| Index: sky/engine/core/rendering/compositing/CompositingRequirementsUpdater.cpp
|
| diff --git a/sky/engine/core/rendering/compositing/CompositingRequirementsUpdater.cpp b/sky/engine/core/rendering/compositing/CompositingRequirementsUpdater.cpp
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| deleted file mode 100644
|
| index 3ca42ef8372589b359afca77950050450f87cffd..0000000000000000000000000000000000000000
|
| --- a/sky/engine/core/rendering/compositing/CompositingRequirementsUpdater.cpp
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| +++ /dev/null
|
| @@ -1,390 +0,0 @@
|
| -/*
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| - * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
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| - * Copyright (C) 2014 Google Inc. All rights reserved.
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| - *
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| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
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| - * are met:
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| - * 1. Redistributions of source code must retain the above copyright
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| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
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| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
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| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#include "sky/engine/config.h"
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| -#include "sky/engine/core/rendering/compositing/CompositingRequirementsUpdater.h"
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| -
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| -#include "sky/engine/core/rendering/RenderLayerStackingNode.h"
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| -#include "sky/engine/core/rendering/RenderLayerStackingNodeIterator.h"
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| -#include "sky/engine/core/rendering/RenderView.h"
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| -#include "sky/engine/core/rendering/compositing/RenderLayerCompositor.h"
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| -#include "sky/engine/platform/TraceEvent.h"
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| -
|
| -namespace blink {
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| -
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| -class OverlapMapContainer {
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| -public:
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| - void add(const IntRect& bounds)
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| - {
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| - m_layerRects.append(bounds);
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| - m_boundingBox.unite(bounds);
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| - }
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| -
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| - bool overlapsLayers(const IntRect& bounds) const
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| - {
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| - // Checking with the bounding box will quickly reject cases when
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| - // layers are created for lists of items going in one direction and
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| - // never overlap with each other.
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| - if (!bounds.intersects(m_boundingBox))
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| - return false;
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| - for (unsigned i = 0; i < m_layerRects.size(); i++) {
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| - if (m_layerRects[i].intersects(bounds))
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| - return true;
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| - }
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| - return false;
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| - }
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| -
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| - void unite(const OverlapMapContainer& otherContainer)
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| - {
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| - m_layerRects.appendVector(otherContainer.m_layerRects);
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| - m_boundingBox.unite(otherContainer.m_boundingBox);
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| - }
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| -private:
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| - Vector<IntRect, 64> m_layerRects;
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| - IntRect m_boundingBox;
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| -};
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| -
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| -class CompositingRequirementsUpdater::OverlapMap {
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| - WTF_MAKE_NONCOPYABLE(OverlapMap);
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| -public:
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| - OverlapMap()
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| - {
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| - // Begin by assuming the root layer will be composited so that there
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| - // is something on the stack. The root layer should also never get a
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| - // finishCurrentOverlapTestingContext() call.
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| - beginNewOverlapTestingContext();
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| - }
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| -
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| - void add(RenderLayer* layer, const IntRect& bounds)
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| - {
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| - ASSERT(!layer->isRootLayer());
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| - if (bounds.isEmpty())
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| - return;
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| -
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| - // Layers do not contribute to overlap immediately--instead, they will
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| - // contribute to overlap as soon as they have been recursively processed
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| - // and popped off the stack.
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| - ASSERT(m_overlapStack.size() >= 2);
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| - m_overlapStack[m_overlapStack.size() - 2].add(bounds);
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| - }
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| -
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| - bool overlapsLayers(const IntRect& bounds) const
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| - {
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| - return m_overlapStack.last().overlapsLayers(bounds);
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| - }
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| -
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| - void beginNewOverlapTestingContext()
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| - {
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| - // This effectively creates a new "clean slate" for overlap state.
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| - // This is used when we know that a subtree or remaining set of
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| - // siblings does not need to check overlap with things behind it.
