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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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| 89 String getShaderString() const; | 89 String getShaderString() const; |
| 90 | 90 |
| 91 int matrixLocation() const { return m_matrixLocation; } | 91 int matrixLocation() const { return m_matrixLocation; } |
| 92 int texTransformLocation() const { return m_texTransformLocation; } | 92 int texTransformLocation() const { return m_texTransformLocation; } |
| 93 | 93 |
| 94 private: | 94 private: |
| 95 int m_matrixLocation; | 95 int m_matrixLocation; |
| 96 int m_texTransformLocation; | 96 int m_texTransformLocation; |
| 97 }; | 97 }; |
| 98 | 98 |
| 99 class VertexShaderQuad { | 99 class VertexShaderTile { |
| 100 public: | 100 public: |
| 101 VertexShaderQuad(); | 101 VertexShaderTile(); |
| 102 | 102 |
| 103 void init(GraphicsContext3D*, unsigned program); | 103 void init(GraphicsContext3D*, unsigned program); |
| 104 String getShaderString() const; | 104 String getShaderString() const; |
| 105 | 105 |
| 106 int matrixLocation() const { return m_matrixLocation; } | 106 int matrixLocation() const { return m_matrixLocation; } |
| 107 int texTransformLocation() const { return m_texTransformLocation; } | |
| 108 int pointLocation() const { return m_pointLocation; } | 107 int pointLocation() const { return m_pointLocation; } |
| 108 int vertexTexTransformLocation() const { return m_vertexTexTransformLocation
; } |
| 109 | 109 |
| 110 private: | 110 private: |
| 111 int m_matrixLocation; | 111 int m_matrixLocation; |
| 112 int m_texTransformLocation; | |
| 113 int m_pointLocation; | 112 int m_pointLocation; |
| 113 int m_vertexTexTransformLocation; |
| 114 }; | 114 }; |
| 115 | 115 |
| 116 class FragmentTexAlphaBinding { | 116 class FragmentTexAlphaBinding { |
| 117 public: | 117 public: |
| 118 FragmentTexAlphaBinding(); | 118 FragmentTexAlphaBinding(); |
| 119 | 119 |
| 120 void init(GraphicsContext3D*, unsigned program); | 120 void init(GraphicsContext3D*, unsigned program); |
| 121 int alphaLocation() const { return m_alphaLocation; } | 121 int alphaLocation() const { return m_alphaLocation; } |
| 122 int samplerLocation() const { return m_samplerLocation; } | 122 int samplerLocation() const { return m_samplerLocation; } |
| 123 | 123 |
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| 135 public: | 135 public: |
| 136 String getShaderString() const; | 136 String getShaderString() const; |
| 137 }; | 137 }; |
| 138 | 138 |
| 139 // Swizzles the red and blue component of sampled texel. | 139 // Swizzles the red and blue component of sampled texel. |
| 140 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { | 140 class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding { |
| 141 public: | 141 public: |
| 142 String getShaderString() const; | 142 String getShaderString() const; |
| 143 }; | 143 }; |
| 144 | 144 |
| 145 class FragmentTexAlphaAABinding { |
| 146 public: |
| 147 FragmentTexAlphaAABinding(); |
| 148 |
| 149 void init(GraphicsContext3D*, unsigned program); |
| 150 int alphaLocation() const { return m_alphaLocation; } |
| 151 int samplerLocation() const { return m_samplerLocation; } |
| 152 int fragmentTexTransformLocation() const { return m_fragmentTexTransformLoca
tion; } |
| 153 int edgeLocation() const { return m_edgeLocation; } |
| 154 |
| 155 private: |
| 156 int m_samplerLocation; |
| 157 int m_alphaLocation; |
| 158 int m_fragmentTexTransformLocation; |
| 159 int m_edgeLocation; |
| 160 }; |
| 161 |
| 162 class FragmentShaderRGBATexAlphaAA : public FragmentTexAlphaAABinding { |
| 163 public: |
| 164 String getShaderString() const; |
| 165 }; |
| 166 |
| 167 // Swizzles the red and blue component of sampled texel. |
| 168 class FragmentShaderRGBATexSwizzleAlphaAA : public FragmentTexAlphaAABinding { |
| 169 public: |
| 170 String getShaderString() const; |
| 171 }; |
| 172 |
| 145 class FragmentShaderRGBATexAlphaMask { | 173 class FragmentShaderRGBATexAlphaMask { |
| 146 public: | 174 public: |
| 147 FragmentShaderRGBATexAlphaMask(); | 175 FragmentShaderRGBATexAlphaMask(); |
| 148 String getShaderString() const; | 176 String getShaderString() const; |
| 149 | 177 |
| 150 void init(GraphicsContext3D*, unsigned program); | 178 void init(GraphicsContext3D*, unsigned program); |
| 151 int alphaLocation() const { return m_alphaLocation; } | 179 int alphaLocation() const { return m_alphaLocation; } |
| 152 int samplerLocation() const { return m_samplerLocation; } | 180 int samplerLocation() const { return m_samplerLocation; } |
| 153 int maskSamplerLocation() const { return m_maskSamplerLocation; } | 181 int maskSamplerLocation() const { return m_maskSamplerLocation; } |
| 154 | 182 |
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| 191 | 219 |
| 192 private: | 220 private: |
| 193 int m_colorLocation; | 221 int m_colorLocation; |
| 194 }; | 222 }; |
| 195 | 223 |
| 196 } // namespace WebCore | 224 } // namespace WebCore |
| 197 | 225 |
| 198 #endif // USE(ACCELERATED_COMPOSITING) | 226 #endif // USE(ACCELERATED_COMPOSITING) |
| 199 | 227 |
| 200 #endif | 228 #endif |
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