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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // Defines a simple float vector class. This class is used to indicate a | 5 // Defines a simple float vector class. This class is used to indicate a |
| 6 // distance in two dimensions between two points. Subtracting two points should | 6 // distance in two dimensions between two points. Subtracting two points should |
| 7 // produce a vector, and adding a vector to a point produces the point at the | 7 // produce a vector, and adding a vector to a point produces the point at the |
| 8 // vector's distance from the original point. | 8 // vector's distance from the original point. |
| 9 | 9 |
| 10 #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_ | 10 #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_ |
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| 113 GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, | 113 GFX_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
| 114 float x_scale, | 114 float x_scale, |
| 115 float y_scale, | 115 float y_scale, |
| 116 float z_scale); | 116 float z_scale); |
| 117 | 117 |
| 118 // Return a vector that is |v| scaled by the given scale factor. | 118 // Return a vector that is |v| scaled by the given scale factor. |
| 119 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { | 119 inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { |
| 120 return ScaleVector3d(v, scale, scale, scale); | 120 return ScaleVector3d(v, scale, scale, scale); |
| 121 } | 121 } |
| 122 | 122 |
| 123 // Returns the angle between |base| and |other| in degrees. |
| 124 GFX_EXPORT float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, |
| 125 const gfx::Vector3dF& other); |
| 126 |
| 127 // Returns the clockwise angle between |base| and |other| where |normal| is the |
| 128 // normal of the virtual surface to measure clockwise according to. |
| 129 GFX_EXPORT float ClockwiseAngleBetweenVectorsInDegrees( |
| 130 const gfx::Vector3dF& base, |
| 131 const gfx::Vector3dF& other, |
| 132 const gfx::Vector3dF& normal); |
| 133 |
| 123 // This is declared here for use in gtest-based unit tests but is defined in | 134 // This is declared here for use in gtest-based unit tests but is defined in |
| 124 // the gfx_test_support target. Depend on that to use this in your unit test. | 135 // the gfx_test_support target. Depend on that to use this in your unit test. |
| 125 // This should not be used in production code - call ToString() instead. | 136 // This should not be used in production code - call ToString() instead. |
| 126 void PrintTo(const Vector3dF& vector, ::std::ostream* os); | 137 void PrintTo(const Vector3dF& vector, ::std::ostream* os); |
| 127 | 138 |
| 128 } // namespace gfx | 139 } // namespace gfx |
| 129 | 140 |
| 130 #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_ | 141 #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_ |
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