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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 var asm = (function Module(global, env, buffer) { | 5 (function() { |
| 6 "use asm"; | 6 var asm = (function Module(global, env, buffer) { |
| 7 "use asm"; |
| 7 | 8 |
| 8 var i8 = new global.Int8Array(buffer); | 9 var i8 = new global.Int8Array(buffer); |
| 9 var u8 = new global.Uint8Array(buffer); | 10 var u8 = new global.Uint8Array(buffer); |
| 10 var i16 = new global.Int16Array(buffer); | 11 var i16 = new global.Int16Array(buffer); |
| 11 var u16 = new global.Uint16Array(buffer); | 12 var u16 = new global.Uint16Array(buffer); |
| 12 var i32 = new global.Int32Array(buffer); | 13 var i32 = new global.Int32Array(buffer); |
| 13 var u32 = new global.Uint32Array(buffer); | 14 var u32 = new global.Uint32Array(buffer); |
| 14 | 15 |
| 15 var H = 0; | 16 var H = 0; |
| 16 | 17 |
| 17 function store_i8() { | 18 function store_i8() { |
| 18 H = 4294967295; | 19 H = 4294967295; |
| 19 i8[0 >> 0]= H; | 20 i8[0 >> 0]= H; |
| 20 return i8[0 >> 0]; | 21 return i8[0 >> 0]; |
| 21 } | 22 } |
| 22 | 23 |
| 23 function store_u8() { | 24 function store_u8() { |
| 24 H = 4294967295; | 25 H = 4294967295; |
| 25 u8[0 >> 0]= H; | 26 u8[0 >> 0]= H; |
| 26 return u8[0 >> 0]; | 27 return u8[0 >> 0]; |
| 27 } | 28 } |
| 28 | 29 |
| 29 function store_i16() { | 30 function store_i16() { |
| 30 H = 4294967295; | 31 H = 4294967295; |
| 31 i16[0 >> 0]= H; | 32 i16[0 >> 0]= H; |
| 32 return i16[0 >> 0]; | 33 return i16[0 >> 0]; |
| 33 } | 34 } |
| 34 | 35 |
| 35 function store_u16() { | 36 function store_u16() { |
| 36 H = 4294967295; | 37 H = 4294967295; |
| 37 u16[0 >> 0]= H; | 38 u16[0 >> 0]= H; |
| 38 return u16[0 >> 0]; | 39 return u16[0 >> 0]; |
| 39 } | 40 } |
| 40 | 41 |
| 41 function store_i32() { | 42 function store_i32() { |
| 42 H = 4294967295; | 43 H = 4294967295; |
| 43 i32[0 >> 0]= H; | 44 i32[0 >> 0]= H; |
| 44 return i32[0 >> 0]; | 45 return i32[0 >> 0]; |
| 45 } | 46 } |
| 46 | 47 |
| 47 function store_u32() { | 48 function store_u32() { |
| 48 H = 4294967295; | 49 H = 4294967295; |
| 49 u32[0 >> 0]= H; | 50 u32[0 >> 0]= H; |
| 50 return u32[0 >> 0]; | 51 return u32[0 >> 0]; |
| 51 } | 52 } |
| 52 | 53 |
| 53 return { store_i8: store_i8, | 54 return { store_i8: store_i8, |
| 54 store_u8: store_u8, | 55 store_u8: store_u8, |
| 55 store_i16: store_i16, | 56 store_i16: store_i16, |
| 56 store_u16: store_u16, | 57 store_u16: store_u16, |
| 57 store_i32: store_i32, | 58 store_i32: store_i32, |
| 58 store_u32: store_u32 }; | 59 store_u32: store_u32 }; |
| 59 })({ | 60 })({ |
| 60 "Int8Array": Int8Array, | 61 "Int8Array": Int8Array, |
| 61 "Uint8Array": Uint8Array, | 62 "Uint8Array": Uint8Array, |
| 62 "Int16Array": Int16Array, | 63 "Int16Array": Int16Array, |
| 63 "Uint16Array": Uint16Array, | 64 "Uint16Array": Uint16Array, |
| 64 "Int32Array": Int32Array, | 65 "Int32Array": Int32Array, |
| 65 "Uint32Array": Uint32Array | 66 "Uint32Array": Uint32Array |
| 66 }, {}, new ArrayBuffer(64 * 1024)); | 67 }, {}, new ArrayBuffer(64 * 1024)); |
| 67 | 68 |
| 68 assertEquals(-1, asm.store_i8()); | 69 assertEquals(-1, asm.store_i8()); |
| 69 assertEquals(255, asm.store_u8()); | 70 assertEquals(255, asm.store_u8()); |
| 70 assertEquals(-1, asm.store_i16()); | 71 assertEquals(-1, asm.store_i16()); |
| 71 assertEquals(65535, asm.store_u16()); | 72 assertEquals(65535, asm.store_u16()); |
| 72 assertEquals(-1, asm.store_i32()); | 73 assertEquals(-1, asm.store_i32()); |
| 73 assertEquals(4294967295, asm.store_u32()); | 74 assertEquals(4294967295, asm.store_u32()); |
| 75 })(); |
| 76 |
| 77 (function() { |
| 78 var asm = (function Module(global, env, buffer) { |
| 79 "use asm"; |
| 80 |
| 81 var i32 = new global.Int32Array(buffer); |
| 82 |
| 83 var H = 0; |
| 84 |
| 85 // This is not valid asm.js, but we should still generate correct code. |
| 86 function store_i32_from_string() { |
| 87 H = "3"; |
| 88 i32[0 >> 0]= H; |
| 89 return i32[0 >> 0]; |
| 90 } |
| 91 |
| 92 return { store_i32_from_string: store_i32_from_string }; |
| 93 })({ |
| 94 "Int32Array": Int32Array |
| 95 }, {}, new ArrayBuffer(64 * 1024)); |
| 96 |
| 97 assertEquals(3, asm.store_i32_from_string()); |
| 98 })(); |
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