| Index: content/browser/renderer_host/input/touch_selection_controller_unittest.cc
 | 
| diff --git a/content/browser/renderer_host/input/touch_selection_controller_unittest.cc b/content/browser/renderer_host/input/touch_selection_controller_unittest.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..11d793da5ff9391670a2d4ea26f6060f2061f7ac
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| --- /dev/null
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| +++ b/content/browser/renderer_host/input/touch_selection_controller_unittest.cc
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| @@ -0,0 +1,845 @@
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| +// Copyright 2014 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#include "content/browser/renderer_host/input/touch_selection_controller.h"
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| +
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| +#include "testing/gtest/include/gtest/gtest.h"
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| +#include "ui/events/test/motion_event_test_utils.h"
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| +
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| +using ui::test::MockMotionEvent;
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| +
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| +namespace content {
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| +namespace {
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| +
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| +const int kDefaultTapTimeoutMs = 200;
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| +const float kDefaulTapSlop = 10.f;
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| +
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| +class MockTouchHandleDrawable : public TouchHandleDrawable {
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| + public:
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| +  explicit MockTouchHandleDrawable(bool* contains_point)
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| +      : intersects_rect_(contains_point) {}
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| +  ~MockTouchHandleDrawable() override {}
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| +  void SetEnabled(bool enabled) override {}
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| +  void SetOrientation(TouchHandleOrientation orientation) override {}
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| +  void SetAlpha(float alpha) override {}
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| +  void SetFocus(const gfx::PointF& position) override {}
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| +  bool IntersectsWith(const gfx::RectF& rect) const override {
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| +    return *intersects_rect_;
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| +  }
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| +
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| + private:
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| +  bool* intersects_rect_;
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| +};
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| +
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| +}  // namespace
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| +
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| +class TouchSelectionControllerTest : public testing::Test,
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| +                                     public TouchSelectionControllerClient {
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| + public:
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| +  TouchSelectionControllerTest()
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| +      : last_event_(SELECTION_CLEARED),
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| +        caret_moved_(false),
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| +        selection_moved_(false),
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| +        selection_points_swapped_(false),
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| +        needs_animate_(false),
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| +        animation_enabled_(true),
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| +        dragging_enabled_(false) {}
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| +
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| +  ~TouchSelectionControllerTest() override {}
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| +
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| +  // testing::Test implementation.
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| +  void SetUp() override {
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| +    controller_.reset(new TouchSelectionController(
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| +        this,
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| +        base::TimeDelta::FromMilliseconds(kDefaultTapTimeoutMs),
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| +        kDefaulTapSlop));
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| +  }
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| +
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| +  void TearDown() override { controller_.reset(); }
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| +
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| +  // TouchSelectionControllerClient implementation.
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| +
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| +  bool SupportsAnimation() const override { return animation_enabled_; }
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| +
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| +  void SetNeedsAnimate() override { needs_animate_ = true; }
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| +
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| +  void MoveCaret(const gfx::PointF& position) override {
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| +    caret_moved_ = true;
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| +    caret_position_ = position;
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| +  }
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| +
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| +  void SelectBetweenCoordinates(const gfx::PointF& base,
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| +                                        const gfx::PointF& extent) override {
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| +    if (base == selection_end_ && extent == selection_start_)
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| +      selection_points_swapped_ = true;
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| +
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| +    selection_start_ = base;
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| +    selection_end_ = extent;
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| +  }
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| +
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| +  virtual void MoveRangeSelectionExtent(const gfx::PointF& extent) override {
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| +    selection_moved_ = true;
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| +    selection_end_ = extent;
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| +  }
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| +
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| +  void OnSelectionEvent(SelectionEventType event,
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| +                        const gfx::PointF& end_position) override {
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| +    last_event_ = event;
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| +    last_event_start_ = end_position;
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| +  }
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| +
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| +  scoped_ptr<TouchHandleDrawable> CreateDrawable() override {
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| +    return scoped_ptr<TouchHandleDrawable>(
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| +        new MockTouchHandleDrawable(&dragging_enabled_));
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| +  }
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| +
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| +  void SetAnimationEnabled(bool enabled) { animation_enabled_ = enabled; }
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| +  void SetDraggingEnabled(bool enabled) { dragging_enabled_ = enabled; }
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| +
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| +  void ClearSelection() {
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| +    controller_->OnSelectionBoundsChanged(cc::ViewportSelectionBound(),
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| +                                          cc::ViewportSelectionBound());
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| +  }
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| +
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| +  void ClearInsertion() { ClearSelection(); }
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| +
