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Unified Diff: ui/touch_selection/touch_selection_controller_unittest.cc

Issue 754963007: Revert of Move TouchSelectionController from content to ui (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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Index: ui/touch_selection/touch_selection_controller_unittest.cc
diff --git a/ui/touch_selection/touch_selection_controller_unittest.cc b/ui/touch_selection/touch_selection_controller_unittest.cc
deleted file mode 100644
index 5b1839a0b74ad1fd99c7849c8d3be799f595292d..0000000000000000000000000000000000000000
--- a/ui/touch_selection/touch_selection_controller_unittest.cc
+++ /dev/null
@@ -1,842 +0,0 @@
-// Copyright 2014 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/touch_selection/touch_selection_controller.h"
-
-#include "testing/gtest/include/gtest/gtest.h"
-#include "ui/events/test/motion_event_test_utils.h"
-
-using ui::test::MockMotionEvent;
-
-namespace ui {
-namespace {
-
-const int kDefaultTapTimeoutMs = 200;
-const float kDefaulTapSlop = 10.f;
-
-class MockTouchHandleDrawable : public TouchHandleDrawable {
- public:
- explicit MockTouchHandleDrawable(bool* contains_point)
- : intersects_rect_(contains_point) {}
- ~MockTouchHandleDrawable() override {}
- void SetEnabled(bool enabled) override {}
- void SetOrientation(TouchHandleOrientation orientation) override {}
- void SetAlpha(float alpha) override {}
- void SetFocus(const gfx::PointF& position) override {}
- bool IntersectsWith(const gfx::RectF& rect) const override {
- return *intersects_rect_;
- }
-
- private:
- bool* intersects_rect_;
-};
-
-} // namespace
-
-class TouchSelectionControllerTest : public testing::Test,
- public TouchSelectionControllerClient {
- public:
- TouchSelectionControllerTest()
- : last_event_(SELECTION_CLEARED),
- caret_moved_(false),
- selection_moved_(false),
- selection_points_swapped_(false),
- needs_animate_(false),
- animation_enabled_(true),
- dragging_enabled_(false) {}
-
- ~TouchSelectionControllerTest() override {}
-
- // testing::Test implementation.
- void SetUp() override {
- controller_.reset(new TouchSelectionController(
- this,
- base::TimeDelta::FromMilliseconds(kDefaultTapTimeoutMs),
- kDefaulTapSlop));
- }
-
- void TearDown() override { controller_.reset(); }
-
- // TouchSelectionControllerClient implementation.
-
- bool SupportsAnimation() const override { return animation_enabled_; }
-
- void SetNeedsAnimate() override { needs_animate_ = true; }
-
- void MoveCaret(const gfx::PointF& position) override {
- caret_moved_ = true;
- caret_position_ = position;
- }
-
- void SelectBetweenCoordinates(const gfx::PointF& base,
- const gfx::PointF& extent) override {
- if (base == selection_end_ && extent == selection_start_)
- selection_points_swapped_ = true;
-
- selection_start_ = base;
- selection_end_ = extent;
- }
-
- virtual void MoveRangeSelectionExtent(const gfx::PointF& extent) override {
- selection_moved_ = true;
- selection_end_ = extent;
- }
-
- void OnSelectionEvent(SelectionEventType event,
- const gfx::PointF& end_position) override {
- last_event_ = event;
- last_event_start_ = end_position;
- }
-
- scoped_ptr<TouchHandleDrawable> CreateDrawable() override {
- return scoped_ptr<TouchHandleDrawable>(
- new MockTouchHandleDrawable(&dragging_enabled_));
- }
-
- void SetAnimationEnabled(bool enabled) { animation_enabled_ = enabled; }
- void SetDraggingEnabled(bool enabled) { dragging_enabled_ = enabled; }
-
- void ClearSelection() {
- controller_->OnSelectionBoundsChanged(SelectionBound(),
- SelectionBound());
- }
-
- void ClearInsertion() { ClearSelection(); }
-
- void ChangeInsertion(const gfx::RectF& rect, bool visible) {
- SelectionBound bound;
- bound.set_type(SelectionBound::CENTER);
- bound.SetEdge(rect.origin(), rect.bottom_left());
- bound.set_visible(visible);
- controller_->OnSelectionBoundsChanged(bound, bound);
- }
-
- void ChangeSelection(const gfx::RectF& start_rect,
