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Issue 759063002: Move Screen Rotation from MaximizeModeController to ScreenOrientationController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Update Helper code Created 5 years, 11 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/content/display/screen_orientation_delegate_chromeos.h" 5 #include "ash/content/display/screen_orientation_controller_chromeos.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/display/display_info.h" 8 #include "ash/display/display_info.h"
9 #include "ash/display/display_manager.h" 9 #include "ash/display/display_manager.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/wm/maximize_mode/maximize_mode_controller.h" 11 #include "ash/wm/maximize_mode/maximize_mode_controller.h"
12 #include "base/auto_reset.h"
12 #include "base/command_line.h" 13 #include "base/command_line.h"
14 #include "chromeos/accelerometer/accelerometer_reader.h"
13 #include "content/public/browser/screen_orientation_provider.h" 15 #include "content/public/browser/screen_orientation_provider.h"
14 #include "content/public/browser/web_contents.h" 16 #include "content/public/browser/web_contents.h"
15 #include "ui/aura/window.h" 17 #include "ui/aura/window.h"
16 #include "ui/gfx/display.h" 18 #include "ui/gfx/display.h"
17 #include "ui/gfx/geometry/size.h" 19 #include "ui/gfx/geometry/size.h"
18 20
19 namespace { 21 namespace {
20 22
23 // The angle which the screen has to be rotated past before the display will
24 // rotate to match it (i.e. 45.0f is no stickiness).
25 const float kDisplayRotationStickyAngleDegrees = 60.0f;
26
27 // The minimum acceleration in m/s^2 in a direction required to trigger screen
28 // rotation. This prevents rapid toggling of rotation when the device is near
29 // flat and there is very little screen aligned force on it. The value is
30 // effectively the sine of the rise angle required times the acceleration due
31 // to gravity, with the current value requiring at least a 25 degree rise.
32 const float kMinimumAccelerationScreenRotation = 4.2f;
33
21 blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() { 34 blink::WebScreenOrientationLockType GetDisplayNaturalOrientation() {
22 ash::DisplayManager* display_manager = 35 ash::DisplayManager* display_manager =
23 ash::Shell::GetInstance()->display_manager(); 36 ash::Shell::GetInstance()->display_manager();
24 if (!display_manager->HasInternalDisplay()) 37 if (!display_manager->HasInternalDisplay())
25 return blink::WebScreenOrientationLockLandscape; 38 return blink::WebScreenOrientationLockLandscape;
26 39
27 ash::DisplayInfo info = 40 ash::DisplayInfo info =
28 display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId()); 41 display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId());
29 gfx::Size size = info.size_in_pixel(); 42 gfx::Size size = info.size_in_pixel();
30 switch (info.rotation()) { 43 switch (info.rotation()) {
31 case gfx::Display::ROTATE_0: 44 case gfx::Display::ROTATE_0:
32 case gfx::Display::ROTATE_180: 45 case gfx::Display::ROTATE_180:
33 return size.height() >= size.width() 46 return size.height() >= size.width()
34 ? blink::WebScreenOrientationLockPortrait 47 ? blink::WebScreenOrientationLockPortrait
35 : blink::WebScreenOrientationLockLandscape; 48 : blink::WebScreenOrientationLockLandscape;
36 case gfx::Display::ROTATE_90: 49 case gfx::Display::ROTATE_90:
37 case gfx::Display::ROTATE_270: 50 case gfx::Display::ROTATE_270:
38 return size.height() < size.width() 51 return size.height() < size.width()
39 ? blink::WebScreenOrientationLockPortrait 52 ? blink::WebScreenOrientationLockPortrait
40 : blink::WebScreenOrientationLockLandscape; 53 : blink::WebScreenOrientationLockLandscape;
41 } 54 }
42 NOTREACHED(); 55 NOTREACHED();
43 return blink::WebScreenOrientationLockLandscape; 56 return blink::WebScreenOrientationLockLandscape;
44 } 57 }
45 58
46 } // namespace 59 } // namespace
