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Unified Diff: Source/WebCore/platform/graphics/gpu/TilingData.h

Issue 7590009: Merge 92255 - Source/WebCore: [Chromium] Use edge-distance method for layer anti-aliasing. (Closed) Base URL:
Patch Set: Created 9 years, 4 months ago
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Index: Source/WebCore/platform/graphics/gpu/TilingData.h
--- Source/WebCore/platform/graphics/gpu/TilingData.h (revision 92714)
+++ Source/WebCore/platform/graphics/gpu/TilingData.h (working copy)
@@ -61,7 +61,6 @@
IntRect tileBounds(int tile) const;
IntRect tileBoundsWithBorder(int tile) const;
- IntRect tileBoundsWithOuterBorder(int tile) const;
FloatRect tileBoundsNormalized(int tile) const;
int tilePositionX(int xIndex) const;
int tilePositionY(int yIndex) const;
@@ -75,7 +74,7 @@
void intersectDrawQuad(const FloatRect& srcRect, const FloatRect& dstRect, int tile, FloatRect* newSrc, FloatRect* newDst) const;
// Difference between tileBound's and tileBoundWithBorder's location().
- IntPoint textureOffset() const;
+ IntPoint textureOffset(int xIndex, int yIndex) const;
TilingData() : m_maxTextureSize(0), m_totalSizeX(0), m_totalSizeY(0) {}
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