- bool start_visible,
- const gfx::RectF& end_rect,
- bool end_visible) {
- SelectionBound start_bound, end_bound;
- start_bound.set_type(SelectionBound::LEFT);
- end_bound.set_type(SelectionBound::RIGHT);
- start_bound.SetEdge(start_rect.origin(), start_rect.bottom_left());
- end_bound.SetEdge(end_rect.origin(), end_rect.bottom_left());
- start_bound.set_visible(start_visible);
- end_bound.set_visible(end_visible);
- controller_->OnSelectionBoundsChanged(start_bound, end_bound);
- }
-
- void Animate() {
- base::TimeTicks now = base::TimeTicks::Now();
- while (needs_animate_) {
- needs_animate_ = controller_->Animate(now);
- now += base::TimeDelta::FromMilliseconds(16);
- }
- }
-
- bool GetAndResetNeedsAnimate() {
- bool needs_animate = needs_animate_;
- Animate();
- return needs_animate;
- }
-
- bool GetAndResetCaretMoved() {
- bool moved = caret_moved_;
- caret_moved_ = false;
- return moved;
- }
-
- bool GetAndResetSelectionMoved() {
- bool moved = selection_moved_;
- selection_moved_ = false;
- return moved;
- }
-
- bool GetAndResetSelectionPointsSwapped() {
- bool swapped = selection_points_swapped_;
- selection_points_swapped_ = false;
- return swapped;
- }
-
- const gfx::PointF& GetLastCaretPosition() const { return caret_position_; }
- const gfx::PointF& GetLastSelectionStart() const { return selection_start_; }
- const gfx::PointF& GetLastSelectionEnd() const { return selection_end_; }
- SelectionEventType GetLastEventType() const { return last_event_; }
- const gfx::PointF& GetLastEventAnchor() const { return last_event_start_; }
-
- TouchSelectionController& controller() { return *controller_; }
-
- private:
- gfx::PointF last_event_start_;
- gfx::PointF caret_position_;
- gfx::PointF selection_start_;
- gfx::PointF selection_end_;
- SelectionEventType last_event_;
- bool caret_moved_;
- bool selection_moved_;
- bool selection_points_swapped_;
- bool needs_animate_;
- bool animation_enabled_;
- bool dragging_enabled_;
- scoped_ptr<TouchSelectionController> controller_;
-};
-
-TEST_F(TouchSelectionControllerTest, InsertionBasic) {
- gfx::RectF insertion_rect(5, 5, 0, 10);
- bool visible = true;
-
- // Insertion events are ignored until automatic showing is enabled.
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
- controller().OnTapEvent();
-
- // Insertion events are ignored until the selection region is marked editable.
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- insertion_rect.Offset(1, 0);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- insertion_rect.Offset(0, 1);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- ClearInsertion();
- EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionClearedWhenNoLongerEditable) {
- gfx::RectF insertion_rect(5, 5, 0, 10);
- bool visible = true;
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
-
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- controller().OnSelectionEditable(false);
- EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionStaysHiddenIfEmptyRegionTapped) {
- gfx::RectF insertion_rect(5, 5, 0, 10);
- bool visible = true;
- controller().OnSelectionEditable(true);
-
- // Taps should be ignored if they're in an empty editable region.
- controller().OnTapEvent();
- controller().OnSelectionEmpty(true);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- // Once the region becomes editable, taps should show the insertion handle.
- controller().OnTapEvent();
- controller().OnSelectionEmpty(false);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- // Reset the selection.
- controller().HideAndDisallowShowingAutomatically();
- EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
-
- // Long-pressing should show the handle even if the editable region is empty.
- insertion_rect.Offset(2, -2);
- controller().OnLongPressEvent();
- controller().OnSelectionEmpty(true);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-
- // Single Tap on an empty edit field should clear insertion handle.