47 60
48 namespace ash { 61 namespace ash {
49 62
50 ScreenOrientationDelegate::ScreenOrientationDelegate() 63 ScreenOrientationController::ScreenOrientationController()
51 : locking_window_(NULL), 64 : locking_window_(NULL),
52 natural_orientation_(GetDisplayNaturalOrientation()) { 65 natural_orientation_(GetDisplayNaturalOrientation()),
66 ignore_display_configuration_updates_(false),
67 rotation_locked_(false),
68 user_rotation_(gfx::Display::ROTATE_0),
69 current_rotation_(gfx::Display::ROTATE_0) {
53 content::ScreenOrientationProvider::SetDelegate(this); 70 content::ScreenOrientationProvider::SetDelegate(this);
71 Shell::GetInstance()->AddShellObserver(this);
54 } 72 }
55 73
56 ScreenOrientationDelegate::~ScreenOrientationDelegate() { 74 ScreenOrientationController::~ScreenOrientationController() {
57 content::ScreenOrientationProvider::SetDelegate(NULL); 75 content::ScreenOrientationProvider::SetDelegate(NULL);
76 Shell::GetInstance()->RemoveShellObserver(this);
77 Shell::GetInstance()->accelerometer_reader()->RemoveObserver(this);
78 Shell::GetInstance()->display_controller()->RemoveObserver(this);
58 } 79 }
59 80
60 bool ScreenOrientationDelegate::FullScreenRequired( 81 void ScreenOrientationController::AddObserver(Observer* observer) {
82 observers_.AddObserver(observer);
83 }
84
85 void ScreenOrientationController::RemoveObserver(Observer* observer) {
86 observers_.RemoveObserver(observer);
87 }
88
89 void ScreenOrientationController::SetRotationLocked(bool rotation_locked) {
90 if (rotation_locked_ == rotation_locked)
91 return;
92 rotation_locked_ = rotation_locked;
93 FOR_EACH_OBSERVER(Observer, observers_,
94 OnRotationLockChanged(rotation_locked_));
95 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
96 if (!display_manager->HasInternalDisplay())
97 return;
98 base::AutoReset<bool> auto_ignore_display_configuration_updates(
99 &ignore_display_configuration_updates_, true);
100 display_manager->RegisterDisplayRotationProperties(rotation_locked_,
101 current_rotation_);
102 }
103
104 void ScreenOrientationController::SetDisplayRotation(
105 gfx::Display::Rotation rotation) {
106 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
107 if (!display_manager->HasInternalDisplay())
108 return;
109 current_rotation_ = rotation;
110 base::AutoReset<bool> auto_ignore_display_configuration_updates(
111 &ignore_display_configuration_updates_, true);
112 display_manager->SetDisplayRotation(gfx::Display::InternalDisplayId(),
113 rotation);
114 }
115
116 void ScreenOrientationController::OnAccelerometerUpdated(
117 const ui::AccelerometerUpdate& update) {
118 if (rotation_locked_)
119 return;
120 if (!update.has(ui::ACCELEROMETER_SOURCE_SCREEN))
121 return;
122 // Ignore the reading if it appears unstable. The reading is considered
123 // unstable if it deviates too much from gravity
124 if (!chromeos::AccelerometerReader::IsReadingStable(
125 update, ui::ACCELEROMETER_SOURCE_SCREEN)) {
126 return;
127 }
128 HandleScreenRotation(update.get(ui::ACCELEROMETER_SOURCE_SCREEN));
oshima 2015/01/09 21:23:55 optional: or you can do if (IsStable) { HandleS
jonross 2015/01/12 14:46:49 Done.
129 }
130
131 bool ScreenOrientationController::FullScreenRequired(
61 content::WebContents* web_contents) { 132 content::WebContents* web_contents) {
62 return true; 133 return true;
63 } 134 }
64 135
65 void ScreenOrientationDelegate::Lock( 136 void ScreenOrientationController::Lock(
66 content::WebContents* web_contents, 137 content::WebContents* web_contents,
67 blink::WebScreenOrientationLockType lock_orientation) { 138 blink::WebScreenOrientationLockType lock_orientation) {
68 aura::Window* requesting_window = web_contents->GetNativeView(); 139 aura::Window* requesting_window = web_contents->GetNativeView();
69
70 // TODO(jonross): Make ScreenOrientationDelegate responsible for rotation
71 // lock. Have MaximizeModeController, and TrayRotationLock both use it
72 // instead.