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| - m_overlapStack.append(OverlapMapContainer());
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| - }
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| -
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| - void finishCurrentOverlapTestingContext()
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| - {
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| - // The overlap information on the top of the stack is still necessary
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| - // for checking overlap of any layers outside this context that may
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| - // overlap things from inside this context. Therefore, we must merge
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| - // the information from the top of the stack before popping the stack.
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| - //
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| - // FIXME: we may be able to avoid this deep copy by rearranging how
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| - // overlapMap state is managed.
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| - m_overlapStack[m_overlapStack.size() - 2].unite(m_overlapStack.last());
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| - m_overlapStack.removeLast();
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| - }
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| -
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| -private:
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| - Vector<OverlapMapContainer> m_overlapStack;
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| -};
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| -
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| -class CompositingRequirementsUpdater::RecursionData {
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| -public:
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| - explicit RecursionData(RenderLayer* compositingAncestor)
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| - : m_compositingAncestor(compositingAncestor)
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| - , m_subtreeIsCompositing(false)
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| - , m_testingOverlap(true)
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| - {
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| - }
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| -
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| - RenderLayer* m_compositingAncestor;
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| - bool m_subtreeIsCompositing;
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| - bool m_testingOverlap;
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| -};
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| -
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| -static bool requiresCompositingOrSquashing(CompositingReasons reasons)
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| -{
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| -#if ENABLE(ASSERT)
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| - bool fastAnswer = reasons != CompositingReasonNone;
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| - bool slowAnswer = requiresCompositing(reasons) || requiresSquashing(reasons);
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| - ASSERT(fastAnswer == slowAnswer);
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| -#endif
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| - return reasons != CompositingReasonNone;
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| -}
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| -
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| -static CompositingReasons subtreeReasonsForCompositing(RenderLayer* layer, bool hasCompositedDescendants, bool has3DTransformedDescendants)
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| -{
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| - CompositingReasons subtreeReasons = CompositingReasonNone;
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| -
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| - // When a layer has composited descendants, some effects, like 2d transforms, filters, masks etc must be implemented
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| - // via compositing so that they also apply to those composited descdendants.
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| - if (hasCompositedDescendants) {
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| - subtreeReasons |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonComboCompositedDescendants;
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| -
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| -
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| - // FIXME: This should move into CompositingReasonFinder::potentialCompositingReasonsFromStyle, but
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| - // theres a poor interaction with RenderTextControlSingleLine, which sets this hasOverflowClip directly.
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| - if (layer->renderer()->hasClipOrOverflowClip())
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| - subtreeReasons |= CompositingReasonClipsCompositingDescendants;
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| - }
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| -
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| - // A layer with preserve-3d or perspective only needs to be composited if there are descendant layers that
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| - // will be affected by the preserve-3d or perspective.
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| - if (has3DTransformedDescendants)
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| - subtreeReasons |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonCombo3DDescendants;
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| -
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| - return subtreeReasons;
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| -}
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| -
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| -CompositingRequirementsUpdater::CompositingRequirementsUpdater(RenderView& renderView, CompositingReasonFinder& compositingReasonFinder)
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| - : m_renderView(renderView)
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| - , m_compositingReasonFinder(compositingReasonFinder)
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| -{
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| -}
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| -
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| -CompositingRequirementsUpdater::~CompositingRequirementsUpdater()
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| -{
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| -}
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| -
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| -void CompositingRequirementsUpdater::update(RenderLayer* root)
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| -{
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| - TRACE_EVENT0("blink", "CompositingRequirementsUpdater::updateRecursive");
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| -
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| - // Go through the layers in presentation order, so that we can compute which RenderLayers need compositing layers.
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| - // FIXME: we could maybe do this and the hierarchy udpate in one pass, but the parenting logic would be more complex.
