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Issue 754433003: Update from https://crrev.com/305340 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/delegating_renderer.h" 5 #include "cc/output/delegating_renderer.h"
6 6
7 #include <set> 7 #include <set>
8 #include <string> 8 #include <string>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/debug/trace_event.h" 11 #include "base/debug/trace_event.h"
12 #include "cc/output/compositor_frame_ack.h" 12 #include "cc/output/compositor_frame_ack.h"
13 #include "cc/output/context_provider.h" 13 #include "cc/output/context_provider.h"
14 #include "cc/quads/draw_quad.h" 14 #include "cc/quads/draw_quad.h"
15 #include "cc/quads/render_pass.h" 15 #include "cc/quads/render_pass.h"
16 #include "cc/resources/resource_provider.h" 16 #include "cc/resources/resource_provider.h"
17 #include "gpu/command_buffer/client/context_support.h" 17 #include "gpu/command_buffer/client/context_support.h"
18 #include "gpu/command_buffer/client/gles2_interface.h" 18 #include "gpu/command_buffer/client/gles2_interface.h"
19 19
20 20
21 namespace cc { 21 namespace cc {
22 22
23 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( 23 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create(
24 RendererClient* client, 24 RendererClient* client,
25 const LayerTreeSettings* settings, 25 const RendererSettings* settings,
26 OutputSurface* output_surface, 26 OutputSurface* output_surface,
27 ResourceProvider* resource_provider) { 27 ResourceProvider* resource_provider) {
28 return make_scoped_ptr(new DelegatingRenderer( 28 return make_scoped_ptr(new DelegatingRenderer(
29 client, settings, output_surface, resource_provider)); 29 client, settings, output_surface, resource_provider));
30 } 30 }
31 31
32 DelegatingRenderer::DelegatingRenderer(RendererClient* client, 32 DelegatingRenderer::DelegatingRenderer(RendererClient* client,
33 const LayerTreeSettings* settings, 33 const RendererSettings* settings,
34 OutputSurface* output_surface, 34 OutputSurface* output_surface,
35 ResourceProvider* resource_provider) 35 ResourceProvider* resource_provider)
36 : Renderer(client, settings), 36 : Renderer(client, settings),
37 output_surface_(output_surface), 37 output_surface_(output_surface),
38 resource_provider_(resource_provider) { 38 resource_provider_(resource_provider) {
39 DCHECK(resource_provider_); 39 DCHECK(resource_provider_);
40 40
41 capabilities_.using_partial_swap = false; 41 capabilities_.using_partial_swap = false;
42 capabilities_.max_texture_size = resource_provider_->max_texture_size(); 42 capabilities_.max_texture_size = resource_provider_->max_texture_size();
43 capabilities_.best_texture_format = resource_provider_->best_texture_format(); 43 capabilities_.best_texture_format = resource_provider_->best_texture_format();
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121 } 121 }
122 } 122 }
123 // We loop visibility to the GPU process, since that's what manages memory. 123 // We loop visibility to the GPU process, since that's what manages memory.
124 // That will allow it to feed us with memory allocations that we can act 124 // That will allow it to feed us with memory allocations that we can act
125 // upon. 125 // upon.
126 if (context_provider) 126 if (context_provider)
127 context_provider->ContextSupport()->SetSurfaceVisible(visible()); 127 context_provider->ContextSupport()->SetSurfaceVisible(visible());
128 } 128 }
129 129
130 } // namespace cc 130 } // namespace cc
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