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Side by Side Diff: src/gpu/effects/GrConfigConversionEffect.cpp

Issue 755363002: remove proc key (Closed) Base URL: https://skia.googlesource.com/skia.git@fixkey
Patch Set: address nit Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrConfigConversionEffect.h" 8 #include "GrConfigConversionEffect.h"
9 #include "GrContext.h" 9 #include "GrContext.h"
10 #include "GrInvariantOutput.h" 10 #include "GrInvariantOutput.h"
11 #include "GrTBackendProcessorFactory.h" 11 #include "GrTBackendProcessorFactory.h"
12 #include "GrSimpleTextureEffect.h" 12 #include "GrSimpleTextureEffect.h"
13 #include "gl/GrGLProcessor.h" 13 #include "gl/GrGLProcessor.h"
14 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
15 #include "SkMatrix.h" 15 #include "SkMatrix.h"
16 16
17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor { 17 class GrGLConfigConversionEffect : public GrGLFragmentProcessor {
18 public: 18 public:
19 GrGLConfigConversionEffect(const GrBackendProcessorFactory& factory, 19 GrGLConfigConversionEffect(const GrBackendProcessorFactory& factory,
20 const GrProcessor& processor) 20 const GrProcessor& processor)
21 : INHERITED (factory) { 21 : INHERITED (factory) {
22 const GrConfigConversionEffect& configConversionEffect = 22 const GrConfigConversionEffect& configConversionEffect =
23 processor.cast<GrConfigConversionEffect>(); 23 processor.cast<GrConfigConversionEffect>();
24 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue(); 24 fSwapRedAndBlue = configConversionEffect.swapsRedAndBlue();
25 fPMConversion = configConversionEffect.pmConversion(); 25 fPMConversion = configConversionEffect.pmConversion();
26 } 26 }
27 27
28 virtual void emitCode(GrGLFPBuilder* builder, 28 virtual void emitCode(GrGLFPBuilder* builder,
29 const GrFragmentProcessor&, 29 const GrFragmentProcessor&,
30 const GrProcessorKey& key,
31 const char* outputColor, 30 const char* outputColor,
32 const char* inputColor, 31 const char* inputColor,
33 const TransformedCoordsArray& coords, 32 const TransformedCoordsArray& coords,
34 const TextureSamplerArray& samplers) SK_OVERRIDE { 33 const TextureSamplerArray& samplers) SK_OVERRIDE {
35 // Using highp for GLES here in order to avoid some precision issues on specific GPUs. 34 // Using highp for GLES here in order to avoid some precision issues on specific GPUs.
36 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHig h_Precision); 35 GrGLShaderVar tmpVar("tmpColor", kVec4f_GrSLType, 0, GrGLShaderVar::kHig h_Precision);
37 SkString tmpDecl; 36 SkString tmpDecl;
38 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl); 37 tmpVar.appendDecl(builder->ctxInfo(), &tmpDecl);
39 38
40 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); 39 GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
(...skipping 234 matching lines...) Expand 10 before | Expand all | Expand 10 after
275 kNone_PMConversion != pmConversion) { 274 kNone_PMConversion != pmConversion) {
276 // The PM conversions assume colors are 0..255 275 // The PM conversions assume colors are 0..255
277 return NULL; 276 return NULL;
278 } 277 }
279 return SkNEW_ARGS(GrConfigConversionEffect, (texture, 278 return SkNEW_ARGS(GrConfigConversionEffect, (texture,
280 swapRedAndBlue, 279 swapRedAndBlue,
281 pmConversion, 280 pmConversion,
282 matrix)); 281 matrix));
283 } 282 }
284 } 283 }
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