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| 1 /* | 1 /* |
| 2 * Copyright (C) 2012 Apple Inc. All rights reserved. | 2 * Copyright (C) 2012 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 106 // Reset previously calculated column height. Will mark for layout if needed
. | 106 // Reset previously calculated column height. Will mark for layout if needed
. |
| 107 void resetColumnHeight(); | 107 void resetColumnHeight(); |
| 108 | 108 |
| 109 // Expand this set's flow thread portion rectangle to contain all trailing f
low thread | 109 // Expand this set's flow thread portion rectangle to contain all trailing f
low thread |
| 110 // overflow. Only to be called on the last set. | 110 // overflow. Only to be called on the last set. |
| 111 void expandToEncompassFlowThreadContentsIfNeeded(); | 111 void expandToEncompassFlowThreadContentsIfNeeded(); |
| 112 | 112 |
| 113 void attachRegion(); | 113 void attachRegion(); |
| 114 void detachRegion(); | 114 void detachRegion(); |
| 115 | 115 |
| 116 void paintInvalidationForFlowThreadContent(const LayoutRect& paintInvalidati
onRect); | |
| 117 | |
| 118 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the | 116 // The top of the nearest page inside the region. For RenderRegions, this is
just the logical top of the |
| 119 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or | 117 // flow thread portion we contain. For sets, we have to figure out the top o
f the nearest column or |
| 120 // page. | 118 // page. |
| 121 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; | 119 LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const; |
| 122 | 120 |
| 123 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); | 121 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); |
| 124 | 122 |
| 125 LayoutUnit columnGap() const; | 123 LayoutUnit columnGap() const; |
| 126 | 124 |
| 127 // The "CSS actual" value of column-count. This includes overflowing columns
, if any. | 125 // The "CSS actual" value of column-count. This includes overflowing columns
, if any. |
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| 202 }; | 200 }; |
| 203 Vector<ContentRun, 1> m_contentRuns; | 201 Vector<ContentRun, 1> m_contentRuns; |
| 204 }; | 202 }; |
| 205 | 203 |
| 206 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); | 204 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); |
| 207 | 205 |
| 208 } // namespace blink | 206 } // namespace blink |
| 209 | 207 |
| 210 #endif // RenderMultiColumnSet_h | 208 #endif // RenderMultiColumnSet_h |
| 211 | 209 |
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