| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 77 } | 77 } |
| 78 | 78 |
| 79 void LayerTilerChromium::setTileSize(const IntSize& size) | 79 void LayerTilerChromium::setTileSize(const IntSize& size) |
| 80 { | 80 { |
| 81 if (m_tileSize == size) | 81 if (m_tileSize == size) |
| 82 return; | 82 return; |
| 83 | 83 |
| 84 reset(); | 84 reset(); |
| 85 | 85 |
| 86 m_tileSize = size; | 86 m_tileSize = size; |
| 87 m_tilingData.setMaxTextureSize(max(size.width(), size.height())); |
| 87 } | 88 } |
| 88 | 89 |
| 89 LayerTexture* LayerTilerChromium::getSingleTexture() | 90 LayerTexture* LayerTilerChromium::getSingleTexture() |
| 90 { | 91 { |
| 91 if (m_tilingData.numTiles() != 1) | 92 if (m_tilingData.numTiles() != 1) |
| 92 return 0; | 93 return 0; |
| 93 | 94 |
| 94 Tile* tile = tileAt(0, 0); | 95 Tile* tile = tileAt(0, 0); |
| 95 return tile ? tile->texture() : 0; | 96 return tile ? tile->texture() : 0; |
| 96 } | 97 } |
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| 182 IntRect LayerTilerChromium::tileContentRect(const Tile* tile) const | 183 IntRect LayerTilerChromium::tileContentRect(const Tile* tile) const |
| 183 { | 184 { |
| 184 IntRect contentRect = tileLayerRect(tile); | 185 IntRect contentRect = tileLayerRect(tile); |
| 185 contentRect.move(m_layerPosition.x(), m_layerPosition.y()); | 186 contentRect.move(m_layerPosition.x(), m_layerPosition.y()); |
| 186 return contentRect; | 187 return contentRect; |
| 187 } | 188 } |
| 188 | 189 |
| 189 IntRect LayerTilerChromium::tileLayerRect(const Tile* tile) const | 190 IntRect LayerTilerChromium::tileLayerRect(const Tile* tile) const |
| 190 { | 191 { |
| 191 const int index = m_tilingData.tileIndex(tile->i(), tile->j()); | 192 const int index = m_tilingData.tileIndex(tile->i(), tile->j()); |
| 192 return m_tilingData.tileBoundsWithBorder(index); | 193 IntRect layerRect = m_tilingData.tileBoundsWithBorder(index); |
| 193 } | 194 layerRect.setSize(m_tileSize); |
| 194 | 195 return layerRect; |
| 195 IntRect LayerTilerChromium::tileTexRect(const Tile* tile) const | |
| 196 { | |
| 197 const int index = m_tilingData.tileIndex(tile->i(), tile->j()); | |
| 198 return m_tilingData.tileBoundsWithOuterBorder(index); | |
| 199 } | 196 } |
| 200 | 197 |
| 201 void LayerTilerChromium::invalidateRect(const IntRect& contentRect) | 198 void LayerTilerChromium::invalidateRect(const IntRect& contentRect) |
| 202 { | 199 { |
| 203 if (contentRect.isEmpty() || m_skipsDraw) | 200 if (contentRect.isEmpty() || m_skipsDraw) |
| 204 return; | 201 return; |
| 205 | 202 |
| 206 IntSize oldLayerSize(m_tilingData.totalSizeX(), m_tilingData.totalSizeY()); | |
| 207 const IntRect oldLayerRect = IntRect(IntPoint(), oldLayerSize); | |
| 208 | |
| 209 growLayerToContain(contentRect); | 203 growLayerToContain(contentRect); |
| 210 | 204 |
| 211 // Dirty rects are always in layer space, as the layer could be repositioned | 205 // Dirty rects are always in layer space, as the layer could be repositioned |
| 212 // after invalidation. | 206 // after invalidation. |
| 213 const IntRect layerRect = contentRectToLayerRect(contentRect); | 207 const IntRect layerRect = contentRectToLayerRect(contentRect); |
| 214 | 208 |
| 215 int left, top, right, bottom; | 209 int left, top, right, bottom; |
| 216 contentRectToTileIndices(contentRect, left, top, right, bottom); | 210 contentRectToTileIndices(contentRect, left, top, right, bottom); |
| 217 for (int j = top; j <= bottom; ++j) { | 211 for (int j = top; j <= bottom; ++j) { |
| 218 for (int i = left; i <= right; ++i) { | 212 for (int i = left; i <= right; ++i) { |
| 219 Tile* tile = tileAt(i, j); | 213 Tile* tile = tileAt(i, j); |
| 220 if (!tile) | 214 if (!tile) |
| 221 continue; | 215 continue; |
| 222 IntRect bound = tileLayerRect(tile); | 216 IntRect bound = tileLayerRect(tile); |
| 223 bound.intersect(layerRect); | 217 bound.intersect(layerRect); |
| 224 tile->m_dirtyLayerRect.unite(bound); | 218 tile->m_dirtyLayerRect.unite(bound); |
| 225 | |
| 226 // Invalidate old layer area to clear any contents left from | |
| 227 // previous layer size. | |
