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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/compositor/io_surface_texture_mac.h" | 5 #include "ui/accelerated_widget_mac/io_surface_texture.h" |
6 | 6 |
7 #include <OpenGL/CGLIOSurface.h> | 7 #include <OpenGL/CGLIOSurface.h> |
8 #include <OpenGL/CGLRenderers.h> | 8 #include <OpenGL/CGLRenderers.h> |
| 9 #include <OpenGL/gl.h> |
9 #include <OpenGL/OpenGL.h> | 10 #include <OpenGL/OpenGL.h> |
10 #include <OpenGL/gl.h> | |
11 | 11 |
12 #include "base/bind.h" | 12 #include "base/bind.h" |
13 #include "base/bind_helpers.h" | 13 #include "base/bind_helpers.h" |
14 #include "base/callback_helpers.h" | 14 #include "base/callback_helpers.h" |
15 #include "base/debug/trace_event.h" | 15 #include "base/debug/trace_event.h" |
16 #include "base/logging.h" | 16 #include "base/logging.h" |
17 #include "base/mac/bind_objc_block.h" | 17 #include "base/mac/bind_objc_block.h" |
18 #include "base/mac/mac_util.h" | 18 #include "base/mac/mac_util.h" |
19 #include "base/message_loop/message_loop.h" | 19 #include "base/message_loop/message_loop.h" |
20 #include "base/threading/platform_thread.h" | 20 #include "base/threading/platform_thread.h" |
21 #include "content/browser/compositor/io_surface_context_mac.h" | |
22 #include "content/browser/gpu/gpu_data_manager_impl.h" | |
23 #include "content/browser/renderer_host/render_widget_host_impl.h" | |
24 #include "content/browser/renderer_host/render_widget_host_view_mac.h" | |
25 #include "content/common/content_constants_internal.h" | |
26 #include "gpu/config/gpu_driver_bug_workaround_type.h" | |
27 #include "media/base/video_util.h" | |
28 #include "third_party/skia/include/core/SkBitmap.h" | 21 #include "third_party/skia/include/core/SkBitmap.h" |
29 #include "ui/gfx/rect.h" | 22 #include "ui/accelerated_widget_mac/io_surface_context.h" |
30 #include "ui/gfx/scoped_ns_graphics_context_save_gstate_mac.h" | 23 #include "ui/gfx/geometry/rect.h" |
31 #include "ui/gfx/size_conversions.h" | 24 #include "ui/gfx/geometry/size_conversions.h" |
32 #include "ui/gl/gl_context.h" | 25 #include "ui/gl/gl_context.h" |
33 | 26 |
34 namespace content { | 27 namespace ui { |
35 | 28 |
36 // static | 29 // static |
37 scoped_refptr<IOSurfaceTexture> IOSurfaceTexture::Create() { | 30 scoped_refptr<IOSurfaceTexture> IOSurfaceTexture::Create( |
| 31 bool needs_gl_finish_workaround) { |
38 scoped_refptr<IOSurfaceContext> offscreen_context = | 32 scoped_refptr<IOSurfaceContext> offscreen_context = |
39 IOSurfaceContext::Get( | 33 IOSurfaceContext::Get( |
40 IOSurfaceContext::kOffscreenContext); | 34 IOSurfaceContext::kOffscreenContext); |
41 if (!offscreen_context.get()) { | 35 if (!offscreen_context.get()) { |
42 LOG(ERROR) << "Failed to create context for offscreen operations"; | 36 LOG(ERROR) << "Failed to create context for offscreen operations"; |
43 return NULL; | 37 return NULL; |
44 } | 38 } |
45 | 39 |
46 return new IOSurfaceTexture(offscreen_context); | 40 return new IOSurfaceTexture(offscreen_context, needs_gl_finish_workaround); |
47 } | 41 } |
48 | 42 |
49 IOSurfaceTexture::IOSurfaceTexture( | 43 IOSurfaceTexture::IOSurfaceTexture( |
50 const scoped_refptr<IOSurfaceContext>& offscreen_context) | 44 const scoped_refptr<IOSurfaceContext>& offscreen_context, |
