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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef LayerClipRecorder_h | |
6 #define LayerClipRecorder_h | |
7 | |
8 #include "core/paint/ViewDisplayList.h" | |
9 #include "core/rendering/LayerPaintingInfo.h" | |
10 #include "core/rendering/PaintPhase.h" | |
11 #include "wtf/Vector.h" | |
12 | |
13 namespace blink { | |
14 | |
15 class ClipRect; | |
16 class GraphicsContext; | |
17 class RenderLayerModelObject; | |
18 | |
19 class LayerClipRecorder { | |
20 public: | |
21 | |
22 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf
ForBorderRadius }; | |
23 | |
24 // Set rounded clip rectangles defined by border radii all the way from the
LayerPaintingInfo | |
25 // "root" layer down to the specified layer (or the parent of said layer, in
case | |
26 // BorderRadiusClippingRule says to skip self). fragmentOffset is used for m
ulticol, to specify | |
27 // the translation required to get from flow thread coordinates to visual co
ordinates for a | |
28 // certain column. | |
29 // FIXME: The BorderRadiusClippingRule parameter is really useless now. If w
e want to skip self, | |
30 // why not just supply the parent layer as the first parameter instead? | |
31 // FIXME: The ClipRect passed is in visual coordinates (not flow thread coor
dinates), but at the | |
32 // same time we pass a fragmentOffset, so that we can translate from flow th
read coordinates to | |
33 // visual coordinates. This may look rather confusing/redundant, but it is n
eeded for rounded | |
34 // border clipping. Would be nice to clean up this. | |
35 explicit LayerClipRecorder(const RenderLayerModelObject*, GraphicsContext*,
DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo,
const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = I
ncludeSelfForBorderRadius); | |
36 | |
37 ~LayerClipRecorder(); | |
38 | |
39 private: | |
40 | |
41 void collectRoundedRectClips(RenderLayer&, const LayerPaintingInfo& localPai
ntingInfo, GraphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, | |
42 BorderRadiusClippingRule, Vector<RoundedRect>& roundedRectClips); | |
43 | |
44 GraphicsContext* m_graphicsContext; | |
45 const RenderLayerModelObject* m_renderer; | |
46 }; | |
47 | |
48 } // namespace blink | |
49 | |
50 #endif // LayerDisplayList_h | |
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