| 228 IntRect oldBound = tileLayerRect(tile); | |
| 229 oldBound.intersect(oldLayerRect); | |
| 230 tile->m_dirtyLayerRect.unite(oldBound); | |
| 231 } | 219 } |
| 232 } | 220 } |
| 233 } | 221 } |
| 234 | 222 |
| 235 void LayerTilerChromium::invalidateEntireLayer() | 223 void LayerTilerChromium::invalidateEntireLayer() |
| 236 { | 224 { |
| 237 for (TileMap::iterator iter = m_tiles.begin(); iter != m_tiles.end(); ++iter
) { | 225 for (TileMap::iterator iter = m_tiles.begin(); iter != m_tiles.end(); ++iter
) { |
| 238 ASSERT(iter->second->refCount() == 1); | 226 ASSERT(iter->second->refCount() == 1); |
| 239 m_unusedTiles.append(iter->second.release()); | 227 m_unusedTiles.append(iter->second.release()); |
| 240 } | 228 } |
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| 277 growLayerToContain(contentRect); | 265 growLayerToContain(contentRect); |
| 278 | 266 |
| 279 if (!numTiles()) { | 267 if (!numTiles()) { |
| 280 m_updateRect = IntRect(); | 268 m_updateRect = IntRect(); |
| 281 return; | 269 return; |
| 282 } | 270 } |
| 283 | 271 |
| 284 // Create tiles as needed, expanding a dirty rect to contain all | 272 // Create tiles as needed, expanding a dirty rect to contain all |
| 285 // the dirty regions currently being drawn. | 273 // the dirty regions currently being drawn. |
| 286 IntRect dirtyLayerRect; | 274 IntRect dirtyLayerRect; |
| 287 IntSize tileSize; | |
| 288 int left, top, right, bottom; | 275 int left, top, right, bottom; |
| 289 contentRectToTileIndices(contentRect, left, top, right, bottom); | 276 contentRectToTileIndices(contentRect, left, top, right, bottom); |
| 290 for (int j = top; j <= bottom; ++j) { | 277 for (int j = top; j <= bottom; ++j) { |
| 291 for (int i = left; i <= right; ++i) { | 278 for (int i = left; i <= right; ++i) { |
| 292 Tile* tile = tileAt(i, j); | 279 Tile* tile = tileAt(i, j); |
| 293 if (!tile) | 280 if (!tile) |
| 294 tile = createTile(i, j); | 281 tile = createTile(i, j); |
| 295 | 282 |
| 296 IntSize texSize = tileTexRect(tile).size(); | 283 if (!tile->texture()->isValid(m_tileSize, m_textureFormat)) |
| 297 if (!tile->texture()->isValid(texSize, m_textureFormat)) | |
| 298 tile->m_dirtyLayerRect = tileLayerRect(tile); | 284 tile->m_dirtyLayerRect = tileLayerRect(tile); |
| 299 | 285 |
| 300 if (!tile->texture()->reserve(texSize, m_textureFormat)) { | 286 if (!tile->texture()->reserve(m_tileSize, m_textureFormat)) { |
| 301 m_skipsDraw = true; | 287 m_skipsDraw = true; |
| 302 reset(); | 288 reset(); |
| 303 return; | 289 return; |
| 304 } | 290 } |
| 305 | 291 |
| 306 dirtyLayerRect.unite(tile->m_dirtyLayerRect); | 292 dirtyLayerRect.unite(tile->m_dirtyLayerRect); |
| 307 | |
| 308 tileSize = tileSize.expandedTo(texSize); | |
| 309 } | 293 } |
| 310 } | 294 } |
| 311 | 295 |
| 312 // Due to borders, when the paint rect is extended to tile boundaries, it | 296 // Due to borders, when the paint rect is extended to tile boundaries, it |
| 313 // may end up overlapping more tiles than the original content rect. Record | 297 // may end up overlapping more tiles than the original content rect. Record |
| 314 // that original rect so we don't upload more tiles than necessary. | 298 // that original rect so we don't upload more tiles than necessary. |
| 315 m_updateRect = contentRect; | 299 m_updateRect = contentRect; |
| 316 | 300 |
| 317 m_paintRect = layerRectToContentRect(dirtyLayerRect); | 301 m_paintRect = layerRectToContentRect(dirtyLayerRect); |
| 318 if (dirtyLayerRect.isEmpty()) | 302 if (dirtyLayerRect.isEmpty()) |
| 319 return; | 303 return; |
| 320 | 304 |
| 321 textureUpdater->prepareToUpdate(m_paintRect, tileSize, m_tilingData.borderTe
xels()); | 305 textureUpdater->prepareToUpdate(m_paintRect, m_tileSize, m_tilingData.border
Texels()); |
| 322 } | 306 } |
| 323 | 307 |
| 324 void LayerTilerChromium::updateRect(LayerTextureUpdater* textureUpdater) | 308 void LayerTilerChromium::updateRect(LayerTextureUpdater* textureUpdater) |
| 325 { | 309 { |
| 326 // Painting could cause compositing to get turned off, which may cause the t