73 MaximizeModeController* controller =
74 Shell::GetInstance()->maximize_mode_controller();
75
76 // TODO(jonross): Track one rotation lock per window. When the active window 140 // TODO(jonross): Track one rotation lock per window. When the active window
77 // changes apply any corresponding rotation lock. 141 // changes apply any corresponding rotation lock.
78 if (!locking_window_) 142 if (!locking_window_)
79 locking_window_ = requesting_window; 143 locking_window_ = requesting_window;
80 else if (requesting_window != locking_window_) 144 else if (requesting_window != locking_window_)
81 return; 145 return;
82 146
83 switch (lock_orientation) { 147 switch (lock_orientation) {
84 case blink::WebScreenOrientationLockAny: 148 case blink::WebScreenOrientationLockAny:
85 controller->SetRotationLocked(false); 149 SetRotationLocked(false);
86 locking_window_ = NULL; 150 locking_window_ = NULL;
87 break; 151 break;
88 case blink::WebScreenOrientationLockDefault: 152 case blink::WebScreenOrientationLockDefault:
89 NOTREACHED(); 153 NOTREACHED();
90 break; 154 break;
91 case blink::WebScreenOrientationLockPortraitPrimary: 155 case blink::WebScreenOrientationLockPortraitPrimary:
92 LockRotationToPrimaryOrientation(blink::WebScreenOrientationLockPortrait); 156 LockRotationToPrimaryOrientation(blink::WebScreenOrientationLockPortrait);
93 break; 157 break;
94 case blink::WebScreenOrientationLockLandscape: 158 case blink::WebScreenOrientationLockLandscape:
95 case blink::WebScreenOrientationLockPortrait: 159 case blink::WebScreenOrientationLockPortrait:
96 LockToRotationMatchingOrientation(lock_orientation); 160 LockToRotationMatchingOrientation(lock_orientation);
97 break; 161 break;
98 case blink::WebScreenOrientationLockPortraitSecondary: 162 case blink::WebScreenOrientationLockPortraitSecondary:
99 LockRotationToSecondaryOrientation( 163 LockRotationToSecondaryOrientation(
100 blink::WebScreenOrientationLockPortrait); 164 blink::WebScreenOrientationLockPortrait);
101 break; 165 break;
102 case blink::WebScreenOrientationLockLandscapeSecondary: 166 case blink::WebScreenOrientationLockLandscapeSecondary:
103 LockRotationToSecondaryOrientation( 167 LockRotationToSecondaryOrientation(
104 blink::WebScreenOrientationLockLandscape); 168 blink::WebScreenOrientationLockLandscape);
105 break; 169 break;
106 case blink::WebScreenOrientationLockLandscapePrimary: 170 case blink::WebScreenOrientationLockLandscapePrimary:
107 LockRotationToPrimaryOrientation( 171 LockRotationToPrimaryOrientation(
108 blink::WebScreenOrientationLockLandscape); 172 blink::WebScreenOrientationLockLandscape);
109 break; 173 break;
110 case blink::WebScreenOrientationLockNatural: 174 case blink::WebScreenOrientationLockNatural:
111 controller->LockRotation(gfx::Display::ROTATE_0); 175 LockRotation(gfx::Display::ROTATE_0);
112 break; 176 break;
113 default: 177 default:
114 NOTREACHED(); 178 NOTREACHED();
115 break; 179 break;
116 } 180 }
117 } 181 }
118 182
119 bool ScreenOrientationDelegate::ScreenOrientationProviderSupported() { 183 bool ScreenOrientationController::ScreenOrientationProviderSupported() {
120 return Shell::GetInstance() 184 return Shell::GetInstance()
121 ->maximize_mode_controller() 185 ->maximize_mode_controller()
122 ->IsMaximizeModeWindowManagerEnabled(); 186 ->IsMaximizeModeWindowManagerEnabled() &&
187 base::CommandLine::ForCurrentProcess()->HasSwitch(
188 switches::kAshEnableTouchViewTesting);
123 } 189 }
124 190
125 void ScreenOrientationDelegate::Unlock(content::WebContents* web_contents) { 191 void ScreenOrientationController::Unlock(content::WebContents* web_contents) {
126 aura::Window* requesting_window = web_contents->GetNativeView(); 192 aura::Window* requesting_window = web_contents->GetNativeView();
127 if (requesting_window != locking_window_) 193 if (requesting_window != locking_window_)
128 return; 194 return;
129 locking_window_ = NULL; 195 locking_window_ = NULL;
130 Shell::GetInstance()->maximize_mode_controller()->SetRotationLocked(false); 196 SetRotationLocked(false);
131 } 197 }
132 198
133 void ScreenOrientationDelegate::LockRotationToPrimaryOrientation( 199 void ScreenOrientationController::OnDisplayConfigurationChanged() {
134 blink::WebScreenOrientationLockType lock_orientation) { 200 if (ignore_display_configuration_updates_)
135 Shell::GetInstance()->maximize_mode_controller()->LockRotation( 201 return;
136 natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_0 202 gfx::Display::Rotation user_rotation =
137 : gfx::Display::ROTATE_90); 203 Shell::GetInstance()
204 ->display_manager()
205 ->GetDisplayInfo(gfx::Display::InternalDisplayId())
206 .rotation();
207 if (user_rotation != current_rotation_) {
208 // A user may change other display configuration settings. When the user
209 // does change the rotation setting, then lock rotation to prevent the
210 // accelerometer from erasing their change.
