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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 54 | 54 |
| 55 class RenderFlowThread: public RenderBlockFlow { | 55 class RenderFlowThread: public RenderBlockFlow { |
| 56 public: | 56 public: |
| 57 RenderFlowThread(); | 57 RenderFlowThread(); |
| 58 virtual ~RenderFlowThread() { }; | 58 virtual ~RenderFlowThread() { }; |
| 59 | 59 |
| 60 virtual bool isRenderFlowThread() const override final { return true; } | 60 virtual bool isRenderFlowThread() const override final { return true; } |
| 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } | 61 virtual bool isRenderMultiColumnFlowThread() const { return false; } |
| 62 virtual bool isRenderPagedFlowThread() const { return false; } | 62 virtual bool isRenderPagedFlowThread() const { return false; } |
| 63 | 63 |
| 64 virtual bool supportsPaintInvalidationStateCachedOffsets() const override {
return false; } |
| 65 |
| 64 virtual void layout() override; | 66 virtual void layout() override; |
| 65 | 67 |
| 66 // Always create a RenderLayer for the RenderFlowThread so that we | 68 // Always create a RenderLayer for the RenderFlowThread so that we |
| 67 // can easily avoid drawing the children directly. | 69 // can easily avoid drawing the children directly. |
| 68 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } | 70 virtual LayerType layerTypeRequired() const override final { return NormalLa
yer; } |
| 69 | 71 |
| 70 virtual void flowThreadDescendantWasInserted(RenderObject*) { } | 72 virtual void flowThreadDescendantWasInserted(RenderObject*) { } |
| 71 | 73 |
| 72 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; | 74 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion) override final; |
| 73 | 75 |
| 74 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; | 76 virtual void addRegionToThread(RenderMultiColumnSet*) = 0; |
| 75 virtual void removeRegionFromThread(RenderMultiColumnSet*); | 77 virtual void removeRegionFromThread(RenderMultiColumnSet*); |
| 76 | 78 |
| 77 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; | 79 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const override; |
| 78 | 80 |
| 79 bool hasRegions() const { return m_multiColumnSetList.size(); } | 81 bool hasRegions() const { return m_multiColumnSetList.size(); } |
| 80 | 82 |
| 81 void validateRegions(); | 83 void validateRegions(); |
| 82 void invalidateRegions(); | 84 void invalidateRegions(); |
| 83 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo
lumnSetList.isEmpty(); } | 85 bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_multiCo
lumnSetList.isEmpty(); } |
| 84 | 86 |
| 85 void paintInvalidationRectangleInRegions(const LayoutRect&) const; | 87 virtual void mapRectToPaintInvalidationBacking(const RenderLayerModelObject*
paintInvalidationContainer, LayoutRect&, const PaintInvalidationState*) const o
verride; |
| 86 | 88 |
| 87 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); | 89 LayoutUnit pageLogicalHeightForOffset(LayoutUnit); |
| 88 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule
= IncludePageBoundary); | 90 LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule
= IncludePageBoundary); |
| 89 | 91 |
| 90 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*
/) { } | 92 virtual void setPageBreak(LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*
/) { } |
| 91 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min
Height*/) { } | 93 virtual void updateMinimumPageHeight(LayoutUnit /*offset*/, LayoutUnit /*min
Height*/) { } |
| 92 | 94 |
| 93 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo
gicalHeight; } | 95 bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLo
gicalHeight; } |
| 94 | 96 |
| 95 // FIXME: These 2 functions should return a RenderMultiColumnSet. | 97 // FIXME: These 2 functions should return a RenderMultiColumnSet. |
| 96 RenderRegion* firstRegion() const; | 98 RenderRegion* firstRegion() const; |
| 97 RenderRegion* lastRegion() const; | 99 RenderRegion* lastRegion() const; |
| 98 | 100 |
| 99 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool
isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; } | 101 virtual bool addForcedRegionBreak(LayoutUnit, RenderObject* breakChild, bool
isBefore, LayoutUnit* offsetBreakAdjustment = 0) { return false; } |
| 100 | 102 |
| 101 virtual bool isPageLogicalHeightKnown() const { return true; } | 103 virtual bool isPageLogicalHeightKnown() const { return true; } |
| 102 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } | 104 bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } |
| 103 | 105 |
| 104 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); | 106 void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingB
ox, const LayoutRect& dirtyRect); |
| 105 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox); | 107 LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox) const; |
| 106 | 108 |
| 107 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const | 109 LayoutPoint flowThreadPointToVisualPoint(const LayoutPoint& flowThreadPoint)
const |
| 108 { | 110 { |
| 109 return flowThreadPoint + columnOffset(flowThreadPoint); | 111 return flowThreadPoint + columnOffset(flowThreadPoint); |
| 110 } | 112 } |
| 111 | 113 |
| 112 void pushFlowThreadLayoutState(const RenderObject&); | 114 void pushFlowThreadLayoutState(const RenderObject&); |
| 113 void popFlowThreadLayoutState(); | 115 void popFlowThreadLayoutState(); |
| 114 LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const; | 116 LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const; |
| 115 | 117 |
| 116 // Used to estimate the maximum height of the flow thread. | 118 // Used to estimate the maximum height of the flow thread. |
| 117 static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } | 119 static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } |
| 118 | 120 |
| 119 protected: | 121 protected: |
| 120 virtual const char* renderName() const = 0; | 122 virtual const char* renderName() const = 0; |
| 121 | 123 |
| 122 void updateRegionsFlowThreadPortionRect(); | 124 void updateRegionsFlowThreadPortionRect(); |
| 123 bool shouldIssuePaintInvalidations(const LayoutRect&) const; | |
| 124 | 125 |
| 125 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const = 0; | 126 virtual RenderMultiColumnSet* columnSetAtBlockOffset(LayoutUnit) const = 0; |
| 126 | 127 |
| 127 bool cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit&)
const; | 128 bool cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit&)
const; |
| 128 void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit); | 129 void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit); |
| 129 void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*); | 130 void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*); |
| 130 | 131 |
| 131 const RenderBox* currentStatePusherRenderBox() const; | 132 const RenderBox* currentStatePusherRenderBox() const; |
| 132 | 133 |
| 133 RenderMultiColumnSetList m_multiColumnSetList; | 134 RenderMultiColumnSetList m_multiColumnSetList; |
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| 187 }; | 188 }; |
| 188 | 189 |
| 189 template <> struct ValueToString<RenderMultiColumnSet*> { | 190 template <> struct ValueToString<RenderMultiColumnSet*> { |
| 190 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } | 191 static String string(const RenderMultiColumnSet* value) { return String::for
mat("%p", value); } |
| 191 }; | 192 }; |
| 192 #endif | 193 #endif |
| 193 | 194 |
| 194 } // namespace blink | 195 } // namespace blink |
| 195 | 196 |
| 196 #endif // RenderFlowThread_h | 197 #endif // RenderFlowThread_h |
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