iler to become invalidated mid-update. | 310 // Painting could cause compositing to get turned off, which may cause the t
iler to become invalidated mid-update. |
| 327 if (!m_tilingData.totalSizeX() || !m_tilingData.totalSizeY() || m_updateRect
.isEmpty() || !numTiles() || m_skipsDraw) | 311 if (!m_tilingData.totalSizeX() || !m_tilingData.totalSizeY() || m_updateRect
.isEmpty() || !numTiles() || m_skipsDraw) |
| 328 return; | 312 return; |
| 329 | 313 |
| 330 GraphicsContext3D* context = layerRendererContext(); | 314 GraphicsContext3D* context = layerRendererContext(); |
| 331 m_textureOrientation = textureUpdater->orientation(); | 315 m_textureOrientation = textureUpdater->orientation(); |
| 332 m_sampledTexelFormat = textureUpdater->sampledTexelFormat(m_textureFormat); | 316 m_sampledTexelFormat = textureUpdater->sampledTexelFormat(m_textureFormat); |
| 333 | 317 |
| 334 int left, top, right, bottom; | 318 int left, top, right, bottom; |
| 335 contentRectToTileIndices(m_updateRect, left, top, right, bottom); | 319 contentRectToTileIndices(m_updateRect, left, top, right, bottom); |
| 336 for (int j = top; j <= bottom; ++j) { | 320 for (int j = top; j <= bottom; ++j) { |
| 337 for (int i = left; i <= right; ++i) { | 321 for (int i = left; i <= right; ++i) { |
| 338 Tile* tile = tileAt(i, j); | 322 Tile* tile = tileAt(i, j); |
| 339 if (!tile) | 323 if (!tile) |
| 340 tile = createTile(i, j); | 324 tile = createTile(i, j); |
| 341 else if (!tile->dirty()) | 325 else if (!tile->dirty()) |
| 342 continue; | 326 continue; |
| 343 | 327 |
| 344 // Calculate page-space rectangle to copy from. | 328 // Calculate page-space rectangle to copy from. |
| 345 IntRect sourceRect = tileContentRect(tile); | 329 IntRect sourceRect = tileContentRect(tile); |
| 346 IntRect texRect = tileTexRect(tile); | 330 const IntPoint anchor = sourceRect.location(); |
| 347 const IntPoint anchor = texRect.location(); | |
| 348 sourceRect.intersect(layerRectToContentRect(tile->m_dirtyLayerRect))
; | 331 sourceRect.intersect(layerRectToContentRect(tile->m_dirtyLayerRect))
; |
| 349 // Paint rect not guaranteed to line up on tile boundaries, so | 332 // Paint rect not guaranteed to line up on tile boundaries, so |
| 350 // make sure that sourceRect doesn't extend outside of it. | 333 // make sure that sourceRect doesn't extend outside of it. |
| 351 sourceRect.intersect(m_paintRect); | 334 sourceRect.intersect(m_paintRect); |
| 352 if (sourceRect.isEmpty()) | 335 if (sourceRect.isEmpty()) |
| 353 continue; | 336 continue; |
| 354 | 337 |
| 355 ASSERT(tile->texture()->isReserved()); | 338 ASSERT(tile->texture()->isReserved()); |
| 356 | 339 |
| 357 // Calculate tile-space rectangle to upload into. | 340 // Calculate tile-space rectangle to upload into. |
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| 387 void LayerTilerChromium::setLayerPosition(const IntPoint& layerPosition) | 370 void LayerTilerChromium::setLayerPosition(const IntPoint& layerPosition) |
| 388 { | 371 { |
| 389 m_layerPosition = layerPosition; | 372 m_layerPosition = layerPosition; |
| 390 } | 373 } |
| 391 | 374 |
| 392 void LayerTilerChromium::draw(const IntRect& contentRect, const TransformationMa
trix& globalTransform, float opacity) | 375 void LayerTilerChromium::draw(const IntRect& contentRect, const TransformationMa
trix& globalTransform, float opacity) |
| 393 { | 376 { |
| 394 if (m_skipsDraw || !m_tiles.size() || contentRect.isEmpty()) | 377 if (m_skipsDraw || !m_tiles.size() || contentRect.isEmpty()) |
| 395 return; | 378 return; |
| 396 | 379 |
| 380 // Use anti-aliasing programs when border texels are preset and transform |
| 381 // is not an integer translation. |
| 382 bool useAA = (m_tilingData.borderTexels() && !globalTransform.isIntegerTrans
lation()); |
| 383 |
| 397 switch (m_sampledTexelFormat) { | 384 switch (m_sampledTexelFormat) { |
| 398 case LayerTextureUpdater::SampledTexelFormatRGBA: | 385 case LayerTextureUpdater::SampledTexelFormatRGBA: |
| 399 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->tilerP
rogram()); | 386 if (useAA) |
| 387 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->ti
