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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
| 6 | 6 |
| 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
| 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
| 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
| 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
| 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); | 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t
arget, GLidBindFramebuffer framebuffer); |
| 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); | 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget
target, GLidBindRenderbuffer renderbuffer); |
| 13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); | 13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe
t, GLidBindTexture texture); |
| 14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); | 15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); |
| 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); | 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode
RGB, GLenumEquation modeAlpha); |
| 17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); | 17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G
LenumDstBlendFactor dfactor); |
| 18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); | 18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr
cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend
Factor dstAlpha); |
| 19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); | 19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs
izeiptr size, const void* data, GLenumBufferUsage usage); |
| 20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); | 20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target,
GLintptrNotNegative offset, GLsizeiptr size, const void* data); |
| 21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); | 21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT
arget target); |
| 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); | 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); |
| 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); | 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green,
GLclampf blue, GLclampf alpha); |
| 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); | 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); |
| 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); | 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); |
| 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); | 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green,
GLboolean blue, GLboolean alpha); |
| 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); | 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); |
| 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); | 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget
target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width
, GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data
); |
| 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); | 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg
et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei
ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); |
| 30 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read
target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr
NotNegative writeoffset, GLsizeiptr size); |
| 30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); | 31 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target
, GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs
izei width, GLsizei height, GLintTextureBorder border); |
| 31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); | 32 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar
get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
GLsizei height); |
| 32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); | 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); |
| 33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); | 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); |
| 34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); | 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); |
| 35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); | 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const
GLuint* buffers); |
| 36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); | 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n,
const GLuint* framebuffers); |
| 37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); | 38 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); |
| 38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); | 39 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n,
const GLuint* renderbuffers); |
| 39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); | 40 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); |
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| 224 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 225 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
| 225 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 226 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
| 226 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 227 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
| 227 | 228 |
| 228 // Extension CHROMIUM_path_rendering. | 229 // Extension CHROMIUM_path_rendering. |
| 229 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 230 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
| 230 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 231 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
| 231 | 232 |
| 232 // Extension KHR_blend_equation_advanced | 233 // Extension KHR_blend_equation_advanced |
| 233 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 234 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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