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| 1 // Copyright 2011 the V8 project authors. All rights reserved. | 1 // Copyright 2011 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 86 static bool UseCrankshaft() { return use_crankshaft_; } | 86 static bool UseCrankshaft() { return use_crankshaft_; } |
| 87 // To be dead you have to have lived | 87 // To be dead you have to have lived |
| 88 // TODO(isolates): move IsDead to Isolate. | 88 // TODO(isolates): move IsDead to Isolate. |
| 89 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } | 89 static bool IsDead() { return has_fatal_error_ || has_been_disposed_; } |
| 90 static void SetFatalError(); | 90 static void SetFatalError(); |
| 91 | 91 |
| 92 // Report process out of memory. Implementation found in api.cc. | 92 // Report process out of memory. Implementation found in api.cc. |
| 93 static void FatalProcessOutOfMemory(const char* location, | 93 static void FatalProcessOutOfMemory(const char* location, |
| 94 bool take_snapshot = false); | 94 bool take_snapshot = false); |
| 95 | 95 |
| 96 // Allows an entropy source to be provided for use in random number |
| 97 // generation. |
| 98 static void SetEntropySource(EntropySource source); |
| 96 // Random number generation support. Not cryptographically safe. | 99 // Random number generation support. Not cryptographically safe. |
| 97 static uint32_t Random(Isolate* isolate); | 100 static uint32_t Random(Isolate* isolate); |
| 98 // We use random numbers internally in memory allocation and in the | 101 // We use random numbers internally in memory allocation and in the |
| 99 // compilers for security. In order to prevent information leaks we | 102 // compilers for security. In order to prevent information leaks we |
| 100 // use a separate random state for internal random number | 103 // use a separate random state for internal random number |
| 101 // generation. | 104 // generation. |
| 102 static uint32_t RandomPrivate(Isolate* isolate); | 105 static uint32_t RandomPrivate(Isolate* isolate); |
| 103 static Object* FillHeapNumberWithRandom(Object* heap_number, | 106 static Object* FillHeapNumberWithRandom(Object* heap_number, |
| 104 Isolate* isolate); | 107 Isolate* isolate); |
| 105 | 108 |
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| 121 static bool has_been_disposed_; | 124 static bool has_been_disposed_; |
| 122 // True if we are using the crankshaft optimizing compiler. | 125 // True if we are using the crankshaft optimizing compiler. |
| 123 static bool use_crankshaft_; | 126 static bool use_crankshaft_; |
| 124 }; | 127 }; |
| 125 | 128 |
| 126 } } // namespace v8::internal | 129 } } // namespace v8::internal |
| 127 | 130 |
| 128 namespace i = v8::internal; | 131 namespace i = v8::internal; |
| 129 | 132 |
| 130 #endif // V8_V8_H_ | 133 #endif // V8_V8_H_ |
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