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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrTBackendProcessorFactory.h" | 10 #include "GrTBackendProcessorFactory.h" |
11 #include "GrTexture.h" | 11 #include "GrTexture.h" |
12 #include "gl/GrGLProcessor.h" | 12 #include "gl/GrGLProcessor.h" |
13 #include "gl/GrGLSL.h" | 13 #include "gl/GrGLSL.h" |
14 #include "gl/GrGLTexture.h" | 14 #include "gl/GrGLTexture.h" |
15 #include "gl/builders/GrGLProgramBuilder.h" | 15 #include "gl/builders/GrGLProgramBuilder.h" |
16 | 16 |
17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { | 17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { |
18 public: | 18 public: |
19 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr
ocessor&) | 19 GrGLSimpleTextureEffect(const GrBackendProcessorFactory& factory, const GrPr
ocessor&) |
20 : INHERITED (factory) { | 20 : INHERITED (factory) { |
21 } | 21 } |
22 | 22 |
23 virtual void emitCode(GrGLFPBuilder* builder, | 23 virtual void emitCode(GrGLFPBuilder* builder, |
24 const GrFragmentProcessor& fp, | 24 const GrFragmentProcessor& fp, |
25 const GrProcessorKey& key, | |
26 const char* outputColor, | 25 const char* outputColor, |
27 const char* inputColor, | 26 const char* inputColor, |
28 const TransformedCoordsArray& coords, | 27 const TransformedCoordsArray& coords, |
29 const TextureSamplerArray& samplers) SK_OVERRIDE { | 28 const TextureSamplerArray& samplers) SK_OVERRIDE { |
30 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 29 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
31 fsBuilder->codeAppendf("\t%s = ", outputColor); | 30 fsBuilder->codeAppendf("\t%s = ", outputColor); |
32 fsBuilder->appendTextureLookupAndModulate(inputColor, | 31 fsBuilder->appendTextureLookupAndModulate(inputColor, |
33 samplers[0], | 32 samplers[0], |
34 coords[0].c_str(), | 33 coords[0].c_str(), |
35 coords[0].getType()); | 34 coords[0].getType()); |
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74 | 73 |
75 static const GrCoordSet kCoordSets[] = { | 74 static const GrCoordSet kCoordSets[] = { |
76 kLocal_GrCoordSet, | 75 kLocal_GrCoordSet, |
77 kPosition_GrCoordSet | 76 kPosition_GrCoordSet |
78 }; | 77 }; |
79 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; | 78 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord
Sets))]; |
80 | 79 |
81 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); | 80 const SkMatrix& matrix = GrProcessorUnitTest::TestMatrix(random); |
82 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); | 81 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); |
83 } | 82 } |
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