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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrTextureDomain.h" | 9 #include "GrTextureDomain.h" |
| 10 #include "GrInvariantOutput.h" | 10 #include "GrInvariantOutput.h" |
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| 165 | 165 |
| 166 | 166 |
| 167 ////////////////////////////////////////////////////////////////////////////// | 167 ////////////////////////////////////////////////////////////////////////////// |
| 168 | 168 |
| 169 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { | 169 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { |
| 170 public: | 170 public: |
| 171 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&
); | 171 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor&
); |
| 172 | 172 |
| 173 virtual void emitCode(GrGLFPBuilder*, | 173 virtual void emitCode(GrGLFPBuilder*, |
| 174 const GrFragmentProcessor&, | 174 const GrFragmentProcessor&, |
| 175 const GrProcessorKey&, | |
| 176 const char* outputColor, | 175 const char* outputColor, |
| 177 const char* inputColor, | 176 const char* inputColor, |
| 178 const TransformedCoordsArray&, | 177 const TransformedCoordsArray&, |
| 179 const TextureSamplerArray&) SK_OVERRIDE; | 178 const TextureSamplerArray&) SK_OVERRIDE; |
| 180 | 179 |
| 181 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; | 180 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O
VERRIDE; |
| 182 | 181 |
| 183 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); | 182 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe
yBuilder*); |
| 184 | 183 |
| 185 private: | 184 private: |
| 186 GrTextureDomain::GLDomain fGLDomain; | 185 GrTextureDomain::GLDomain fGLDomain; |
| 187 typedef GrGLFragmentProcessor INHERITED; | 186 typedef GrGLFragmentProcessor INHERITED; |
| 188 }; | 187 }; |
| 189 | 188 |
| 190 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory
& factory, | 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory
& factory, |
| 191 const GrProcessor&) | 190 const GrProcessor&) |
| 192 : INHERITED(factory) { | 191 : INHERITED(factory) { |
| 193 } | 192 } |
| 194 | 193 |
| 195 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, | 194 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, |
| 196 const GrFragmentProcessor& fp, | 195 const GrFragmentProcessor& fp, |
| 197 const GrProcessorKey& key, | |
| 198 const char* outputColor, | 196 const char* outputColor, |
| 199 const char* inputColor, | 197 const char* inputColor, |
| 200 const TransformedCoordsArray& coords, | 198 const TransformedCoordsArray& coords, |
| 201 const TextureSamplerArray& samplers) { | 199 const TextureSamplerArray& samplers) { |
| 202 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf
fect>(); | 200 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf
fect>(); |
| 203 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); | 201 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 204 | 202 |
| 205 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 203 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 206 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 204 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 207 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); | 205 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); |
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| 297 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 295 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
| 298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 296 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
| 299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 297 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
| 300 return GrTextureDomainEffect::Create(textures[texIdx], | 298 return GrTextureDomainEffect::Create(textures[texIdx], |
| 301 matrix, | 299 matrix, |
| 302 domain, | 300 domain, |
| 303 mode, | 301 mode, |
| 304 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 302 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 305 coords); | 303 coords); |
| 306 } | 304 } |
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