lerProgramAA(), layerRenderer()->tilerProgramAA()->fragmentShader().fragmentTexT
ransformLocation(), layerRenderer()->tilerProgramAA()->fragmentShader().edgeLoca
tion()); |
| 388 else |
| 389 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->ti
lerProgram(), -1, -1); |
| 400 break; | 390 break; |
| 401 case LayerTextureUpdater::SampledTexelFormatBGRA: | 391 case LayerTextureUpdater::SampledTexelFormatBGRA: |
| 402 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->tilerP
rogramSwizzle()); | 392 if (useAA) |
| 393 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->ti
lerProgramSwizzleAA(), layerRenderer()->tilerProgramSwizzleAA()->fragmentShader(
).fragmentTexTransformLocation(), layerRenderer()->tilerProgramSwizzleAA()->frag
mentShader().edgeLocation()); |
| 394 else |
| 395 drawTiles(contentRect, globalTransform, opacity, layerRenderer()->ti
lerProgramSwizzle(), -1, -1); |
| 403 break; | 396 break; |
| 404 default: | 397 default: |
| 405 ASSERT_NOT_REACHED(); | 398 ASSERT_NOT_REACHED(); |
| 406 } | 399 } |
| 407 } | 400 } |
| 408 | 401 |
| 409 void LayerTilerChromium::growLayerToContain(const IntRect& contentRect) | 402 void LayerTilerChromium::growLayerToContain(const IntRect& contentRect) |
| 410 { | 403 { |
| 411 // Grow the tile array to contain this content rect. | 404 // Grow the tile array to contain this content rect. |
| 412 IntRect layerRect = contentRectToLayerRect(contentRect); | 405 IntRect layerRect = contentRectToLayerRect(contentRect); |
| 413 IntSize rectSize = IntSize(layerRect.maxX(), layerRect.maxY()); | 406 IntSize rectSize = IntSize(layerRect.maxX(), layerRect.maxY()); |
| 414 IntSize texSize = m_tileSize; | |
| 415 | 407 |
| 416 // Use rect with border texels as max texture size when tile size | |
| 417 // has not been specified. | |
| 418 if (texSize.isEmpty()) { | |
| 419 texSize = rectSize; | |
| 420 if (m_tilingData.borderTexels()) | |
| 421 texSize.expand(2, 2); | |
| 422 } | |
| 423 | |
| 424 m_tilingData.setMaxTextureSize(max(texSize.width(), texSize.height())); | |
| 425 IntSize oldLayerSize(m_tilingData.totalSizeX(), m_tilingData.totalSizeY()); | 408 IntSize oldLayerSize(m_tilingData.totalSizeX(), m_tilingData.totalSizeY()); |
| 426 IntSize newSize = rectSize.expandedTo(oldLayerSize); | 409 IntSize newSize = rectSize.expandedTo(oldLayerSize); |
| 427 m_tilingData.setTotalSize(newSize.width(), newSize.height()); | 410 m_tilingData.setTotalSize(newSize.width(), newSize.height()); |
| 428 } | 411 } |
| 429 | 412 |
| 430 static bool isCCW(const FloatQuad& quad) | 413 static bool isCCW(const FloatQuad& quad) |
| 431 { | 414 { |
| 432 FloatPoint v1 = FloatPoint(quad.p2().x() - quad.p1().x(), | 415 FloatPoint v1 = FloatPoint(quad.p2().x() - quad.p1().x(), |
| 433 quad.p2().y() - quad.p1().y()); | 416 quad.p2().y() - quad.p1().y()); |
| 434 FloatPoint v2 = FloatPoint(quad.p3().x() - quad.p2().x(), | 417 FloatPoint v2 = FloatPoint(quad.p3().x() - quad.p2().x(), |
| (...skipping 15 matching lines...) Expand all Loading... |
| 450 } | 433 } |
| 451 | 434 |
| 452 static FloatPoint intersect(const Edge& a, const Edge& b) | 435 static FloatPoint intersect(const Edge& a, const Edge& b) |
| 453 { | 436 { |
| 454 return FloatPoint( | 437 return FloatPoint( |
| 455 (a.y() * b.z() - b.y() * a.z()) / (a.x() * b.y() - b.x() * a.y()), | 438 (a.y() * b.z() - b.y() * a.z()) / (a.x() * b.y() - b.x() * a.y()), |
| 456 (a.x() * b.z() - b.x() * a.z()) / (b.x() * a.y() - a.x() * b.y())); | 439 (a.x() * b.z() - b.x() * a.z()) / (b.x() * a.y() - a.x() * b.y())); |
| 457 } | 440 } |
| 458 | 441 |
| 459 template <class T> | 442 template <class T> |
| 460 void LayerTilerChromium::drawTiles(const IntRect& contentRect, const Transformat
ionMatrix& globalTransform, float opacity, const T* program) | 443 void LayerTilerChromium::drawTiles(const IntRect& contentRect, const Transformat
ionMatrix& globalTransform, float opacity, const T* program, int fragmentTexTran
sformLocation, int edgeLocation) |
| 461 { | 444 { |
| 462 GraphicsContext3D* context = layerRendererContext(); | 445 TransformationMatrix matrix(layerRenderer()->windowMatrix() * layerRenderer(