- controller().OnTapEvent();
- EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionAppearsAfterTapFollowingTyping) {
- gfx::RectF insertion_rect(5, 5, 0, 10);
- bool visible = true;
-
- // Simulate the user tapping an empty text field.
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
- controller().OnSelectionEmpty(true);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- // Simulate the cursor moving while a user is typing.
- insertion_rect.Offset(10, 0);
- controller().OnSelectionEmpty(false);
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- // If the user taps the *same* position as the cursor at the end of the text
- // entry, the handle should appear.
- controller().OnTapEvent();
- ChangeInsertion(insertion_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionToSelectionTransition) {
- controller().OnLongPressEvent();
- controller().OnSelectionEditable(true);
-
- gfx::RectF start_rect(5, 5, 0, 10);
- gfx::RectF end_rect(50, 5, 0, 10);
- bool visible = true;
-
- ChangeInsertion(start_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- ChangeInsertion(end_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
-
- controller().HideAndDisallowShowingAutomatically();
- EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
-
- controller().OnTapEvent();
- ChangeInsertion(end_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionDragged) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
-
- // The touch sequence should not be handled if insertion is not active.
- MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
-
- float line_height = 10.f;
- gfx::RectF start_rect(10, 0, 0, line_height);
- bool visible = true;
- ChangeInsertion(start_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // The touch sequence should be handled only if the drawable reports a hit.
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
- SetDraggingEnabled(true);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetCaretMoved());
-
- // The MoveCaret() result should reflect the movement.
- // The reported position is offset from the center of |start_rect|.
- gfx::PointF start_offset = start_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetCaretMoved());
- EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastCaretPosition());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetCaretMoved());
- EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastCaretPosition());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 10);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetCaretMoved());
- EXPECT_EQ(start_offset + gfx::Vector2dF(10, 10), GetLastCaretPosition());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetCaretMoved());
-
- // Once the drag is complete, no more touch events should be consumed until
- // the next ACTION_DOWN.
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionTapped) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
- SetDraggingEnabled(true);
-
- gfx::RectF start_rect(10, 0, 0, 10);
- bool visible = true;
- ChangeInsertion(start_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
-
- MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- //TODO(AKV): this test case has to be modified once crbug.com/394093 is fixed.
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
-
- // Reset the insertion.
- ClearInsertion();
- controller().OnTapEvent();
- ChangeInsertion(start_rect, visible);
- ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
-
- // No tap should be signalled if the time between DOWN and UP was too long.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- event = MockMotionEvent(MockMotionEvent::ACTION_UP,
- event_time + base::TimeDelta::FromSeconds(1),
- 0,
- 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
-
- // Reset the insertion.
- ClearInsertion();
- controller().OnTapEvent();
- ChangeInsertion(start_rect, visible);
- ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
-
- // No tap should be signalled if the drag was too long.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 100, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 100, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
-
- // Reset the insertion.
- ClearInsertion();
- controller().OnTapEvent();
- ChangeInsertion(start_rect, visible);
- ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
-
- // No tap should be signalled if the touch sequence is cancelled.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
-}
-
-TEST_F(TouchSelectionControllerTest, InsertionNotResetByRepeatedTapOrPress) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
- SetDraggingEnabled(true);
-
- gfx::RectF anchor_rect(10, 0, 0, 10);
- bool visible = true;
- ChangeInsertion(anchor_rect, visible);
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-
- // Tapping again shouldn't reset the active insertion point.
- controller().OnTapEvent();
- MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-
- anchor_rect.Offset(5, 15);
- ChangeInsertion(anchor_rect, visible);
- EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-
- // Pressing shouldn't reset the active insertion point.
- controller().OnLongPressEvent();
- controller().OnSelectionEmpty(true);
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
- EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionBasic) {
- gfx::RectF start_rect(5, 5, 0, 10);
- gfx::RectF end_rect(50, 5, 0, 10);
- bool visible = true;
-
- // Selection events are ignored until automatic showing is enabled.
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- controller().OnLongPressEvent();
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- start_rect.Offset(1, 0);
- ChangeSelection(start_rect, visible, end_rect, visible);
- // Selection movement does not currently trigger a separate event.
