Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1006)

Side by Side Diff: ui/gfx/geometry/vector3d_f.cc

Issue 759063002: Move Screen Rotation from MaximizeModeController to ScreenOrientationController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix Linux Compile Created 5 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
« no previous file with comments | « ui/gfx/geometry/vector3d_f.h ('k') | ui/gfx/geometry/vector3d_unittest.cc » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/geometry/vector3d_f.h" 5 #include "ui/gfx/geometry/vector3d_f.h"
6 6
7 #include <cmath> 7 #include <cmath>
8 8
9 #include "base/strings/stringprintf.h" 9 #include "base/strings/stringprintf.h"
10 10
11 namespace {
12 const float kRadiansToDegrees = 180.0f / 3.14159265f;
13 }
14
11 namespace gfx { 15 namespace gfx {
12 16
13 Vector3dF::Vector3dF() 17 Vector3dF::Vector3dF()
14 : x_(0), 18 : x_(0),
15 y_(0), 19 y_(0),
16 z_(0) { 20 z_(0) {
17 } 21 }
18 22
19 Vector3dF::Vector3dF(float x, float y, float z) 23 Vector3dF::Vector3dF(float x, float y, float z)
20 : x_(x), 24 : x_(x),
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 82
79 Vector3dF ScaleVector3d(const Vector3dF& v, 83 Vector3dF ScaleVector3d(const Vector3dF& v,
80 float x_scale, 84 float x_scale,
81 float y_scale, 85 float y_scale,
82 float z_scale) { 86 float z_scale) {
83 Vector3dF scaled_v(v); 87 Vector3dF scaled_v(v);
84 scaled_v.Scale(x_scale, y_scale, z_scale); 88 scaled_v.Scale(x_scale, y_scale, z_scale);
85 return scaled_v; 89 return scaled_v;
86 } 90 }
87 91
92 float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
93 const gfx::Vector3dF& other) {
94 return acos(gfx::DotProduct(base, other) / base.Length() / other.Length()) *
95 kRadiansToDegrees;
96 }
97
98 float ClockwiseAngleBetweenVectorsInDegrees(const gfx::Vector3dF& base,
99 const gfx::Vector3dF& other,
100 const gfx::Vector3dF& normal) {
101 float angle = AngleBetweenVectorsInDegrees(base, other);
102 gfx::Vector3dF cross(base);
103 cross.Cross(other);
104
105 // If the dot product of this cross product is normal, it means that the
106 // shortest angle between |base| and |other| was counterclockwise with respect
107 // to the surface represented by |normal| and this angle must be reversed.
108 if (gfx::DotProduct(cross, normal) > 0.0f)
109 angle = 360.0f - angle;
110 return angle;
111 }
112
88 } // namespace gfx 113 } // namespace gfx
OLDNEW
« no previous file with comments | « ui/gfx/geometry/vector3d_f.h ('k') | ui/gfx/geometry/vector3d_unittest.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698