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| - RecursionData recursionData(root);
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| - OverlapMap overlapTestRequestMap;
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| - bool saw3DTransform = false;
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| -
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| - // FIXME: Passing these unclippedDescendants down and keeping track
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| - // of them dynamically, we are requiring a full tree walk. This
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| - // should be removed as soon as proper overlap testing based on
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| - // scrolling and animation bounds is implemented (crbug.com/252472).
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| - Vector<RenderLayer*> unclippedDescendants;
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| - IntRect absoluteDecendantBoundingBox;
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| - updateRecursive(0, root, overlapTestRequestMap, recursionData, saw3DTransform, unclippedDescendants, absoluteDecendantBoundingBox);
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| -}
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| -
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| -void CompositingRequirementsUpdater::updateRecursive(RenderLayer* ancestorLayer, RenderLayer* layer, OverlapMap& overlapMap, RecursionData& currentRecursionData, bool& descendantHas3DTransform, Vector<RenderLayer*>& unclippedDescendants, IntRect& absoluteDecendantBoundingBox)
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| -{
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| - RenderLayerCompositor* compositor = m_renderView.compositor();
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| -
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| - layer->stackingNode()->updateLayerListsIfNeeded();
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| -
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| - CompositingReasons reasonsToComposite = CompositingReasonNone;
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| - CompositingReasons directReasons = m_compositingReasonFinder.directReasons(layer);
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| -
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| - if (compositor->canBeComposited(layer))
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| - reasonsToComposite |= directReasons;
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| -
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| - // Next, accumulate reasons related to overlap.
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| - // If overlap testing is used, this reason will be overridden. If overlap testing is not
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| - // used, we must assume we overlap if there is anything composited behind us in paint-order.
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| - CompositingReasons overlapCompositingReason = currentRecursionData.m_subtreeIsCompositing ? CompositingReasonAssumedOverlap : CompositingReasonNone;
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| -
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| - if (m_renderView.compositor()->preferCompositingToLCDTextEnabled()) {
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| - Vector<size_t> unclippedDescendantsToRemove;
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| - for (size_t i = 0; i < unclippedDescendants.size(); i++) {
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| - RenderLayer* unclippedDescendant = unclippedDescendants.at(i);
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| - // If we've reached the containing block of one of the unclipped
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| - // descendants, that element is no longer relevant to whether or not we
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| - // should opt in. Unfortunately we can't easily remove from the list
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| - // while we're iterating, so we have to store it for later removal.
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| - if (unclippedDescendant->renderer()->containingBlock() == layer->renderer()) {
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| - unclippedDescendantsToRemove.append(i);
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| - continue;
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| - }
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| - if (layer->scrollsWithRespectTo(unclippedDescendant))
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| - reasonsToComposite |= CompositingReasonAssumedOverlap;
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| - }
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| -
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| - // Remove irrelevant unclipped descendants in reverse order so our stored
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| - // indices remain valid.
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| - for (size_t i = 0; i < unclippedDescendantsToRemove.size(); i++)
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| - unclippedDescendants.remove(unclippedDescendantsToRemove.at(unclippedDescendantsToRemove.size() - i - 1));
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| -
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| - if (reasonsToComposite & CompositingReasonOutOfFlowClipping)
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| - unclippedDescendants.append(layer);
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| - }
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| -
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| - const IntRect& absBounds = layer->clippedAbsoluteBoundingBox();
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| - absoluteDecendantBoundingBox = absBounds;
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| -
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| - if (currentRecursionData.m_testingOverlap && !requiresCompositingOrSquashing(directReasons))
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| - overlapCompositingReason = overlapMap.overlapsLayers(absBounds) ? CompositingReasonOverlap : CompositingReasonNone;
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| -
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| - reasonsToComposite |= overlapCompositingReason;
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| -
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| - // The children of this layer don't need to composite, unless there is
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| - // a compositing layer among them, so start by inheriting the compositing
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| - // ancestor with m_subtreeIsCompositing set to false.