)->projectionMatrix() * globalTransform); |
| 463 GLC(context, context->useProgram(program->program())); | |
| 464 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(),
0)); | |
| 465 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); | |
| 466 | |
| 467 TransformationMatrix matrix(globalTransform); | |
| 468 | 446 |
| 469 // We don't care about Z component. | 447 // We don't care about Z component. |
| 470 TransformationMatrix matrixXYW = | 448 TransformationMatrix matrixXYW = |
| 471 TransformationMatrix(matrix.m11(), matrix.m12(), 0, matrix.m14(), | 449 TransformationMatrix(matrix.m11(), matrix.m12(), 0, matrix.m14(), |
| 472 matrix.m21(), matrix.m22(), 0, matrix.m24(), | 450 matrix.m21(), matrix.m22(), 0, matrix.m24(), |
| 473 matrix.m31(), matrix.m32(), 1, matrix.m34(), | 451 matrix.m31(), matrix.m32(), 1, matrix.m34(), |
| 474 matrix.m41(), matrix.m42(), 0, matrix.m44()); | 452 matrix.m41(), matrix.m42(), 0, matrix.m44()); |
| 475 | 453 |
| 476 // Don't draw any tiles when matrix is not invertible. | 454 // Don't draw any tiles when matrix is not invertible. |
| 477 if (!matrixXYW.isInvertible()) | 455 if (!matrixXYW.isInvertible()) |
| 478 return; | 456 return; |
| 479 | 457 |
| 480 TransformationMatrix inverse = matrixXYW.inverse(); | 458 TransformationMatrix inverse = matrixXYW.inverse(); |
| 481 IntRect bounds(m_layerPosition, IntSize(m_tilingData.totalSizeX(), | |
| 482 m_tilingData.totalSizeY())); | |
| 483 | 459 |
| 484 // Include outer border texels in bounds. | 460 GraphicsContext3D* context = layerRendererContext(); |
| 485 bounds.inflate(m_tilingData.borderTexels()); | 461 GLC(context, context->useProgram(program->program())); |
| 462 GLC(context, context->uniform1i(program->fragmentShader().samplerLocation(),
0)); |
| 463 GLC(context, context->activeTexture(GraphicsContext3D::TEXTURE0)); |
| 486 | 464 |
| 487 // Map bounds to device space. | 465 // Map content rectangle to device space. |
| 488 FloatQuad boundsQuad = matrix.mapQuad(FloatQuad(bounds)); | 466 FloatQuad deviceQuad = matrix.mapQuad(FloatQuad(contentRect)); |
| 489 | 467 |
| 490 // Counter-clockwise? | 468 // Counter-clockwise? |
| 491 float sign = isCCW(boundsQuad) ? -1 : 1; | 469 float sign = isCCW(deviceQuad) ? -1 : 1; |
| 492 | 470 |
| 493 // Compute outer edges. | 471 // Compute outer edges. |
| 494 Edge leftEdge = computeEdge(boundsQuad.p4(), boundsQuad.p1(), sign); | 472 Edge leftEdge = computeEdge(deviceQuad.p4(), deviceQuad.p1(), sign); |
| 495 Edge rightEdge = computeEdge(boundsQuad.p2(), boundsQuad.p3(), sign); | 473 Edge rightEdge = computeEdge(deviceQuad.p2(), deviceQuad.p3(), sign); |
| 496 Edge topEdge = computeEdge(boundsQuad.p1(), boundsQuad.p2(), sign); | 474 Edge topEdge = computeEdge(deviceQuad.p1(), deviceQuad.p2(), sign); |
| 497 Edge bottomEdge = computeEdge(boundsQuad.p3(), boundsQuad.p4(), sign); | 475 Edge bottomEdge = computeEdge(deviceQuad.p3(), deviceQuad.p4(), sign); |
| 498 | 476 |
| 499 // Move outer edges to ensure that all partially covered pixels are | 477 if (edgeLocation != -1) { |
| 500 // processed. | 478 // Move outer edges to ensure that all partially covered pixels are |
| 501 float zDistance = m_tilingData.borderTexels() * 0.5f; | 479 // processed. |
| 502 leftEdge.move(0, 0, zDistance); | 480 leftEdge.move(0, 0, 0.5f); |
| 503 rightEdge.move(0, 0, zDistance); | 481 rightEdge.move(0, 0, 0.5f); |
| 504 topEdge.move(0, 0, zDistance); | 482 topEdge.move(0, 0, 0.5f); |
| 505 bottomEdge.move(0, 0, zDistance); | 483 bottomEdge.move(0, 0, 0.5f); |
| 506 | 484 |
| 507 GC3Dint filter = (m_tilingData.borderTexels() && !matrix.isIntegerTranslatio
n()) ? GraphicsContext3D::LINEAR : GraphicsContext3D::NEAREST; | 485 float edge[12]; |
| 486 edge[0] = leftEdge.x(); |
| 487 edge[1] = leftEdge.y(); |
| 488 edge[2] = leftEdge.z(); |
| 489 edge[3] = topEdge.x(); |
| 490 edge[4] = topEdge.y(); |
| 491 edge[5] = topEdge.z(); |
| 492 edge[6] = rightEdge.x(); |
| 493 edge[7] = rightEdge.y(); |
| 494 edge[8] = rightEdge.z(); |
| 495 edge[9] = bottomEdge.x(); |