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| +  void ChangeInsertion(const gfx::RectF& rect, bool visible) {
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| +    cc::ViewportSelectionBound bound;
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| +    bound.type = cc::SELECTION_BOUND_CENTER;
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| +    bound.edge_top = rect.origin();
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| +    bound.edge_bottom = rect.bottom_left();
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| +    bound.visible = visible;
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| +    controller_->OnSelectionBoundsChanged(bound, bound);
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| +  }
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| +
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| +  void ChangeSelection(const gfx::RectF& start_rect,
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| +                       bool start_visible,
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| +                       const gfx::RectF& end_rect,
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| +                       bool end_visible) {
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| +    cc::ViewportSelectionBound start_bound, end_bound;
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| +    start_bound.type = cc::SELECTION_BOUND_LEFT;
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| +    end_bound.type = cc::SELECTION_BOUND_RIGHT;
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| +    start_bound.edge_top = start_rect.origin();
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| +    start_bound.edge_bottom = start_rect.bottom_left();
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| +    end_bound.edge_top = end_rect.origin();
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| +    end_bound.edge_bottom = end_rect.bottom_left();
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| +    start_bound.visible = start_visible;
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| +    end_bound.visible = end_visible;
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| +    controller_->OnSelectionBoundsChanged(start_bound, end_bound);
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| +  }
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| +
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| +  void Animate() {
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| +    base::TimeTicks now = base::TimeTicks::Now();
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| +    while (needs_animate_) {
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| +      needs_animate_ = controller_->Animate(now);
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| +      now += base::TimeDelta::FromMilliseconds(16);
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| +    }
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| +  }
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| +
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| +  bool GetAndResetNeedsAnimate() {
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| +    bool needs_animate = needs_animate_;
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| +    Animate();
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| +    return needs_animate;
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| +  }
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| +
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| +  bool GetAndResetCaretMoved() {
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| +    bool moved = caret_moved_;
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| +    caret_moved_ = false;
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| +    return moved;
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| +  }
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| +
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| +  bool GetAndResetSelectionMoved() {
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| +    bool moved = selection_moved_;
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| +    selection_moved_ = false;
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| +    return moved;
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| +  }
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| +
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| +  bool GetAndResetSelectionPointsSwapped() {
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| +    bool swapped = selection_points_swapped_;
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| +    selection_points_swapped_ = false;
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| +    return swapped;
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| +  }
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| +
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| +  const gfx::PointF& GetLastCaretPosition() const { return caret_position_; }
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| +  const gfx::PointF& GetLastSelectionStart() const { return selection_start_; }
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| +  const gfx::PointF& GetLastSelectionEnd() const { return selection_end_; }
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| +  SelectionEventType GetLastEventType() const { return last_event_; }
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| +  const gfx::PointF& GetLastEventAnchor() const { return last_event_start_; }
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| +
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| +  TouchSelectionController& controller() { return *controller_; }
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| +
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| + private:
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| +  gfx::PointF last_event_start_;
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| +  gfx::PointF caret_position_;
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| +  gfx::PointF selection_start_;
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| +  gfx::PointF selection_end_;
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| +  SelectionEventType last_event_;
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| +  bool caret_moved_;
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| +  bool selection_moved_;
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| +  bool selection_points_swapped_;
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| +  bool needs_animate_;
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| +  bool animation_enabled_;
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| +  bool dragging_enabled_;
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| +  scoped_ptr<TouchSelectionController> controller_;
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| +};
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionBasic) {
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| +  gfx::RectF insertion_rect(5, 5, 0, 10);
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| +  bool visible = true;
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| +
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| +  // Insertion events are ignored until automatic showing is enabled.
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
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| +  controller().OnTapEvent();
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| +
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| +  // Insertion events are ignored until the selection region is marked editable.
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
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| +
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEditable(true);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  insertion_rect.Offset(1, 0);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  insertion_rect.Offset(0, 1);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  ClearInsertion();
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| +  EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
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| +}
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionClearedWhenNoLongerEditable) {
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| +  gfx::RectF insertion_rect(5, 5, 0, 10);
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| +  bool visible = true;
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEditable(true);
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| +
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  controller().OnSelectionEditable(false);
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| +  EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
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| +}
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionStaysHiddenIfEmptyRegionTapped) {
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| +  gfx::RectF insertion_rect(5, 5, 0, 10);
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| +  bool visible = true;
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| +  controller().OnSelectionEditable(true);
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| +
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| +  // Taps should be ignored if they're in an empty editable region.