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| - RecursionData childRecursionData = currentRecursionData;
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| - childRecursionData.m_subtreeIsCompositing = false;
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| -
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| - bool willBeCompositedOrSquashed = compositor->canBeComposited(layer) && requiresCompositingOrSquashing(reasonsToComposite);
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| - if (willBeCompositedOrSquashed) {
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| - // Tell the parent it has compositing descendants.
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| - currentRecursionData.m_subtreeIsCompositing = true;
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| - // This layer now acts as the ancestor for kids.
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| - childRecursionData.m_compositingAncestor = layer;
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| -
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| - // Here we know that all children and the layer's own contents can blindly paint into
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| - // this layer's backing, until a descendant is composited. So, we don't need to check
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| - // for overlap with anything behind this layer.
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| - overlapMap.beginNewOverlapTestingContext();
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| - // This layer is going to be composited, so children can safely ignore the fact that there's an
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| - // animation running behind this layer, meaning they can rely on the overlap map testing again.
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| - childRecursionData.m_testingOverlap = true;
|
| - }
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| -
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| -#if ENABLE(ASSERT)
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| - LayerListMutationDetector mutationChecker(layer->stackingNode());
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| -#endif
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| -
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| - bool anyDescendantHas3DTransform = false;
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| - bool willHaveForegroundLayer = false;
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| -
|
| - if (layer->stackingNode()->isStackingContext()) {
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| - RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
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| - while (RenderLayerStackingNode* curNode = iterator.next()) {
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| - IntRect absoluteChildDecendantBoundingBox;
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| - updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDecendantBoundingBox);
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| - absoluteDecendantBoundingBox.unite(absoluteChildDecendantBoundingBox);
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| -
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| - // If we have to make a layer for this child, make one now so we can have a contents layer
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| - // (since we need to ensure that the -ve z-order child renders underneath our contents).
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| - if (childRecursionData.m_subtreeIsCompositing) {
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| - reasonsToComposite |= CompositingReasonNegativeZIndexChildren;
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| -
|
| - if (!willBeCompositedOrSquashed) {
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| - // make layer compositing
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| - childRecursionData.m_compositingAncestor = layer;
|
| - overlapMap.beginNewOverlapTestingContext();
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| - willBeCompositedOrSquashed = true;
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| - willHaveForegroundLayer = true;
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| -
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| - // FIXME: temporary solution for the first negative z-index composited child:
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| - // re-compute the absBounds for the child so that we can add the
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| - // negative z-index child's bounds to the new overlap context.
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| - overlapMap.beginNewOverlapTestingContext();
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| - overlapMap.add(curNode->layer(), curNode->layer()->clippedAbsoluteBoundingBox());
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| - overlapMap.finishCurrentOverlapTestingContext();
|
| - }
|
| - }
|
| - }
|
| - }
|
| -
|
| - if (willHaveForegroundLayer) {
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| - ASSERT(willBeCompositedOrSquashed);
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| - // A foreground layer effectively is a new backing for all subsequent children, so
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| - // we don't need to test for overlap with anything behind this. So, we can finish
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| - // the previous context that was accumulating rects for the negative z-index
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| - // children, and start with a fresh new empty context.
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| - overlapMap.finishCurrentOverlapTestingContext();
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| - overlapMap.beginNewOverlapTestingContext();
|
| - // This layer is going to be composited, so children can safely ignore the fact that there's an
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| - // animation running behind this layer, meaning they can rely on the overlap map testing again
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| - childRecursionData.m_testingOverlap = true;
|
| - }
|
| -
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| - RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
|
| - while (RenderLayerStackingNode* curNode = iterator.next()) {
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| - IntRect absoluteChildDecendantBoundingBox;
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| - updateRecursive(layer, curNode->layer(), overlapMap, childRecursionData, anyDescendantHas3DTransform, unclippedDescendants, absoluteChildDecendantBoundingBox);
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| - absoluteDecendantBoundingBox.unite(absoluteChildDecendantBoundingBox);
|
| - }
|
| -
|
| - // Now that the subtree has been traversed, we can check for compositing reasons that depended on the state of the subtree.