211 SetRotationLocked(true);
212 user_rotation_ = current_rotation_ = user_rotation;
213 }
138 } 214 }
139 215
140 void ScreenOrientationDelegate::LockRotationToSecondaryOrientation( 216 void ScreenOrientationController::OnMaximizeModeStarted() {
141 blink::WebScreenOrientationLockType lock_orientation) { 217 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
142 Shell::GetInstance()->maximize_mode_controller()->LockRotation( 218 if (!display_manager->HasInternalDisplay())
143 natural_orientation_ == lock_orientation ? gfx::Display::ROTATE_180 219 return;
144 : gfx::Display::ROTATE_270); 220 current_rotation_ = user_rotation_ =
221 display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
222 .rotation();
223 LoadDisplayRotationProperties();
224 Shell::GetInstance()->accelerometer_reader()->AddObserver(this);
225 Shell::GetInstance()->display_controller()->AddObserver(this);
145 } 226 }
146 227
147 void ScreenOrientationDelegate::LockToRotationMatchingOrientation( 228 void ScreenOrientationController::OnMaximizeModeEnded() {
229 if (!Shell::GetInstance()->display_manager()->HasInternalDisplay())
230 return;
231 Shell::GetInstance()->accelerometer_reader()->RemoveObserver(this);
232 Shell::GetInstance()->display_controller()->RemoveObserver(this);
233 if (current_rotation_ != user_rotation_)
234 SetDisplayRotation(user_rotation_);
235 }
236
237 void ScreenOrientationController::LockRotation(
238 gfx::Display::Rotation rotation) {
239 SetRotationLocked(true);
240 SetDisplayRotation(rotation);
241 }
242
243 void ScreenOrientationController::LockRotationToPrimaryOrientation(
244 blink::WebScreenOrientationLockType lock_orientation) {
245 LockRotation(natural_orientation_ == lock_orientation
246 ? gfx::Display::ROTATE_0
247 : gfx::Display::ROTATE_90);
248 }
249
250 void ScreenOrientationController::LockRotationToSecondaryOrientation(
251 blink::WebScreenOrientationLockType lock_orientation) {
252 LockRotation(natural_orientation_ == lock_orientation
253 ? gfx::Display::ROTATE_180
254 : gfx::Display::ROTATE_270);
255 }
256
257 void ScreenOrientationController::LockToRotationMatchingOrientation(
148 blink::WebScreenOrientationLockType lock_orientation) { 258 blink::WebScreenOrientationLockType lock_orientation) {
149 // TODO(jonross): Update MaximizeModeController to allow rotation between 259 // TODO(jonross): Update MaximizeModeController to allow rotation between
150 // two angles of an orientation (e.g. from ROTATE_0 to ROTATE_180, and from 260 // two angles of an orientation (e.g. from ROTATE_0 to ROTATE_180, and from
151 // ROTATE_90 to ROTATE_270) 261 // ROTATE_90 to ROTATE_270)
152 DisplayManager* display_manager = Shell::GetInstance()->display_manager(); 262 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
153 if (!display_manager->HasInternalDisplay()) 263 if (!display_manager->HasInternalDisplay())
154 return; 264 return;
155 265
156 gfx::Display::Rotation rotation = 266 gfx::Display::Rotation rotation =
157 display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId()) 267 display_manager->GetDisplayInfo(gfx::Display::InternalDisplayId())
158 .rotation(); 268 .rotation();
159 MaximizeModeController* controller =
160 Shell::GetInstance()->maximize_mode_controller();
161 if (natural_orientation_ == lock_orientation) { 269 if (natural_orientation_ == lock_orientation) {
