "content/public/browser/web_contents.h"
@@ -49,7 +50,9 @@ namespace ash {
ScreenOrientationDelegate::ScreenOrientationDelegate()
: locking_window_(NULL),
- natural_orientation_(GetDisplayNaturalOrientation()) {
+ natural_orientation_(GetDisplayNaturalOrientation()),
+ ignore_display_configuration_updates_(false),
+ rotation_locked_(false) {
content::ScreenOrientationProvider::SetDelegate(this);
}
@@ -57,6 +60,43 @@ ScreenOrientationDelegate::~ScreenOrientationDelegate() {
content::ScreenOrientationProvider::SetDelegate(NULL);
}
+void ScreenOrientationDelegate::AddObserver(Observer* observer) {
+ observers_.AddObserver(observer);
+}
+
+void ScreenOrientationDelegate::RemoveObserver(Observer* observer) {
+ observers_.RemoveObserver(observer);
+}
+
+void ScreenOrientationDelegate::SetRotationLocked(bool rotation_locked) {
+ if (rotation_locked_ == rotation_locked)
+ return;
+ base::AutoReset<bool> auto_ignore_display_configuration_updates(
flackr 2014/11/27 15:39:15 Can you scope this to just the call which triggers
jonross 2014/12/10 17:57:30 Done.
+ &ignore_display_configuration_updates_, true);
+ rotation_locked_ = rotation_locked;
+ FOR_EACH_OBSERVER(Observer, observers_,
+ OnRotationLockChanged(rotation_locked_));
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+ gfx::Display::Rotation current_rotation =
+ display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
+ .rotation();
+ display_manager->RegisterDisplayRotationProperties(rotation_locked_,
+ current_rotation);
+}
+
+void ScreenOrientationDelegate::SetDisplayRotation(
+ gfx::Display::Rotation rotation) {
+ base::AutoReset<bool> auto_ignore_display_configuration_updates(
+ &ignore_display_configuration_updates_, true);
+ DisplayManager* display_manager = Shell::GetInstance()->display_manager();
+ if (!display_manager->HasInternalDisplay())
+ return;
+ display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
+ rotation);
+}
+
bool ScreenOrientationDelegate::FullScreenRequired(
content::WebContents* web_contents) {
return true;
@@ -66,13 +106,6 @@ void ScreenOrientationDelegate::Lock(
content::WebContents* web_contents,
blink::WebScreenOrientationLockType lock_orientation) {
aura::Window* requesting_window = web_contents->GetNativeView();
-
- // TODO(jonross): Make ScreenOrientationDelegate responsible for rotation
- // lock. Have MaximizeModeController, and TrayRotationLock both use it
- // instead.
- MaximizeModeController* controller =
- Shell::GetInstance()->maximize_mode_controller();
-
// TODO(jonross): Track one rotation lock per window. When the active window
// changes apply any corresponding rotation lock.
if (!locking_window_)
@@ -82,7 +115,7 @@ void ScreenOrientationDelegate::Lock(
switch (lock_orientation) {
case blink::WebScreenOrientationLockAny:
- controller->SetRotationLocked(false);
+ SetRotationLocked(false);
locking_window_ = NULL;
break;
case blink::WebScreenOrientationLockDefault:
@@ -108,7 +141,7 @@ void ScreenOrientationDelegate::Lock(
blink::WebScreenOrientationLockLandscape);
break;
case blink::WebScreenOrientationLockNatural:
- controller->LockRotation(gfx::Display::ROTATE_0);
+ LockRotation(gfx::Display::ROTATE_0);
break;
default:
NOTREACHED();
@@ -129,21 +162,26 @@ void ScreenOrientationDelegate::Unlock(content::WebContents* web_contents) {
if (requesting_window != locking_window_)
return;
locking_window_ = NULL;
- Shell::GetInstance()->maximize_mode_controller()->SetRotationLocked(false);
+ SetRotationLocked(false);
+}
+
+void ScreenOrientationDelegate::LockRotation(gfx::Display::Rotation rotation) {
+ SetRotationLocked(true);
+ SetDisplayRotation(rotation);
}
void ScreenOrientationDelegate::LockRotationToPrimaryOrientation(
blink::WebScreenOrientationLockType lock_orientation) {
- Shell::GetInstance()->maximize_mode_controller()->LockRotation(
- natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_0
- : gfx::Display::ROTATE_90);
+ LockRotation(natural_orientation_ == lock_orientation
+ ? gfx::Display::ROTATE_0
+ : gfx::Display::ROTATE_90);
}
void ScreenOrientationDelegate::LockRotationToSecondaryOrientation(
blink::WebScreenOrientationLockType lock_orientation) {
- Shell::GetInstance()->maximize_mode_controller()->LockRotation(
- natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_180
- : gfx::Display::ROTATE_270);
+ LockRotation(natural_orientation_ == lock_orientation
+ ? gfx::Display::ROTATE_180
+ : gfx::Display::ROTATE_270);
}
void ScreenOrientationDelegate::LockToRotationMatchingOrientation(
@@ -158,21 +196,19 @@ void ScreenOrientationDelegate::LockToRotationMatchingOrientation(
gfx::Display::Rotation rotation =
display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
.rotation();
- MaximizeModeController* controller =
- Shell::GetInstance()->maximize_mode_controller();
if (natural_orientation_ == lock_orientation) {
if (rotation == gfx::Display::ROTATE_0 ||
rotation == gfx::Display::ROTATE_180) {
- controller->SetRotationLocked(true);
+ SetRotationLocked(true);
} else {
- controller->LockRotation(gfx::Display::ROTATE_0);
+ LockRotation(gfx::Display::ROTATE_0);
}
} else {
if (rotation == gfx::Display::ROTATE_90 ||
rotation == gfx::Display::ROTATE_270) {
- controller->SetRotationLocked(true);
+ SetRotationLocked(true);
} else {
- controller->LockRotation(gfx::Display::ROTATE_90);
+ LockRotation(gfx::Display::ROTATE_90);
}
}
}

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