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| -
|
| - // Subsequent layers in the parent's stacking context may also need to composite.
|
| - if (childRecursionData.m_subtreeIsCompositing)
|
| - currentRecursionData.m_subtreeIsCompositing = true;
|
| -
|
| - // Set the flag to say that this SC has compositing children.
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| - layer->setHasCompositingDescendant(childRecursionData.m_subtreeIsCompositing);
|
| -
|
| - if (layer->isRootLayer()) {
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| - // The root layer needs to be composited if anything else in the tree is composited.
|
| - // Otherwise, we can disable compositing entirely.
|
| - if (childRecursionData.m_subtreeIsCompositing || requiresCompositingOrSquashing(reasonsToComposite) || compositor->rootShouldAlwaysComposite()) {
|
| - reasonsToComposite |= CompositingReasonRoot;
|
| - } else {
|
| - compositor->setCompositingModeEnabled(false);
|
| - reasonsToComposite = CompositingReasonNone;
|
| - }
|
| - } else {
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| - // All layers (even ones that aren't being composited) need to get added to
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| - // the overlap map. Layers that are not separately composited will paint into their
|
| - // compositing ancestor's backing, and so are still considered for overlap.
|
| - if (childRecursionData.m_compositingAncestor && !childRecursionData.m_compositingAncestor->isRootLayer())
|
| - overlapMap.add(layer, absBounds);
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| -
|
| - // Now check for reasons to become composited that depend on the state of descendant layers.
|
| - CompositingReasons subtreeCompositingReasons = subtreeReasonsForCompositing(layer, childRecursionData.m_subtreeIsCompositing, anyDescendantHas3DTransform);
|
| - reasonsToComposite |= subtreeCompositingReasons;
|
| - if (!willBeCompositedOrSquashed && compositor->canBeComposited(layer) && requiresCompositingOrSquashing(subtreeCompositingReasons)) {
|
| - childRecursionData.m_compositingAncestor = layer;
|
| - // FIXME: this context push is effectively a no-op but needs to exist for
|
| - // now, because the code is designed to push overlap information to the
|
| - // second-from-top context of the stack.
|
| - overlapMap.beginNewOverlapTestingContext();
|
| - overlapMap.add(layer, absoluteDecendantBoundingBox);
|
| - willBeCompositedOrSquashed = true;
|
| - }
|
| -
|
| - if (willBeCompositedOrSquashed)
|
| - reasonsToComposite |= layer->potentialCompositingReasonsFromStyle() & CompositingReasonInlineTransform;
|
| -
|
| - // Turn overlap testing off for later layers if it's already off, or if we have an animating transform.
|
| - // Note that if the layer clips its descendants, there's no reason to propagate the child animation to the parent layers. That's because
|
| - // we know for sure the animation is contained inside the clipping rectangle, which is already added to the overlap map.
|
| - bool isCompositedClippingLayer = compositor->canBeComposited(layer) && (reasonsToComposite & CompositingReasonClipsCompositingDescendants);
|
| - bool isCompositedWithInlineTransform = reasonsToComposite & CompositingReasonInlineTransform;
|
| - if ((!childRecursionData.m_testingOverlap && !isCompositedClippingLayer) || layer->renderer()->style()->hasCurrentTransformAnimation() || isCompositedWithInlineTransform)
|
| - currentRecursionData.m_testingOverlap = false;
|
| -
|
| - if (childRecursionData.m_compositingAncestor == layer)
|
| - overlapMap.finishCurrentOverlapTestingContext();
|
| -
|
| - descendantHas3DTransform |= anyDescendantHas3DTransform || layer->has3DTransform();
|
| - }
|
| -
|
| - // At this point we have finished collecting all reasons to composite this layer.
|
| - layer->setCompositingReasons(reasonsToComposite);
|
| -
|
| -}
|
| -
|
| -} // namespace blink
|
|
|