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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #ifndef AnimationPlayer_h | 31 #ifndef AnimationPlayer_h |
| 32 #define AnimationPlayer_h | 32 #define AnimationPlayer_h |
| 33 | 33 |
| 34 #include "core/animation/AnimationNode.h" | 34 #include "core/animation/AnimationNode.h" |
| 35 #include "core/dom/ActiveDOMObject.h" | 35 #include "core/dom/ActiveDOMObject.h" |
| 36 #include "core/events/EventTarget.h" | 36 #include "core/events/EventTarget.h" |
| 37 #include "platform/heap/Handle.h" |
| 37 #include "wtf/RefPtr.h" | 38 #include "wtf/RefPtr.h" |
| 38 | 39 |
| 39 namespace blink { | 40 namespace blink { |
| 40 | 41 |
| 41 class AnimationTimeline; | 42 class AnimationTimeline; |
| 42 class ExceptionState; | 43 class ExceptionState; |
| 43 | 44 |
| 45 class AnimationPlayer; |
| 46 WILL_BE_EAGERLY_TRACED(AnimationPlayer); |
| 47 |
| 44 class AnimationPlayer final : public RefCountedWillBeGarbageCollectedFinalized<A
nimationPlayer> | 48 class AnimationPlayer final : public RefCountedWillBeGarbageCollectedFinalized<A
nimationPlayer> |
| 45 , public ActiveDOMObject | 49 , public ActiveDOMObject |
| 46 , public EventTargetWithInlineData { | 50 , public EventTargetWithInlineData { |
| 47 DEFINE_WRAPPERTYPEINFO(); | 51 DEFINE_WRAPPERTYPEINFO(); |
| 48 REFCOUNTED_EVENT_TARGET(AnimationPlayer); | 52 REFCOUNTED_EVENT_TARGET(AnimationPlayer); |
| 49 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer); | 53 WILL_BE_USING_GARBAGE_COLLECTED_MIXIN(AnimationPlayer); |
| 50 public: | 54 public: |
| 51 enum AnimationPlayState { | 55 enum AnimationPlayState { |
| 52 Idle, | 56 Idle, |
| 53 Pending, | 57 Pending, |
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| 241 // This mirrors the known compositor state. It is created when a compositor | 245 // This mirrors the known compositor state. It is created when a compositor |
| 242 // animation is started. Updated once the start time is known and each time | 246 // animation is started. Updated once the start time is known and each time |
| 243 // modifications are pushed to the compositor. | 247 // modifications are pushed to the compositor. |
| 244 OwnPtr<CompositorState> m_compositorState; | 248 OwnPtr<CompositorState> m_compositorState; |
| 245 bool m_compositorPending; | 249 bool m_compositorPending; |
| 246 bool m_currentTimePending; | 250 bool m_currentTimePending; |
| 247 }; | 251 }; |
| 248 | 252 |
| 249 } // namespace blink | 253 } // namespace blink |
| 250 | 254 |
| 251 #endif | 255 #endif // AnimationPlayer_h |
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