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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 754873002: Add a second unsafe ES3 API in command buffer. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer); 11 GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenumFrameBufferTarget t arget, GLidBindFramebuffer framebuffer);
12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer); 12 GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenumRenderBufferTarget target, GLidBindRenderbuffer renderbuffer);
13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture); 13 GL_APICALL void GL_APIENTRY glBindTexture (GLenumTextureBindTarget targe t, GLidBindTexture texture);
14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 14 GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode ); 15 GL_APICALL void GL_APIENTRY glBlendEquation ( GLenumEquation mode );
16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha); 16 GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenumEquation mode RGB, GLenumEquation modeAlpha);
17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor); 17 GL_APICALL void GL_APIENTRY glBlendFunc (GLenumSrcBlendFactor sfactor, G LenumDstBlendFactor dfactor);
18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha); 18 GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenumSrcBlendFactor sr cRGB, GLenumDstBlendFactor dstRGB, GLenumSrcBlendFactor srcAlpha, GLenumDstBlend Factor dstAlpha);
19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage); 19 GL_APICALL void GL_APIENTRY glBufferData (GLenumBufferTarget target, GLs izeiptr size, const void* data, GLenumBufferUsage usage);
20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data); 20 GL_APICALL void GL_APIENTRY glBufferSubData (GLenumBufferTarget target, GLintptrNotNegative offset, GLsizeiptr size, const void* data);
21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target); 21 GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenumFrameBufferT arget target);
22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 22 GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 23 GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 24 GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth);
25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 25 GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 26 GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader); 27 GL_APICALL void GL_APIENTRY glCompileShader (GLidShader shader);
28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data ); 28 GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenumTextureTarget target, GLint level, GLenumCompressedTextureFormat internalformat, GLsizei width , GLsizei height, GLintTextureBorder border, GLsizei imageSize, const void* data );
29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data); 29 GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenumTextureTarg et target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei hei ght, GLenumCompressedTextureFormat format, GLsizei imageSize, const void* data);
30 GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenumBufferTarget read target, GLenumBufferTarget writetarget, GLintptrNotNegative readoffset, GLintptr NotNegative writeoffset, GLsizeiptr size);
30 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border); 31 GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenumTextureTarget target , GLint level, GLenumTextureInternalFormat internalformat, GLint x, GLint y, GLs izei width, GLsizei height, GLintTextureBorder border);
31 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 32 GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenumTextureTarget tar get, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
32 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 33 GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
33 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type); 34 GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenumShaderType type);
34 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode); 35 GL_APICALL void GL_APIENTRY glCullFace (GLenumFaceType mode);
35 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers); 36 GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizeiNotNegative n, const GLuint* buffers);
36 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers); 37 GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizeiNotNegative n, const GLuint* framebuffers);
37 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program); 38 GL_APICALL void GL_APIENTRY glDeleteProgram (GLidProgram program);
38 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers); 39 GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizeiNotNegative n, const GLuint* renderbuffers);
39 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader); 40 GL_APICALL void GL_APIENTRY glDeleteShader (GLidShader shader);
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224 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 225 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
225 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 226 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
226 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 227 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
227 228
228 // Extension CHROMIUM_path_rendering. 229 // Extension CHROMIUM_path_rendering.
229 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 230 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
230 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 231 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
231 232
232 // Extension KHR_blend_equation_advanced 233 // Extension KHR_blend_equation_advanced
233 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 234 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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