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEmpty(true);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
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| +
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| +  // Once the region becomes editable, taps should show the insertion handle.
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEmpty(false);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  // Reset the selection.
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| +  controller().HideAndDisallowShowingAutomatically();
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| +  EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
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| +
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| +  // Long-pressing should show the handle even if the editable region is empty.
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| +  insertion_rect.Offset(2, -2);
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| +  controller().OnLongPressEvent();
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| +  controller().OnSelectionEmpty(true);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  // Single Tap on an empty edit field should clear insertion handle.
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| +  controller().OnTapEvent();
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| +  EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
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| +}
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionAppearsAfterTapFollowingTyping) {
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| +  gfx::RectF insertion_rect(5, 5, 0, 10);
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| +  bool visible = true;
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| +
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| +  // Simulate the user tapping an empty text field.
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEditable(true);
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| +  controller().OnSelectionEmpty(true);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
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| +
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| +  // Simulate the cursor moving while a user is typing.
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| +  insertion_rect.Offset(10, 0);
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| +  controller().OnSelectionEmpty(false);
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
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| +
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| +  // If the user taps the *same* position as the cursor at the end of the text
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| +  // entry, the handle should appear.
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| +  controller().OnTapEvent();
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| +  ChangeInsertion(insertion_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
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| +}
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionToSelectionTransition) {
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| +  controller().OnLongPressEvent();
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| +  controller().OnSelectionEditable(true);
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| +
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| +  gfx::RectF start_rect(5, 5, 0, 10);
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| +  gfx::RectF end_rect(50, 5, 0, 10);
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| +  bool visible = true;
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| +
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| +  ChangeInsertion(start_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  ChangeSelection(start_rect, visible, end_rect, visible);
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| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  ChangeInsertion(end_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  controller().HideAndDisallowShowingAutomatically();
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| +  EXPECT_EQ(INSERTION_CLEARED, GetLastEventType());
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| +
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| +  controller().OnTapEvent();
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| +  ChangeInsertion(end_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(end_rect.bottom_left(), GetLastEventAnchor());
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| +}
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| +
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| +TEST_F(TouchSelectionControllerTest, InsertionDragged) {
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| +  base::TimeTicks event_time = base::TimeTicks::Now();
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| +  controller().OnTapEvent();
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| +  controller().OnSelectionEditable(true);
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| +
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| +  // The touch sequence should not be handled if insertion is not active.
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| +  MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
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| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
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| +
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| +  float line_height = 10.f;
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| +  gfx::RectF start_rect(10, 0, 0, line_height);
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| +  bool visible = true;
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| +  ChangeInsertion(start_rect, visible);
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| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
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| +
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| +  // The touch sequence should be handled only if the drawable reports a hit.
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| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
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| +  SetDraggingEnabled(true);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
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| +  EXPECT_FALSE(GetAndResetCaretMoved());
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| +
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| +  // The MoveCaret() result should reflect the movement.
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| +  // The reported position is offset from the center of |start_rect|.
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| +  gfx::PointF start_offset = start_rect.CenterPoint();
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| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
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| +  EXPECT_TRUE(GetAndResetCaretMoved());
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| +  EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastCaretPosition());
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| +
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| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
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| +  EXPECT_TRUE(GetAndResetCaretMoved());
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| +  EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastCaretPosition());
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| +
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| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 10);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
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| +  EXPECT_TRUE(GetAndResetCaretMoved());
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| +  EXPECT_EQ(start_offset + gfx::Vector2dF(10, 10), GetLastCaretPosition());
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| +
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| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
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| +  EXPECT_FALSE(GetAndResetCaretMoved());
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| +
 | 
| +  // Once the drag is complete, no more touch events should be consumed until
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| +  // the next ACTION_DOWN.
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| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
 | 
| +}
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| +
 | 
| +TEST_F(TouchSelectionControllerTest, InsertionTapped) {
 | 
| +  base::TimeTicks event_time = base::TimeTicks::Now();
 | 
| +  controller().OnTapEvent();
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| +  controller().OnSelectionEditable(true);
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| +  SetDraggingEnabled(true);
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| +
 | 
| +  gfx::RectF start_rect(10, 0, 0, 10);
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| +  bool visible = true;
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| +  ChangeInsertion(start_rect, visible);
 | 
| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
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| +
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| +  MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
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| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  //TODO(AKV): this test case has to be modified once crbug.com/394093 is fixed.
