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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
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71 | 71 |
72 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 72 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
73 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 73 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
74 // an Sk3DBlitter in SkDraw.cpp | 74 // an Sk3DBlitter in SkDraw.cpp |
75 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 75 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
76 // yet found a situation where the size below isn't big enough. | 76 // yet found a situation where the size below isn't big enough. |
77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; | 77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; |
78 | 78 |
79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive | 79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and
MUST outlive |
80 // the SkShader. | 80 // the SkShader. |
81 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader::
TileMode, | 81 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
82 const SkMatrix* localMatrix, SkTBlitterAllocator* a
lloc); | 82 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
83 | 83 |
84 #endif | 84 #endif |
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