| 496 edge[10] = bottomEdge.y(); |
| 497 edge[11] = bottomEdge.z(); |
| 498 GLC(context, context->uniform3fv(edgeLocation, edge, 4)); |
| 499 } |
| 508 | 500 |
| 509 Edge prevEdgeY = topEdge; | 501 Edge prevEdgeY = topEdge; |
| 510 | 502 |
| 511 int left, top, right, bottom; | 503 int left, top, right, bottom; |
| 512 contentRectToTileIndices(contentRect, left, top, right, bottom); | 504 contentRectToTileIndices(contentRect, left, top, right, bottom); |
| 505 IntRect layerRect = contentRectToLayerRect(contentRect); |
| 513 for (int j = top; j <= bottom; ++j) { | 506 for (int j = top; j <= bottom; ++j) { |
| 514 Edge prevEdgeX = leftEdge; | 507 Edge prevEdgeX = leftEdge; |
| 515 | 508 |
| 516 Edge edgeY = bottomEdge; | 509 Edge edgeY = bottomEdge; |
| 517 if (j < (m_tilingData.numTilesY() - 1)) { | 510 if (j < (m_tilingData.numTilesY() - 1)) { |
| 518 IntRect tileRect = m_tilingData.tileBounds(m_tilingData.tileIndex(0,
j)); | 511 IntRect tileRect = unionRect(m_tilingData.tileBounds(m_tilingData.ti
leIndex(0, j)), m_tilingData.tileBounds(m_tilingData.tileIndex(m_tilingData.numT
ilesX() - 1, j))); |
| 512 tileRect.intersect(layerRect); |
| 513 |
| 514 // Skip empty rows. |
| 515 if (tileRect.isEmpty()) |
| 516 continue; |
| 517 |
| 519 tileRect.move(m_layerPosition.x(), m_layerPosition.y()); | 518 tileRect.move(m_layerPosition.x(), m_layerPosition.y()); |
| 520 | 519 |
| 521 FloatPoint p1(tileRect.maxX(), tileRect.maxY()); | 520 FloatPoint p1(tileRect.maxX(), tileRect.maxY()); |
| 522 FloatPoint p2(tileRect.x(), tileRect.maxY()); | 521 FloatPoint p2(tileRect.x(), tileRect.maxY()); |
| 523 | 522 |
| 524 // Map points to device space. | 523 // Map points to device space. |
| 525 p1 = matrix.mapPoint(p1); | 524 p1 = matrix.mapPoint(p1); |
| 526 p2 = matrix.mapPoint(p2); | 525 p2 = matrix.mapPoint(p2); |
| 527 | 526 |
| 528 // Compute horizontal edge. | 527 // Compute horizontal edge. |
| 529 edgeY = computeEdge(p1, p2, sign); | 528 edgeY = computeEdge(p1, p2, sign); |
| 530 } | 529 } |
| 531 | 530 |
| 532 for (int i = left; i <= right; ++i) { | 531 for (int i = left; i <= right; ++i) { |
| 533 Tile* tile = tileAt(i, j); | 532 Tile* tile = tileAt(i, j); |
| 534 if (!tile) | 533 if (!tile) |
| 535 continue; | 534 continue; |
| 536 | 535 |
| 537 ASSERT(tile->texture()->isReserved()); | 536 ASSERT(tile->texture()->isReserved()); |
| 538 | 537 |
| 539 tile->texture()->bindTexture(); | 538 tile->texture()->bindTexture(); |
| 540 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MIN_FILTER, filter)); | |
| 541 GLC(context, context->texParameteri(GraphicsContext3D::TEXTURE_2D, G
raphicsContext3D::TEXTURE_MAG_FILTER, filter)); | |
| 542 | 539 |
| 543 // Don't use tileContentRect here, as that contains the full | 540 // Don't use tileContentRect here, as that contains the full |
| 544 // rect with border texels which shouldn't be drawn. | 541 // rect with border texels which shouldn't be drawn. |
| 545 IntRect tileRect = m_tilingData.tileBounds(m_tilingData.tileIndex(ti
le->i(), tile->j())); | 542 IntRect tileRect = m_tilingData.tileBounds(m_tilingData.tileIndex(ti
le->i(), tile->j())); |
| 543 IntRect displayRect = tileRect; |
| 544 tileRect.intersect(layerRect); |
| 545 |
| 546 // Keep track of how the top left has moved, so the texture can be |
| 547 // offset the same amount. |
| 548 IntSize displayOffset = tileRect.minXMinYCorner() - displayRect.minX
MinYCorner(); |
| 549 |
| 550 // Skip empty tiles. |
| 551 if (tileRect.isEmpty()) |
| 552 continue; |
| 553 |
| 546 tileRect.move(m_layerPosition.x(), m_layerPosition.y()); | 554 tileRect.move(m_layerPosition.x(), m_layerPosition.y()); |
| 547 | 555 |
| 548 IntPoint texOffset = m_tilingData.textureOffset(); | 556 FloatRect clampRect(tileRect); |
| 549 IntRect texRect = tileTexRect(tile); | 557 // Clamp texture coordinates to avoid sampling outside the layer |
| 550 float tileWidth = static_cast<float>(texRect.width()); | 558 // by deflating the tile region half a texel or half a texel |
| 551 float tileHeight = static_cast<float>(texRect.height()); | 559 // minus epsilon for one pixel layers. The resulting clamp region |
