Chromium Code Reviews| Index: remoting/host/chromeos/display_transform_util.cc |
| diff --git a/remoting/host/chromeos/display_transform_util.cc b/remoting/host/chromeos/display_transform_util.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..be0a6eba17efab1bea7963784abeb8ac1d454704 |
| --- /dev/null |
| +++ b/remoting/host/chromeos/display_transform_util.cc |
| @@ -0,0 +1,51 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "remoting/host/chromeos/display_transform_util.h" |
| + |
| +#include "ash/shell.h" |
| +#include "ui/aura/window_tree_host.h" |
| +#include "ui/compositor/dip_util.h" |
| + |
| +namespace remoting { |
| + |
| +gfx::Transform GetRootTransform(bool inverse) { |
|
Wez
2014/12/04 01:28:25
This needs to be static, or in an anonymous namesp
kelvinp
2014/12/05 03:17:28
No longer applied.
|
| + ui::Layer* layer = ash::Shell::GetPrimaryRootWindow()->layer(); |
| + float scale = ui::GetDeviceScaleFactor(layer); |
|
Wez
2014/12/04 01:28:25
nit: Blank line after this, before the comment, to
kelvinp
2014/12/05 03:17:27
Done.
|
| + // When the display is rotated by 90 deg, the display rotation transform |
| + // involves a rotation around the origin and then a translation of |h| pixels |
| + // along the y-axis, where |h| is the height of the display in device |
| + // independent pixels. Since event.x() and event.y() are expressed in device |
| + // pixels, we need to divide it by the scale factor before applying the |
| + // rotation transform. |
|
Wez
2014/12/04 01:28:25
This paragraph isn't very helpful; it's not clear
kelvinp
2014/12/05 03:17:27
Done.
|
| + gfx::Transform rotation = layer->transform(); |
| + |
| + if (inverse) { |
| + gfx::Transform inverse; |
| + ignore_result(rotation.GetInverse(&inverse)); |
| + rotation = inverse; |
| + } |
| + |
| + gfx::Transform transform; |
| + transform.Scale(scale, scale); // Converts back to device pixels. |
| + transform *= rotation; // Display rotation. |
| + transform.Scale(1/scale, 1/scale); // Converts to device independent pixels. |
|
Wez
2014/12/04 01:28:25
As I commented previously, you need to explain *wh
kelvinp
2014/12/05 03:17:27
Done.
|
| + return transform; |
| +} |
| + |
| +gfx::PointF ConvertPointToNativeScreen(const gfx::PointF& location) { |
| + gfx::Point3F screen_location(location); |
| + gfx::Transform transform = GetRootTransform(false); |
| + transform.TransformPoint(&screen_location); |
| + return screen_location.AsPointF(); |
|
Wez
2014/12/04 01:28:25
It seems expensive to keep fetching the root layer
kelvinp
2014/12/05 03:17:28
Done
|
| +} |
| + |
| +gfx::PointF ConvertPointFromNativeScreen(const gfx::PointF& location) { |
| + gfx::Point3F host_location(location); |
| + gfx::Transform transform = GetRootTransform(true); |
| + transform.TransformPoint(&host_location); |
| + return host_location.AsPointF(); |
| +} |
| + |
| +} // namespace remoting |