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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 754083002: Add Sk prefix to CreateBitmapShader. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
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71 71
72 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 72 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
73 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 73 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
74 // an Sk3DBlitter in SkDraw.cpp 74 // an Sk3DBlitter in SkDraw.cpp
75 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 75 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
76 // yet found a situation where the size below isn't big enough. 76 // yet found a situation where the size below isn't big enough.
77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator; 77 typedef SkSmallAllocator<3, 1024> SkTBlitterAllocator;
78 78
79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 79 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
80 // the SkShader. 80 // the SkShader.
81 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 81 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
82 const SkMatrix* localMatrix, SkTBlitterAllocator* a lloc); 82 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
83 83
84 #endif 84 #endif
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