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
 | 
| +
 | 
| +  // Reset the insertion.
 | 
| +  ClearInsertion();
 | 
| +  controller().OnTapEvent();
 | 
| +  ChangeInsertion(start_rect, visible);
 | 
| +  ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
 | 
| +
 | 
| +  // No tap should be signalled if the time between DOWN and UP was too long.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP,
 | 
| +                          event_time + base::TimeDelta::FromSeconds(1),
 | 
| +                          0,
 | 
| +                          0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +
 | 
| +  // Reset the insertion.
 | 
| +  ClearInsertion();
 | 
| +  controller().OnTapEvent();
 | 
| +  ChangeInsertion(start_rect, visible);
 | 
| +  ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
 | 
| +
 | 
| +  // No tap should be signalled if the drag was too long.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 100, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 100, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +
 | 
| +  // Reset the insertion.
 | 
| +  ClearInsertion();
 | 
| +  controller().OnTapEvent();
 | 
| +  ChangeInsertion(start_rect, visible);
 | 
| +  ASSERT_EQ(INSERTION_SHOWN, GetLastEventType());
 | 
| +
 | 
| +  // No tap should be signalled if the touch sequence is cancelled.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_CANCEL, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, InsertionNotResetByRepeatedTapOrPress) {
 | 
| +  base::TimeTicks event_time = base::TimeTicks::Now();
 | 
| +  controller().OnTapEvent();
 | 
| +  controller().OnSelectionEditable(true);
 | 
| +  SetDraggingEnabled(true);
 | 
| +
 | 
| +  gfx::RectF anchor_rect(10, 0, 0, 10);
 | 
| +  bool visible = true;
 | 
| +  ChangeInsertion(anchor_rect, visible);
 | 
| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // Tapping again shouldn't reset the active insertion point.
 | 
| +  controller().OnTapEvent();
 | 
| +  MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  anchor_rect.Offset(5, 15);
 | 
| +  ChangeInsertion(anchor_rect, visible);
 | 
| +  EXPECT_EQ(INSERTION_MOVED, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // Pressing shouldn't reset the active insertion point.
 | 
| +  controller().OnLongPressEvent();
 | 
| +  controller().OnSelectionEmpty(true);
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(INSERTION_TAPPED, GetLastEventType());
 | 
| +  EXPECT_EQ(anchor_rect.bottom_left(), GetLastEventAnchor());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionBasic) {
 | 
| +  gfx::RectF start_rect(5, 5, 0, 10);
 | 
| +  gfx::RectF end_rect(50, 5, 0, 10);
 | 
| +  bool visible = true;
 | 
| +
 | 
| +  // Selection events are ignored until automatic showing is enabled.
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
 | 
| +
 | 
| +  controller().OnLongPressEvent();
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  start_rect.Offset(1, 0);
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  // Selection movement does not currently trigger a separate event.
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +
 | 
| +  ClearSelection();
 | 
| +  EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
 | 
| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionRepeatedLongPress) {
 | 
| +  gfx::RectF start_rect(5, 5, 0, 10);
 | 
| +  gfx::RectF end_rect(50, 5, 0, 10);
 | 
| +  bool visible = true;
 | 
| +
 | 
| +  controller().OnLongPressEvent();
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // A long press triggering a new selection should re-send the SELECTION_SHOWN
 | 
| +  // event notification.
 | 
| +  start_rect.Offset(10, 10);
 | 
| +  controller().OnLongPressEvent();
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionDragged) {
 | 
| +  base::TimeTicks event_time = base::TimeTicks::Now();
 | 
| +  controller().OnLongPressEvent();
 | 
| +
 | 
| +  // The touch sequence should not be handled if selection is not active.
 | 
| +  MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time, 0, 0);
 | 
| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
 | 
| +
 | 
| +  float line_height = 10.f;
 | 
| +  gfx::RectF start_rect(0, 0, 0, line_height);
 | 
| +  gfx::RectF end_rect(50, 0, 0, line_height);
 | 
| +  bool visible = true;
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // The touch sequence should be handled only if the drawable reports a hit.
 | 
| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
 | 
| +  SetDraggingEnabled(true);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  // The SelectBetweenCoordinates() result should reflect the movement. Note
 | 
| +  // that the start coordinate will always reflect the "fixed" handle's
 | 
| +  // position, in this case the position from |end_rect|.
 | 
| +  // Note that the reported position is offset from the center of the
 | 
| +  // input rects (i.e., the middle of the corresponding text line).