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
-
- ClearSelection();
- EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionRepeatedLongPress) {
- gfx::RectF start_rect(5, 5, 0, 10);
- gfx::RectF end_rect(50, 5, 0, 10);
- bool visible = true;
-
- controller().OnLongPressEvent();
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // A long press triggering a new selection should re-send the SELECTION_SHOWN
- // event notification.
- start_rect.Offset(10, 10);
- controller().OnLongPressEvent();
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionDragged) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnLongPressEvent();
-
- // The touch sequence should not be handled if selection is not active.
- MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
-
- float line_height = 10.f;
- gfx::RectF start_rect(0, 0, 0, line_height);
- gfx::RectF end_rect(50, 0, 0, line_height);
- bool visible = true;
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // The touch sequence should be handled only if the drawable reports a hit.
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
- SetDraggingEnabled(true);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- // The SelectBetweenCoordinates() result should reflect the movement. Note
- // that the start coordinate will always reflect the "fixed" handle's
- // position, in this case the position from |end_rect|.
- // Note that the reported position is offset from the center of the
- // input rects (i.e., the middle of the corresponding text line).
- gfx::PointF fixed_offset = end_rect.CenterPoint();
- gfx::PointF start_offset = start_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_EQ(fixed_offset, GetLastSelectionStart());
- EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_EQ(fixed_offset, GetLastSelectionStart());
- EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_EQ(fixed_offset, GetLastSelectionStart());
- EXPECT_EQ(start_offset + gfx::Vector2dF(10, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- // Once the drag is complete, no more touch events should be consumed until
- // the next ACTION_DOWN.
- EXPECT_FALSE(controller().WillHandleTouchEvent(event));
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionDraggedWithOverlap) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnLongPressEvent();
-
- float line_height = 10.f;
- gfx::RectF start_rect(0, 0, 0, line_height);
- gfx::RectF end_rect(50, 0, 0, line_height);
- bool visible = true;
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // The ACTION_DOWN should lock to the closest handle.
- gfx::PointF end_offset = end_rect.CenterPoint();
- gfx::PointF fixed_offset = start_rect.CenterPoint();
- float touch_down_x = (end_offset.x() + fixed_offset.x()) / 2 + 1.f;
- MockMotionEvent event(
- MockMotionEvent::ACTION_DOWN, event_time, touch_down_x, 0);
- SetDraggingEnabled(true);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- // Even though the ACTION_MOVE is over the start handle, it should continue
- // targetting the end handle that consumed the ACTION_DOWN.
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_EQ(fixed_offset, GetLastSelectionStart());
- EXPECT_EQ(end_offset - gfx::Vector2dF(touch_down_x, 0),
- GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionDraggedToSwitchBaseAndExtent) {
- base::TimeTicks event_time = base::TimeTicks::Now();
- controller().OnLongPressEvent();
-
- float line_height = 10.f;
- gfx::RectF start_rect(50, line_height, 0, line_height);
- gfx::RectF end_rect(100, line_height, 0, line_height);
- bool visible = true;
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- SetDraggingEnabled(true);
-
- // Move the extent, not triggering a swap of points.
- MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time,
- end_rect.x(), end_rect.bottom());
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
-
- gfx::PointF base_offset = start_rect.CenterPoint();
- gfx::PointF extent_offset = end_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
- end_rect.x(), end_rect.bottom() + 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
- EXPECT_EQ(base_offset, GetLastSelectionStart());
- EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- end_rect += gfx::Vector2dF(0, 5);
- ChangeSelection(start_rect, visible, end_rect, visible);
-
- // Move the base, triggering a swap of points.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
- start_rect.x(), start_rect.bottom());
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetSelectionMoved());
- EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
-
- base_offset = end_rect.CenterPoint();
- extent_offset = start_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
- start_rect.x(), start_rect.bottom() + 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
- EXPECT_EQ(base_offset, GetLastSelectionStart());
- EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- start_rect += gfx::Vector2dF(0, 5);
- ChangeSelection(start_rect, visible, end_rect, visible);
-
- // Move the same point again, not triggering a swap of points.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
- start_rect.x(), start_rect.bottom());
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
-
- base_offset = end_rect.CenterPoint();
- extent_offset = start_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
- start_rect.x(), start_rect.bottom() + 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
- EXPECT_EQ(base_offset, GetLastSelectionStart());
- EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-
- start_rect += gfx::Vector2dF(0, 5);
- ChangeSelection(start_rect, visible, end_rect, visible);
-
- // Move the base, triggering a swap of points.
