Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index a9798b8e24c3d4e816eac484b561ae3d00ef7e67..1a451fd5918de64c558edfe2cdb7a5c73b66eec1 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -337,8 +337,9 @@ static bool bitmapIsTooBig(const SkBitmap& bm) { |
return bm.width() > maxSize || bm.height() > maxSize; |
} |
-SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, |
- SkShader::TileMode tmy, const SkMatrix* localMatrix, SkTBlitterAllocator* allocator) { |
+SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, |
+ SkShader::TileMode tmy, const SkMatrix* localMatrix, |
+ SkTBlitterAllocator* allocator) { |
SkShader* shader; |
SkColor color; |
if (src.isNull() || bitmapIsTooBig(src)) { |
@@ -466,7 +467,7 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& |
"Couldn't convert bitmap to texture."); |
return false; |
} |
- |
+ |
*paintColor = (kAlpha_8_SkColorType == fRawBitmap.colorType()) ? |
SkColor2GrColor(paint.getColor()) : |
SkColor2GrColorJustAlpha(paint.getColor()); |
@@ -480,7 +481,7 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& |
return true; |
} |
-#else |
+#else |
bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, |
GrFragmentProcessor**) const { |