 | 
| +  gfx::PointF fixed_offset = end_rect.CenterPoint();
 | 
| +  gfx::PointF start_offset = start_rect.CenterPoint();
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_EQ(fixed_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(start_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 5, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_EQ(fixed_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(start_offset + gfx::Vector2dF(5, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_EQ(fixed_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(start_offset + gfx::Vector2dF(10, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  // Once the drag is complete, no more touch events should be consumed until
 | 
| +  // the next ACTION_DOWN.
 | 
| +  EXPECT_FALSE(controller().WillHandleTouchEvent(event));
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionDraggedWithOverlap) {
 | 
| +  base::TimeTicks event_time = base::TimeTicks::Now();
 | 
| +  controller().OnLongPressEvent();
 | 
| +
 | 
| +  float line_height = 10.f;
 | 
| +  gfx::RectF start_rect(0, 0, 0, line_height);
 | 
| +  gfx::RectF end_rect(50, 0, 0, line_height);
 | 
| +  bool visible = true;
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // The ACTION_DOWN should lock to the closest handle.
 | 
| +  gfx::PointF end_offset = end_rect.CenterPoint();
 | 
| +  gfx::PointF fixed_offset = start_rect.CenterPoint();
 | 
| +  float touch_down_x = (end_offset.x() + fixed_offset.x()) / 2 + 1.f;
 | 
| +  MockMotionEvent event(
 | 
| +      MockMotionEvent::ACTION_DOWN, event_time, touch_down_x, 0);
 | 
| +  SetDraggingEnabled(true);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  // Even though the ACTION_MOVE is over the start handle, it should continue
 | 
| +  // targetting the end handle that consumed the ACTION_DOWN.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_EQ(fixed_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(end_offset - gfx::Vector2dF(touch_down_x, 0),
 | 
| +            GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 0, 0);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionDraggedToSwitchBaseAndExtent) {
 | 
| +  base::TimeTicks event_time = base::TimeTicks::Now();
 | 
| +  controller().OnLongPressEvent();
 | 
| +
 | 
| +  float line_height = 10.f;
 | 
| +  gfx::RectF start_rect(50, line_height, 0, line_height);
 | 
| +  gfx::RectF end_rect(100, line_height, 0, line_height);
 | 
| +  bool visible = true;
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  SetDraggingEnabled(true);
 | 
| +
 | 
| +  // Move the extent, not triggering a swap of points.
 | 
| +  MockMotionEvent event(MockMotionEvent::ACTION_DOWN, event_time,
 | 
| +                        end_rect.x(), end_rect.bottom());
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +
 | 
| +  gfx::PointF base_offset = start_rect.CenterPoint();
 | 
| +  gfx::PointF extent_offset = end_rect.CenterPoint();
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
 | 
| +                          end_rect.x(), end_rect.bottom() + 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +  EXPECT_EQ(base_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  end_rect += gfx::Vector2dF(0, 5);
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +
 | 
| +  // Move the base, triggering a swap of points.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
 | 
| +                          start_rect.x(), start_rect.bottom());
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
 | 
| +
 | 
| +  base_offset = end_rect.CenterPoint();
 | 
| +  extent_offset = start_rect.CenterPoint();
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
 | 
| +                          start_rect.x(), start_rect.bottom() + 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +  EXPECT_EQ(base_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  start_rect += gfx::Vector2dF(0, 5);
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +
 | 
| +  // Move the same point again, not triggering a swap of points.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
 | 
| +                          start_rect.x(), start_rect.bottom());
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +
 | 
| +  base_offset = end_rect.CenterPoint();
 | 
| +  extent_offset = start_rect.CenterPoint();
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
 | 
| +                          start_rect.x(), start_rect.bottom() + 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +  EXPECT_EQ(base_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +
 | 
| +  start_rect += gfx::Vector2dF(0, 5);
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +
 | 
| +  // Move the base, triggering a swap of points.
