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Side by Side Diff: src/effects/SkColorMatrixFilter.cpp

Issue 755363002: remove proc key (Closed) Base URL: https://skia.googlesource.com/skia.git@fixkey
Patch Set: address nit Created 6 years ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 #include "SkColorMatrixFilter.h" 8 #include "SkColorMatrixFilter.h"
9 #include "SkColorMatrix.h" 9 #include "SkColorMatrix.h"
10 #include "SkColorPriv.h" 10 #include "SkColorPriv.h"
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357 // this class always generates the same code. 357 // this class always generates the same code.
358 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu ilder* b) {} 358 static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBu ilder* b) {}
359 359
360 GLProcessor(const GrBackendProcessorFactory& factory, 360 GLProcessor(const GrBackendProcessorFactory& factory,
361 const GrProcessor&) 361 const GrProcessor&)
362 : INHERITED(factory) { 362 : INHERITED(factory) {
363 } 363 }
364 364
365 virtual void emitCode(GrGLFPBuilder* builder, 365 virtual void emitCode(GrGLFPBuilder* builder,
366 const GrFragmentProcessor&, 366 const GrFragmentProcessor&,
367 const GrProcessorKey&,
368 const char* outputColor, 367 const char* outputColor,
369 const char* inputColor, 368 const char* inputColor,
370 const TransformedCoordsArray&, 369 const TransformedCoordsArray&,
371 const TextureSamplerArray&) SK_OVERRIDE { 370 const TextureSamplerArray&) SK_OVERRIDE {
372 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 371 fMatrixHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
373 kMat44f_GrSLType, 372 kMat44f_GrSLType,
374 "ColorMatrix"); 373 "ColorMatrix");
375 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 374 fVectorHandle = builder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
376 kVec4f_GrSLType, 375 kVec4f_GrSLType,
377 "ColorMatrixVector"); 376 "ColorMatrixVector");
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503 str->append("matrix: ("); 502 str->append("matrix: (");
504 for (int i = 0; i < 20; ++i) { 503 for (int i = 0; i < 20; ++i) {
505 str->appendScalar(fMatrix.fMat[i]); 504 str->appendScalar(fMatrix.fMat[i]);
506 if (i < 19) { 505 if (i < 19) {
507 str->append(", "); 506 str->append(", ");
508 } 507 }
509 } 508 }
510 str->append(")"); 509 str->append(")");
511 } 510 }
512 #endif 511 #endif
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