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Side by Side Diff: src/gpu/effects/GrTextureDomain.cpp

Issue 755363002: remove proc key (Closed) Base URL: https://skia.googlesource.com/skia.git@fixkey
Patch Set: address nit Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h" 8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrTextureDomain.h" 9 #include "GrTextureDomain.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
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165 165
166 166
167 ////////////////////////////////////////////////////////////////////////////// 167 //////////////////////////////////////////////////////////////////////////////
168 168
169 class GrGLTextureDomainEffect : public GrGLFragmentProcessor { 169 class GrGLTextureDomainEffect : public GrGLFragmentProcessor {
170 public: 170 public:
171 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor& ); 171 GrGLTextureDomainEffect(const GrBackendProcessorFactory&, const GrProcessor& );
172 172
173 virtual void emitCode(GrGLFPBuilder*, 173 virtual void emitCode(GrGLFPBuilder*,
174 const GrFragmentProcessor&, 174 const GrFragmentProcessor&,
175 const GrProcessorKey&,
176 const char* outputColor, 175 const char* outputColor,
177 const char* inputColor, 176 const char* inputColor,
178 const TransformedCoordsArray&, 177 const TransformedCoordsArray&,
179 const TextureSamplerArray&) SK_OVERRIDE; 178 const TextureSamplerArray&) SK_OVERRIDE;
180 179
181 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE; 180 virtual void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_O VERRIDE;
182 181
183 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder*); 182 static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKe yBuilder*);
184 183
185 private: 184 private:
186 GrTextureDomain::GLDomain fGLDomain; 185 GrTextureDomain::GLDomain fGLDomain;
187 typedef GrGLFragmentProcessor INHERITED; 186 typedef GrGLFragmentProcessor INHERITED;
188 }; 187 };
189 188
190 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory & factory, 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendProcessorFactory & factory,
191 const GrProcessor&) 190 const GrProcessor&)
192 : INHERITED(factory) { 191 : INHERITED(factory) {
193 } 192 }
194 193
195 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder, 194 void GrGLTextureDomainEffect::emitCode(GrGLFPBuilder* builder,
196 const GrFragmentProcessor& fp, 195 const GrFragmentProcessor& fp,
197 const GrProcessorKey& key,
198 const char* outputColor, 196 const char* outputColor,
199 const char* inputColor, 197 const char* inputColor,
200 const TransformedCoordsArray& coords, 198 const TransformedCoordsArray& coords,
201 const TextureSamplerArray& samplers) { 199 const TextureSamplerArray& samplers) {
202 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf fect>(); 200 const GrTextureDomainEffect& textureDomainEffect = fp.cast<GrTextureDomainEf fect>();
203 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); 201 const GrTextureDomain& domain = textureDomainEffect.textureDomain();
204 202
205 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 203 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
206 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); 204 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0);
207 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0 ], inputColor); 205 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0 ], inputColor);
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297 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); 295 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random);
298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse; 296 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f alse;
299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet; 297 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo rdSet;
300 return GrTextureDomainEffect::Create(textures[texIdx], 298 return GrTextureDomainEffect::Create(textures[texIdx],
301 matrix, 299 matrix,
302 domain, 300 domain,
303 mode, 301 mode,
304 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode, 302 bilerp ? GrTextureParams::kBilerp_Filte rMode : GrTextureParams::kNone_FilterMode,
305 coords); 303 coords);
306 } 304 }
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