| 552 float texTranslateX = (texOffset.x() - tileRect.x()) / tileWidth; | 560 // is mapped to the unit square by the vertex shader and mapped |
| 553 float texTranslateY = (texOffset.y() - tileRect.y()) / tileHeight; | 561 // back to normalized texture coordinates by the fragment shader |
| 554 float texScaleX = tileRect.width() / tileWidth; | 562 // after being clamped to 0-1 range. |
| 555 float texScaleY = tileRect.height() / tileHeight; | 563 const float epsilon = 1 / 1024.0f; |
| 564 float clampX = min(0.5, clampRect.width() / 2.0 - epsilon); |
| 565 float clampY = min(0.5, clampRect.height() / 2.0 - epsilon); |
| 566 clampRect.inflateX(-clampX); |
| 567 clampRect.inflateY(-clampY); |
| 568 FloatSize clampOffset = clampRect.minXMinYCorner() - FloatRect(tileR
ect).minXMinYCorner(); |
| 569 |
| 570 FloatPoint texOffset = m_tilingData.textureOffset(tile->i(), tile->j
()) + clampOffset + FloatSize(displayOffset); |
| 571 float tileWidth = static_cast<float>(m_tileSize.width()); |
| 572 float tileHeight = static_cast<float>(m_tileSize.height()); |
| 573 |
| 574 // Map clamping rectangle to unit square. |
| 575 float vertexTexTranslateX = -clampRect.x() / clampRect.width(); |
| 576 float vertexTexTranslateY = -clampRect.y() / clampRect.height(); |
| 577 float vertexTexScaleX = tileRect.width() / clampRect.width(); |
| 578 float vertexTexScaleY = tileRect.height() / clampRect.height(); |
| 579 |
| 580 // Map to normalized texture coordinates. |
| 581 float fragmentTexTranslateX = texOffset.x() / tileWidth; |
| 582 float fragmentTexTranslateY = texOffset.y() / tileHeight; |
| 583 float fragmentTexScaleX = clampRect.width() / tileWidth; |
| 584 float fragmentTexScaleY = clampRect.height() / tileHeight; |
| 585 |
| 556 // OpenGL coordinate system is bottom-up. | 586 // OpenGL coordinate system is bottom-up. |
| 557 // If tile texture is top-down, we need to flip the texture coordina
tes. | 587 // If tile texture is top-down, we need to flip the texture coordina
tes. |
| 558 if (m_textureOrientation == LayerTextureUpdater::TopDownOrientation)
{ | 588 if (m_textureOrientation == LayerTextureUpdater::TopDownOrientation)
{ |
| 559 texTranslateY = 1.0 - texTranslateY; | 589 fragmentTexTranslateY = 1.0 - fragmentTexTranslateY; |
| 560 texScaleY *= -1.0; | 590 fragmentTexScaleY *= -1.0; |
| 561 } | 591 } |
| 562 | 592 |
| 563 Edge edgeX = rightEdge; | 593 Edge edgeX = rightEdge; |
| 564 if (i < (m_tilingData.numTilesX() - 1)) { | 594 if (i < (m_tilingData.numTilesX() - 1)) { |
| 565 FloatPoint p1(tileRect.maxX(), tileRect.y()); | 595 FloatPoint p1(tileRect.maxX(), tileRect.y()); |
| 566 FloatPoint p2(tileRect.maxX(), tileRect.maxY()); | 596 FloatPoint p2(tileRect.maxX(), tileRect.maxY()); |
| 567 | 597 |
| 568 // Map points to device space. | 598 // Map points to device space. |
| 569 p1 = matrix.mapPoint(p1); | 599 p1 = matrix.mapPoint(p1); |
| 570 p2 = matrix.mapPoint(p2); | 600 p2 = matrix.mapPoint(p2); |
| 571 | 601 |
| 572 // Compute vertical edge. | 602 // Compute vertical edge. |
| 573 edgeX = computeEdge(p1, p2, sign); | 603 edgeX = computeEdge(p1, p2, sign); |
| 574 } | 604 } |
| 575 | 605 |
| 576 // Create device space quad. | 606 // Create device space quad. |
| 577 FloatQuad deviceQuad(intersect(edgeY, prevEdgeX), | 607 FloatQuad deviceQuad(intersect(edgeY, prevEdgeX), |
| 578 intersect(prevEdgeX, prevEdgeY), | 608 intersect(prevEdgeX, prevEdgeY), |
| 579 intersect(prevEdgeY, edgeX), | 609 intersect(prevEdgeY, edgeX), |
| 580 intersect(edgeX, edgeY)); | 610 intersect(edgeX, edgeY)); |
| 581 | 611 |
| 582 // Map quad to layer space. | 612 // Map quad to layer space. |
| 583 FloatQuad quad = inverse.mapQuad(deviceQuad); | 613 FloatQuad quad = inverse.mapQuad(deviceQuad); |
| 584 | 614 |
| 585 // Normalize to tileRect. | 615 // Normalize to tileRect. |
| 586 quad.scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); | 616 quad.scale(1.0f / tileRect.width(), 1.0f / tileRect.height()); |
| 587 | 617 |
| 588 drawTexturedQuad(context, quad, layerRenderer()->projectionMatrix(),
