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Side by Side Diff: src/pathops/SkLineParameters.h

Issue 75453003: optimize pathops coverage (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: remove unused code now that testing is complete Created 7 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkPathOpsCubic.h" 7 #include "SkPathOpsCubic.h"
8 #include "SkPathOpsLine.h" 8 #include "SkPathOpsLine.h"
9 #include "SkPathOpsQuad.h" 9 #include "SkPathOpsQuad.h"
10 10
11 // Sources 11 // Sources
12 // computer-aided design - volume 22 number 9 november 1990 pp 538 - 549 12 // computer-aided design - volume 22 number 9 november 1990 pp 538 - 549
13 // online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf 13 // online at http://cagd.cs.byu.edu/~tom/papers/bezclip.pdf
14 14
15 // This turns a line segment into a parameterized line, of the form 15 // This turns a line segment into a parameterized line, of the form
16 // ax + by + c = 0 16 // ax + by + c = 0
17 // When a^2 + b^2 == 1, the line is normalized. 17 // When a^2 + b^2 == 1, the line is normalized.
18 // The distance to the line for (x, y) is d(x,y) = ax + by + c 18 // The distance to the line for (x, y) is d(x,y) = ax + by + c
19 // 19 //
20 // Note that the distances below are not necessarily normalized. To get the true 20 // Note that the distances below are not necessarily normalized. To get the true
21 // distance, it's necessary to either call normalize() after xxxEndPoints(), or 21 // distance, it's necessary to either call normalize() after xxxEndPoints(), or
22 // divide the result of xxxDistance() by sqrt(normalSquared()) 22 // divide the result of xxxDistance() by sqrt(normalSquared())
23 23
24 class SkLineParameters { 24 class SkLineParameters {
25 public: 25 public:
26
26 void cubicEndPoints(const SkDCubic& pts) { 27 void cubicEndPoints(const SkDCubic& pts) {
27 cubicEndPoints(pts, 0, 1); 28 int endIndex = 1;
28 if (dx() == 0 && dy() == 0) { 29 cubicEndPoints(pts, 0, endIndex);
29 cubicEndPoints(pts, 0, 2); 30 if (dy() != 0) {
30 if (dx() == 0 && dy() == 0) { 31 return;
31 cubicEndPoints(pts, 0, 3); 32 }
33 if (dx() == 0) {
34 cubicEndPoints(pts, 0, ++endIndex);
35 SkASSERT(endIndex == 2);
36 if (dy() != 0) {
37 return;
32 } 38 }
39 if (dx() == 0) {
40 cubicEndPoints(pts, 0, ++endIndex); // line
41 SkASSERT(endIndex == 3);
42 return;
43 }
44 }
45 if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie
46 return;
47 }
48 // if cubic tangent is on x axis, look at next control point to break ti e
49 // control point may be approximate, so it must move significantly to ac count for error
50 if (NotAlmostEqualUlps(pts[0].fY, pts[++endIndex].fY)) {
51 if (pts[0].fY > pts[endIndex].fY) {
52 a = DBL_EPSILON; // push it from 0 to slightly negative (y() ret urns -a)
53 }
54 return;
55 }
56 if (endIndex == 3) {
57 return;
58 }
59 SkASSERT(endIndex == 2);
60 if (pts[0].fY > pts[3].fY) {
61 a = DBL_EPSILON; // push it from 0 to slightly negative (y() returns -a)
33 } 62 }
34 } 63 }
35 64
36 void cubicEndPoints(const SkDCubic& pts, int s, int e) { 65 void cubicEndPoints(const SkDCubic& pts, int s, int e) {
37 a = pts[s].fY - pts[e].fY; 66 a = pts[s].fY - pts[e].fY;
38 b = pts[e].fX - pts[s].fX; 67 b = pts[e].fX - pts[s].fX;
39 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; 68 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
40 } 69 }
41 70
42 double cubicPart(const SkDCubic& part) { 71 double cubicPart(const SkDCubic& part) {
43 cubicEndPoints(part); 72 cubicEndPoints(part);
44 if (part[0] == part[1] || ((const SkDLine& ) part[0]).nearRay(part[2])) { 73 if (part[0] == part[1] || ((const SkDLine& ) part[0]).nearRay(part[2])) {
45 return pointDistance(part[3]); 74 return pointDistance(part[3]);
46 } 75 }
47 return pointDistance(part[2]); 76 return pointDistance(part[2]);
48 } 77 }
49 78
50 void lineEndPoints(const SkDLine& pts) { 79 void lineEndPoints(const SkDLine& pts) {
51 a = pts[0].fY - pts[1].fY; 80 a = pts[0].fY - pts[1].fY;
52 b = pts[1].fX - pts[0].fX; 81 b = pts[1].fX - pts[0].fX;
53 c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY; 82 c = pts[0].fX * pts[1].fY - pts[1].fX * pts[0].fY;
54 } 83 }
55 84
56 void quadEndPoints(const SkDQuad& pts) { 85 void quadEndPoints(const SkDQuad& pts) {
57 quadEndPoints(pts, 0, 1); 86 quadEndPoints(pts, 0, 1);
58 if (dx() == 0 && dy() == 0) { 87 if (dy() != 0) {
88 return;
89 }
90 if (dx() == 0) {
59 quadEndPoints(pts, 0, 2); 91 quadEndPoints(pts, 0, 2);
92 return;
93 }
94 if (dx() < 0) { // only worry about y bias when breaking cw/ccw tie
95 return;
96 }
97 if (pts[0].fY > pts[2].fY) {
98 a = DBL_EPSILON;
60 } 99 }
61 } 100 }
62 101
63 void quadEndPoints(const SkDQuad& pts, int s, int e) { 102 void quadEndPoints(const SkDQuad& pts, int s, int e) {
64 a = pts[s].fY - pts[e].fY; 103 a = pts[s].fY - pts[e].fY;
65 b = pts[e].fX - pts[s].fX; 104 b = pts[e].fX - pts[s].fX;
66 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY; 105 c = pts[s].fX * pts[e].fY - pts[e].fX * pts[s].fY;
67 } 106 }
68 107
69 double quadPart(const SkDQuad& part) { 108 double quadPart(const SkDQuad& part) {
(...skipping 53 matching lines...) Expand 10 before | Expand all | Expand 10 after
123 162
124 double dy() const { 163 double dy() const {
125 return -a; 164 return -a;
126 } 165 }
127 166
128 private: 167 private:
129 double a; 168 double a;
130 double b; 169 double b;
131 double c; 170 double c;
132 }; 171 };
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