| Index: Source/core/rendering/RenderRegion.cpp
|
| diff --git a/Source/core/rendering/RenderRegion.cpp b/Source/core/rendering/RenderRegion.cpp
|
| index 531fbaafd0cf60b9a09eda6bba4ed3051d3c4009..74559775b4f1b646a091e7f54e4d9fcd158c8179 100644
|
| --- a/Source/core/rendering/RenderRegion.cpp
|
| +++ b/Source/core/rendering/RenderRegion.cpp
|
| @@ -119,30 +119,6 @@ void RenderRegion::layoutBlock(bool relayoutChildren)
|
| // RenderFlowThread itself).
|
| }
|
|
|
| -void RenderRegion::paintInvalidationOfFlowThreadContentRectangle(const LayoutRect& paintInvalidationRect, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation)
|
| -{
|
| - ASSERT(isValid());
|
| -
|
| - // We only have to issue a paint invalidation in this region if the region rect intersects the paint invalidation rect.
|
| - LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
|
| - LayoutRect flippedFlowThreadPortionOverflowRect(flowThreadPortionOverflowRect);
|
| - flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the region rects into physical coordinates.
|
| - flowThread()->flipForWritingMode(flippedFlowThreadPortionOverflowRect);
|
| -
|
| - LayoutRect clippedRect(paintInvalidationRect);
|
| - clippedRect.intersect(flippedFlowThreadPortionOverflowRect);
|
| - if (clippedRect.isEmpty())
|
| - return;
|
| -
|
| - // Put the region rect into the region's physical coordinate space.
|
| - clippedRect.setLocation(regionLocation + (clippedRect.location() - flippedFlowThreadPortionRect.location()));
|
| -
|
| - // Now switch to the region's writing mode coordinate space and let it issue paint invalidations itself.
|
| - flipForWritingMode(clippedRect);
|
| -
|
| - invalidatePaintRectangle(clippedRect);
|
| -}
|
| -
|
| void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
|
| {
|
| if (!isValid()) {
|
|
|