matrix, tileRect.width(), tileRect.height(), opacity, texTranslateX, texTransla
teY, texScaleX, texScaleY, program); | 618 if (fragmentTexTransformLocation == -1) { |
| 619 // Move fragment shader transform to vertex shader. We can do |
| 620 // this while still producing correct results as |
| 621 // fragmentTexTransformLocation should always be non-negative |
| 622 // when tiles are transformed in a way that could result in |
| 623 // sampling outside the layer. |
| 624 vertexTexScaleX *= fragmentTexScaleX; |
| 625 vertexTexScaleY *= fragmentTexScaleY; |
| 626 vertexTexTranslateX *= fragmentTexScaleX; |
| 627 vertexTexTranslateY *= fragmentTexScaleY; |
| 628 vertexTexTranslateX += fragmentTexTranslateX; |
| 629 vertexTexTranslateY += fragmentTexTranslateY; |
| 630 } else |
| 631 GLC(context, context->uniform4f(fragmentTexTransformLocation, fr
agmentTexTranslateX, fragmentTexTranslateY, fragmentTexScaleX, fragmentTexScaleY
)); |
| 632 |
| 633 GLC(context, context->uniform4f(program->vertexShader().vertexTexTra
nsformLocation(), vertexTexTranslateX, vertexTexTranslateY, vertexTexScaleX, ver
texTexScaleY)); |
| 634 |
| 635 float point[8]; |
| 636 point[0] = quad.p1().x(); |
| 637 point[1] = quad.p1().y(); |
| 638 point[2] = quad.p2().x(); |
| 639 point[3] = quad.p2().y(); |
| 640 point[4] = quad.p3().x(); |
| 641 point[5] = quad.p3().y(); |
| 642 point[6] = quad.p4().x(); |
| 643 point[7] = quad.p4().y(); |
| 644 GLC(context, context->uniform2fv(program->vertexShader().pointLocati
on(), point, 4)); |
| 645 |
| 646 LayerChromium::drawTexturedQuad(context, layerRenderer()->projection
Matrix(), globalTransform, |
| 647 tileRect.width(), tileRect.height(),
opacity, |
| 648 program->vertexShader().matrixLocati
on(), |
| 649 program->fragmentShader().alphaLocat
ion()); |
| 589 | 650 |
| 590 prevEdgeX = edgeX; | 651 prevEdgeX = edgeX; |
| 652 // Reverse direction. |
| 653 prevEdgeX.scale(-1, -1, -1); |
| 591 } | 654 } |
| 592 | 655 |
| 593 prevEdgeY = edgeY; | 656 prevEdgeY = edgeY; |
| 657 // Reverse direction. |
| 658 prevEdgeY.scale(-1, -1, -1); |
| 594 } | 659 } |
| 595 } | 660 } |
| 596 | 661 |
| 597 template <class T> | |
| 598 void LayerTilerChromium::drawTexturedQuad(GraphicsContext3D* context, const Floa
tQuad& quad, const TransformationMatrix& projectionMatrix, const TransformationM
atrix& drawMatrix, | |
| 599 float width, float height, float opaci
ty, | |
| 600 float texTranslateX, float texTranslat
eY, | |
| 601 float texScaleX, float texScaleY, | |
| 602 const T* program) | |
| 603 { | |
| 604 static float glMatrix[16]; | |
| 605 | |
| 606 TransformationMatrix renderMatrix = drawMatrix; | |
| 607 | |
| 608 // Apply a scaling factor to size the quad from 1x1 to its intended size. | |
| 609 renderMatrix.scale3d(width, height, 1); | |
| 610 | |
| 611 // Apply the projection matrix before sending the transform over to the shad
er. | |
| 612 LayerChromium::toGLMatrix(&glMatrix[0], projectionMatrix * renderMatrix); | |
| 613 | |
| 614 GLC(context, context->uniformMatrix4fv(program->vertexShader().matrixLocatio
n(), false, &glMatrix[0], 1)); | |
| 615 | |
| 616 GLC(context, context->uniform1f(program->fragmentShader().alphaLocation(), o
pacity)); | |
| 617 | |
| 618 GLC(context, context->uniform4f(program->vertexShader().texTransformLocation
(), | |
| 619 texTranslateX, texTranslateY, texScaleX, texScaleY)); | |
| 620 | |
| 621 float point[8]; | |
| 622 point[0] = quad.p1().x(); | |
| 623 point[1] = quad.p1().y(); | |
| 624 point[2] = quad.p2().x(); | |
| 625 point[3] = quad.p2().y(); | |
| 626 point[4] = quad.p3().x(); | |
| 627 point[5] = quad.p3().y(); | |
| 628 point[6] = quad.p4().x(); | |
| 629 point[7] = quad.p4().y(); | |
| 630 GLC(context, context->uniform2fv(program->vertexShader().pointLocation(), po
int, 4)); | |
| 631 | |
| 632 GLC(context, context->drawElements(GraphicsContext3D::TRIANGLES, 6, Graphics
Context3D::UNSIGNED_SHORT, 0)); | |
| 633 } | |
| 634 | |
| 635 } // namespace WebCore | 662 } // namespace WebCore |
| 636 | 663 |
| 637 #endif // USE(ACCELERATED_COMPOSITING) | 664 #endif // USE(ACCELERATED_COMPOSITING) |
| OLD | NEW |