| Index: sky/engine/core/rendering/compositing/CompositingLayerAssigner.h
|
| diff --git a/sky/engine/core/rendering/compositing/CompositingLayerAssigner.h b/sky/engine/core/rendering/compositing/CompositingLayerAssigner.h
|
| deleted file mode 100644
|
| index 8d2f62f259cca7960318b7815132603436fc6856..0000000000000000000000000000000000000000
|
| --- a/sky/engine/core/rendering/compositing/CompositingLayerAssigner.h
|
| +++ /dev/null
|
| @@ -1,94 +0,0 @@
|
| -/*
|
| - * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
|
| - * Copyright (C) 2014 Google Inc. All rights reserved.
|
| - *
|
| - * Redistribution and use in source and binary forms, with or without
|
| - * modification, are permitted provided that the following conditions
|
| - * are met:
|
| - * 1. Redistributions of source code must retain the above copyright
|
| - * notice, this list of conditions and the following disclaimer.
|
| - * 2. Redistributions in binary form must reproduce the above copyright
|
| - * notice, this list of conditions and the following disclaimer in the
|
| - * documentation and/or other materials provided with the distribution.
|
| - *
|
| - * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
|
| - * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
| - * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
| - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
|
| - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
| - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
| - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
| - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
|
| - * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
| - * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
| - * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
| - */
|
| -
|
| -#ifndef SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGLAYERASSIGNER_H_
|
| -#define SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGLAYERASSIGNER_H_
|
| -
|
| -#include "sky/engine/core/rendering/compositing/RenderLayerCompositor.h"
|
| -#include "sky/engine/platform/geometry/IntRect.h"
|
| -#include "sky/engine/platform/geometry/LayoutPoint.h"
|
| -
|
| -namespace blink {
|
| -
|
| -class RenderLayer;
|
| -
|
| -class CompositingLayerAssigner {
|
| -public:
|
| - explicit CompositingLayerAssigner(RenderLayerCompositor*);
|
| - ~CompositingLayerAssigner();
|
| -
|
| - void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| -
|
| - bool layersChanged() const { return m_layersChanged; }
|
| -
|
| - // FIXME: This function should be private. We should remove the one caller
|
| - // once we've fixed the compositing chicken/egg issues.
|
| - CompositingStateTransitionType computeCompositedLayerUpdate(RenderLayer*);
|
| -
|
| -private:
|
| - struct SquashingState {
|
| - SquashingState()
|
| - : mostRecentMapping(0)
|
| - , hasMostRecentMapping(false)
|
| - , haveAssignedBackingsToEntireSquashingLayerSubtree(false)
|
| - , nextSquashedLayerIndex(0)
|
| - , totalAreaOfSquashedRects(0) { }
|
| -
|
| - void updateSquashingStateForNewMapping(CompositedLayerMapping*, bool hasNewCompositedLayerMapping);
|
| -
|
| - // The most recent composited backing that the layer should squash onto if needed.
|
| - CompositedLayerMapping* mostRecentMapping;
|
| - bool hasMostRecentMapping;
|
| -
|
| - // Whether all RenderLayers in the stacking subtree rooted at the most recent mapping's
|
| - // owning layer have had CompositedLayerMappings assigned. Layers cannot squash into a
|
| - // CompositedLayerMapping owned by a stacking ancestor, since this changes paint order.
|
| - bool haveAssignedBackingsToEntireSquashingLayerSubtree;
|
| -
|
| - // Counter that tracks what index the next RenderLayer would be if it gets squashed to the current squashing layer.
|
| - size_t nextSquashedLayerIndex;
|
| -
|
| - // The absolute bounding rect of all the squashed layers.
|
| - IntRect boundingRect;
|
| -
|
| - // This is simply the sum of the areas of the squashed rects. This can be very skewed if the rects overlap,
|
| - // but should be close enough to drive a heuristic.
|
| - uint64_t totalAreaOfSquashedRects;
|
| - };
|
| -
|
| - void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| - CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&);
|
| - void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| - bool needsOwnBacking(const RenderLayer*) const;
|
| -
|
| - RenderLayerCompositor* m_compositor;
|
| - bool m_layerSquashingEnabled;
|
| - bool m_layersChanged;
|
| -};
|
| -
|
| -} // namespace blink
|
| -
|
| -#endif // SKY_ENGINE_CORE_RENDERING_COMPOSITING_COMPOSITINGLAYERASSIGNER_H_
|
|
|