| 45 bool needs_gl_finish_workaround) |
51 : offscreen_context_(offscreen_context), | 46 : offscreen_context_(offscreen_context), |
52 texture_(0), | 47 texture_(0), |
53 gl_error_(GL_NO_ERROR), | 48 gl_error_(GL_NO_ERROR), |
54 eviction_queue_iterator_(eviction_queue_.Get().end()), | 49 eviction_queue_iterator_(eviction_queue_.Get().end()), |
55 eviction_has_been_drawn_since_updated_(false) { | 50 eviction_has_been_drawn_since_updated_(false), |
| 51 needs_gl_finish_workaround_(needs_gl_finish_workaround) { |
56 CHECK(offscreen_context_.get()); | 52 CHECK(offscreen_context_.get()); |
57 } | 53 } |
58 | 54 |
59 IOSurfaceTexture::~IOSurfaceTexture() { | 55 IOSurfaceTexture::~IOSurfaceTexture() { |
60 ReleaseIOSurfaceAndTexture(); | 56 ReleaseIOSurfaceAndTexture(); |
61 offscreen_context_ = NULL; | 57 offscreen_context_ = NULL; |
62 DCHECK(eviction_queue_iterator_ == eviction_queue_.Get().end()); | 58 DCHECK(eviction_queue_iterator_ == eviction_queue_.Get().end()); |
63 } | 59 } |
64 | 60 |
65 bool IOSurfaceTexture::DrawIOSurface() { | 61 bool IOSurfaceTexture::DrawIOSurface() { |
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103 glEnd(); | 99 glEnd(); |
104 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); | 100 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0); |
105 glDisable(GL_TEXTURE_RECTANGLE_ARB); | 101 glDisable(GL_TEXTURE_RECTANGLE_ARB); |
106 | 102 |
107 // Workaround for issue 158469. Issue a dummy draw call with texture_ not | 103 // Workaround for issue 158469. Issue a dummy draw call with texture_ not |
108 // bound to a texture, in order to shake all references to the IOSurface out | 104 // bound to a texture, in order to shake all references to the IOSurface out |
109 // of the driver. | 105 // of the driver. |
110 glBegin(GL_TRIANGLES); | 106 glBegin(GL_TRIANGLES); |
111 glEnd(); | 107 glEnd(); |
112 | 108 |
113 bool workaround_needed = | 109 if (needs_gl_finish_workaround_) { |
114 GpuDataManagerImpl::GetInstance()->IsDriverBugWorkaroundActive( | |
115 gpu::FORCE_GL_FINISH_AFTER_COMPOSITING); | |
116 if (workaround_needed) { | |
117 TRACE_EVENT0("gpu", "glFinish"); | 110 TRACE_EVENT0("gpu", "glFinish"); |
118 glFinish(); | 111 glFinish(); |
119 } | 112 } |
120 | 113 |
121 // Check if any of the drawing calls result in an error. | 114 // Check if any of the drawing calls result in an error. |
122 GetAndSaveGLError(); | 115 GetAndSaveGLError(); |
123 bool result = true; | 116 bool result = true; |
124 if (gl_error_ != GL_NO_ERROR) { | 117 if (gl_error_ != GL_NO_ERROR) { |
125 LOG(ERROR) << "GL error in DrawIOSurface: " << gl_error_; | 118 LOG(ERROR) << "GL error in DrawIOSurface: " << gl_error_; |
126 result = false; | 119 result = false; |
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287 } | 280 } |
288 } | 281 } |
289 | 282 |
290 // static | 283 // static |
291 base::LazyInstance<IOSurfaceTexture::EvictionQueue> | 284 base::LazyInstance<IOSurfaceTexture::EvictionQueue> |
292 IOSurfaceTexture::eviction_queue_; | 285 IOSurfaceTexture::eviction_queue_; |
293 | 286 |
294 // static | 287 // static |
295 bool IOSurfaceTexture::eviction_scheduled_ = false; | 288 bool IOSurfaceTexture::eviction_scheduled_ = false; |
296 | 289 |
297 } // namespace content | 290 } // namespace ui |
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