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_DOWN, event_time,
 | 
| +                          end_rect.x(), end_rect.bottom());
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionPointsSwapped());
 | 
| +
 | 
| +  base_offset = start_rect.CenterPoint();
 | 
| +  extent_offset = end_rect.CenterPoint();
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_MOVE, event_time,
 | 
| +                          end_rect.x(), end_rect.bottom() + 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STARTED, GetLastEventType());
 | 
| +  EXPECT_TRUE(GetAndResetSelectionMoved());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionPointsSwapped());
 | 
| +  EXPECT_EQ(base_offset, GetLastSelectionStart());
 | 
| +  EXPECT_EQ(extent_offset + gfx::Vector2dF(0, 5), GetLastSelectionEnd());
 | 
| +
 | 
| +  event = MockMotionEvent(MockMotionEvent::ACTION_UP, event_time, 10, 5);
 | 
| +  EXPECT_TRUE(controller().WillHandleTouchEvent(event));
 | 
| +  EXPECT_EQ(SELECTION_DRAG_STOPPED, GetLastEventType());
 | 
| +  EXPECT_FALSE(GetAndResetSelectionMoved());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, Animation) {
 | 
| +  controller().OnTapEvent();
 | 
| +  controller().OnSelectionEditable(true);
 | 
| +
 | 
| +  gfx::RectF insertion_rect(5, 5, 0, 10);
 | 
| +
 | 
| +  bool visible = true;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  visible = false;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_TRUE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  visible = true;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_TRUE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  // If the handles are explicity hidden, no animation should be triggered.
 | 
| +  controller().HideAndDisallowShowingAutomatically();
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  // If the client doesn't support animation, no animation should be triggered.
 | 
| +  SetAnimationEnabled(false);
 | 
| +  controller().OnTapEvent();
 | 
| +  visible = true;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, TemporarilyHidden) {
 | 
| +  controller().OnTapEvent();
 | 
| +  controller().OnSelectionEditable(true);
 | 
| +
 | 
| +  gfx::RectF insertion_rect(5, 5, 0, 10);
 | 
| +
 | 
| +  bool visible = true;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  controller().SetTemporarilyHidden(true);
 | 
| +  EXPECT_TRUE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  visible = false;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  visible = true;
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  EXPECT_FALSE(GetAndResetNeedsAnimate());
 | 
| +
 | 
| +  controller().SetTemporarilyHidden(false);
 | 
| +  EXPECT_TRUE(GetAndResetNeedsAnimate());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, SelectionClearOnTap) {
 | 
| +  gfx::RectF start_rect(5, 5, 0, 10);
 | 
| +  gfx::RectF end_rect(50, 5, 0, 10);
 | 
| +  bool visible = true;
 | 
| +
 | 
| +  controller().OnLongPressEvent();
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +
 | 
| +  // Selection should not be cleared if the selection bounds have not changed.
 | 
| +  controller().OnTapEvent();
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  controller().OnTapEvent();
 | 
| +  ClearSelection();
 | 
| +  EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
 | 
| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
 | 
| +}
 | 
| +
 | 
| +TEST_F(TouchSelectionControllerTest, AllowShowingFromCurrentSelection) {
 | 
| +  gfx::RectF start_rect(5, 5, 0, 10);
 | 
| +  gfx::RectF end_rect(50, 5, 0, 10);
 | 
| +  bool visible = true;
 | 
| +
 | 
| +  // The selection should not have be activated, as it wasn't yet allowed.
 | 
| +  ChangeSelection(start_rect, visible, end_rect, visible);
 | 
| +  EXPECT_EQ(gfx::PointF(), GetLastEventAnchor());
 | 
| +
 | 
| +  // Now explicitly allow showing from the previously supplied bounds.
 | 
| +  controller().AllowShowingFromCurrentSelection();
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // Repeated calls to show from the current selection should be ignored.
 | 
| +  controller().AllowShowingFromCurrentSelection();
 | 
| +  EXPECT_EQ(SELECTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(start_rect.bottom_left(), GetLastEventAnchor());
 | 
| +
 | 
| +  // Trying to show from an empty selection will have no result.
 | 
| +  ClearSelection();
 | 
| +  EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
 | 
| +  controller().AllowShowingFromCurrentSelection();
 | 
| +  EXPECT_EQ(SELECTION_CLEARED, GetLastEventType());
 | 
| +
 | 
| +  // Showing the insertion handle should also be supported.
 | 
| +  controller().OnSelectionEditable(true);
 | 
| +  controller().OnSelectionEmpty(false);
 | 
| +  controller().HideAndDisallowShowingAutomatically();
 | 
| +  gfx::RectF insertion_rect(5, 5, 0, 10);
 | 
| +  ChangeInsertion(insertion_rect, visible);
 | 
| +  controller().AllowShowingFromCurrentSelection();
 | 
| +  EXPECT_EQ(INSERTION_SHOWN, GetLastEventType());
 | 
| +  EXPECT_EQ(insertion_rect.bottom_left(), GetLastEventAnchor());
 | 
| +}
 | 
| +
 | 
| +}  // namespace content
 | 
| 
 |