- event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
- end_rect.x(), end_rect.bottom());
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_FALSE(GetAndResetSelectionMoved());
- EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
-
- base_offset = start_rect.CenterPoint();
- extent_offset = end_rect.CenterPoint();
- event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
- end_rect.x(), end_rect.bottom() + 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
- EXPECT_TRUE(GetAndResetSelectionMoved());
- EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
- EXPECT_EQ(base_offset, GetLastSelectionStart());
- EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
-
- event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
- EXPECT_TRUE(controller().WillHandleTouchEvent(event));
- EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
- EXPECT_FALSE(GetAndResetSelectionMoved());
-}
-
-TEST_F(TouchSelectionControllerTest, Animation) {
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
-
- gfx::RectF insertion_rect(5, 5, 0, 10);
-
- bool visible = true;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-
- visible = false;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_TRUE(GetAndResetNeedsAnimate());
-
- visible = true;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_TRUE(GetAndResetNeedsAnimate());
-
- // If the handles are explicity hidden, no animation should be triggered.
- controller().HideAndDisallowShowingAutomatically();
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-
- // If the client doesn't support animation, no animation should be triggered.
- SetAnimationEnabled(false);
- controller().OnTapEvent();
- visible = true;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-}
-
-TEST_F(TouchSelectionControllerTest, TemporarilyHidden) {
- controller().OnTapEvent();
- controller().OnSelectionEditable(true);
-
- gfx::RectF insertion_rect(5, 5, 0, 10);
-
- bool visible = true;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-
- controller().SetTemporarilyHidden(true);
- EXPECT_TRUE(GetAndResetNeedsAnimate());
-
- visible = false;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-
- visible = true;
- ChangeInsertion(insertion_rect, visible);
- EXPECT_FALSE(GetAndResetNeedsAnimate());
-
- controller().SetTemporarilyHidden(false);
- EXPECT_TRUE(GetAndResetNeedsAnimate());
-}
-
-TEST_F(TouchSelectionControllerTest, SelectionClearOnTap) {
- gfx::RectF start_rect(5, 5, 0, 10);
- gfx::RectF end_rect(50, 5, 0, 10);
- bool visible = true;
-
- controller().OnLongPressEvent();
- ChangeSelection(start_rect, visible, end_rect, visible);
-
- // Selection should not be cleared if the selection bounds have not changed.
- controller().OnTapEvent();
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- controller().OnTapEvent();
- ClearSelection();
- EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-}
-
-TEST_F(TouchSelectionControllerTest, AllowShowingFromCurrentSelection) {
- gfx::RectF start_rect(5, 5, 0, 10);
- gfx::RectF end_rect(50, 5, 0, 10);
- bool visible = true;
-
- // The selection should not have be activated, as it wasn't yet allowed.
- ChangeSelection(start_rect, visible, end_rect, visible);
- EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
-
- // Now explicitly allow showing from the previously supplied bounds.
- controller().AllowShowingFromCurrentSelection();
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // Repeated calls to show from the current selection should be ignored.
- controller().AllowShowingFromCurrentSelection();
- EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
- EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
-
- // Trying to show from an empty selection will have no result.
- ClearSelection();
- EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
- controller().AllowShowingFromCurrentSelection();
- EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
-
- // Showing the insertion handle should also be supported.
- controller().OnSelectionEditable(true);
- controller().OnSelectionEmpty(false);
- controller().HideAndDisallowShowingAutomatically();
- gfx::RectF insertion_rect(5, 5, 0, 10);
- ChangeInsertion(insertion_rect, visible);
- controller().AllowShowingFromCurrentSelection();
- EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
- EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
-}
-
-} // namespace ui
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