162 if (rotation == gfx::Display::ROTATE_0 || 270 if (rotation == gfx::Display::ROTATE_0 ||
163 rotation == gfx::Display::ROTATE_180) { 271 rotation == gfx::Display::ROTATE_180) {
164 controller->SetRotationLocked(true); 272 SetRotationLocked(true);
165 } else { 273 } else {
166 controller->LockRotation(gfx::Display::ROTATE_0); 274 LockRotation(gfx::Display::ROTATE_0);
167 } 275 }
168 } else { 276 } else {
169 if (rotation == gfx::Display::ROTATE_90 || 277 if (rotation == gfx::Display::ROTATE_90 ||
170 rotation == gfx::Display::ROTATE_270) { 278 rotation == gfx::Display::ROTATE_270) {
171 controller->SetRotationLocked(true); 279 SetRotationLocked(true);
172 } else { 280 } else {
173 controller->LockRotation(gfx::Display::ROTATE_90); 281 LockRotation(gfx::Display::ROTATE_90);
174 } 282 }
175 } 283 }
176 } 284 }
177 285
286 void ScreenOrientationController::HandleScreenRotation(
287 const gfx::Vector3dF& lid) {
288 gfx::Vector3dF lid_flattened(lid.x(), lid.y(), 0.0f);
289 float lid_flattened_length = lid_flattened.Length();
290 // When the lid is close to being flat, don't change rotation as it is too
291 // sensitive to slight movements.
292 if (lid_flattened_length < kMinimumAccelerationScreenRotation)
293 return;
294
295 // The reference vector is the angle of gravity when the device is rotated
296 // clockwise by 45 degrees. Computing the angle between this vector and
297 // gravity we can easily determine the expected display rotation.
298 static const gfx::Vector3dF rotation_reference(-1.0f, -1.0f, 0.0f);
299
300 // Set the down vector to match the expected direction of gravity given the
301 // last configured rotation. This is used to enforce a stickiness that the
302 // user must overcome to rotate the display and prevents frequent rotations
303 // when holding the device near 45 degrees.
304 gfx::Vector3dF down(0.0f, 0.0f, 0.0f);
305 if (current_rotation_ == gfx::Display::ROTATE_0)
306 down.set_y(-1.0f);
307 else if (current_rotation_ == gfx::Display::ROTATE_90)
308 down.set_x(-1.0f);
309 else if (current_rotation_ == gfx::Display::ROTATE_180)
310 down.set_y(1.0f);
311 else
312 down.set_x(1.0f);
313
314 // Don't rotate if the screen has not passed the threshold.
315 if (gfx::AngleBetweenVectorsInDegrees(down, lid_flattened) <
316 kDisplayRotationStickyAngleDegrees) {
317 return;
318 }
319
320 float angle = gfx::ClockwiseAngleBetweenVectorsInDegrees(
321 rotation_reference, lid_flattened, gfx::Vector3dF(0.0f, 0.0f, -1.0f));
322
323 gfx::Display::Rotation new_rotation = gfx::Display::ROTATE_90;
324 if (angle < 90.0f)
325 new_rotation = gfx::Display::ROTATE_0;
326 else if (angle < 180.0f)
327 new_rotation = gfx::Display::ROTATE_270;
328 else if (angle < 270.0f)
329 new_rotation = gfx::Display::ROTATE_180;
330
331 if (new_rotation != current_rotation_)
332 SetDisplayRotation(new_rotation);
333 }
334
335 void ScreenOrientationController::LoadDisplayRotationProperties() {
336 DisplayManager* display_manager = Shell::GetInstance()->display_manager();
337 if (!display_manager->registered_internal_display_rotation_lock())
338 return;
339 SetDisplayRotation(display_manager->registered_internal_display_rotation());
340 SetRotationLocked(true);
341 }
342
178 } // namespace ash 343 } // namespace ash
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