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Side by Side Diff: Source/WebCore/platform/graphics/gpu/TilingData.h

Issue 7590009: Merge 92255 - Source/WebCore: [Chromium] Use edge-distance method for layer anti-aliasing. (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/835/
Patch Set: Created 9 years, 4 months ago
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1 /* 1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved. 2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
54 int numTilesX() const { return m_numTilesX; } 54 int numTilesX() const { return m_numTilesX; }
55 int numTilesY() const { return m_numTilesY; } 55 int numTilesY() const { return m_numTilesY; }
56 int tileIndex(int x, int y) const { return x + y * numTilesX(); } 56 int tileIndex(int x, int y) const { return x + y * numTilesX(); }
57 int tileXIndex(int tile) const { assertTile(tile); return tile % numTilesX() ; } 57 int tileXIndex(int tile) const { assertTile(tile); return tile % numTilesX() ; }
58 int tileYIndex(int tile) const { assertTile(tile); return tile / numTilesX() ; } 58 int tileYIndex(int tile) const { assertTile(tile); return tile / numTilesX() ; }
59 int tileXIndexFromSrcCoord(int) const; 59 int tileXIndexFromSrcCoord(int) const;
60 int tileYIndexFromSrcCoord(int) const; 60 int tileYIndexFromSrcCoord(int) const;
61 61
62 IntRect tileBounds(int tile) const; 62 IntRect tileBounds(int tile) const;
63 IntRect tileBoundsWithBorder(int tile) const; 63 IntRect tileBoundsWithBorder(int tile) const;
64 IntRect tileBoundsWithOuterBorder(int tile) const;
65 FloatRect tileBoundsNormalized(int tile) const; 64 FloatRect tileBoundsNormalized(int tile) const;
66 int tilePositionX(int xIndex) const; 65 int tilePositionX(int xIndex) const;
67 int tilePositionY(int yIndex) const; 66 int tilePositionY(int yIndex) const;
68 int tileSizeX(int xIndex) const; 67 int tileSizeX(int xIndex) const;
69 int tileSizeY(int yIndex) const; 68 int tileSizeY(int yIndex) const;
70 IntRect overlappedTileIndices(const IntRect& srcRect) const; 69 IntRect overlappedTileIndices(const IntRect& srcRect) const;
71 IntRect overlappedTileIndices(const FloatRect& srcRect) const; 70 IntRect overlappedTileIndices(const FloatRect& srcRect) const;
72 71
73 // Given a set of source and destination coordinates for a drawing quad 72 // Given a set of source and destination coordinates for a drawing quad
74 // in texel units, returns adjusted data to render just the one tile. 73 // in texel units, returns adjusted data to render just the one tile.
75 void intersectDrawQuad(const FloatRect& srcRect, const FloatRect& dstRect, i nt tile, FloatRect* newSrc, FloatRect* newDst) const; 74 void intersectDrawQuad(const FloatRect& srcRect, const FloatRect& dstRect, i nt tile, FloatRect* newSrc, FloatRect* newDst) const;
76 75
77 // Difference between tileBound's and tileBoundWithBorder's location(). 76 // Difference between tileBound's and tileBoundWithBorder's location().
78 IntPoint textureOffset() const; 77 IntPoint textureOffset(int xIndex, int yIndex) const;
79 78
80 private: 79 private:
81 TilingData() : m_maxTextureSize(0), m_totalSizeX(0), m_totalSizeY(0) {} 80 TilingData() : m_maxTextureSize(0), m_totalSizeX(0), m_totalSizeY(0) {}
82 #ifndef NDEBUG 81 #ifndef NDEBUG
83 void assertTile(int tile) const { ASSERT(tile >= 0 && tile < numTiles()); } 82 void assertTile(int tile) const { ASSERT(tile >= 0 && tile < numTiles()); }
84 #else 83 #else
85 void assertTile(int) const {} 84 void assertTile(int) const {}
86 #endif 85 #endif
87 void recomputeNumTiles(); 86 void recomputeNumTiles();
88 87
89 int m_maxTextureSize; 88 int m_maxTextureSize;
90 int m_totalSizeX; 89 int m_totalSizeX;
91 int m_totalSizeY; 90 int m_totalSizeY;
92 int m_borderTexels; // 0 or 1 91 int m_borderTexels; // 0 or 1
93 92
94 // computed values: 93 // computed values:
95 int m_numTilesX; 94 int m_numTilesX;
96 int m_numTilesY; 95 int m_numTilesY;
97 }; 96 };
98 97
99 } 98 }
100 99
101 #endif // TilingData_h 100 #endif // TilingData_h
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