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Side by Side Diff: src/core/SkLayerInfo.h

Issue 753253002: Use variable length key (rather than accumulated matrix) as save layer hoisting key (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Compiling Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef SkLayerInfo_DEFINED 8 #ifndef SkLayerInfo_DEFINED
9 #define SkLayerInfo_DEFINED 9 #define SkLayerInfo_DEFINED
10 10
11 #include "SkPicture.h" 11 #include "SkPicture.h"
12 #include "SkTArray.h" 12 #include "SkTArray.h"
13 13
14 // This class stores information about the saveLayer/restore pairs found 14 // This class stores information about the saveLayer/restore pairs found
15 // within an SkPicture. It is used by Ganesh to perform layer hoisting. 15 // within an SkPicture. It is used by Ganesh to perform layer hoisting.
16 class SkLayerInfo : public SkPicture::AccelData { 16 class SkLayerInfo : public SkPicture::AccelData {
17 public: 17 public:
18 // Information about a given saveLayer/restore block in an SkPicture 18 // Information about a given saveLayer/restore block in an SkPicture
19 class BlockInfo { 19 class BlockInfo {
20 public: 20 public:
21 BlockInfo() : fPicture(NULL), fPaint(NULL) {} 21 BlockInfo() : fPicture(NULL), fPaint(NULL), fKey(NULL), fKeySize(0) {}
22 ~BlockInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); } 22 ~BlockInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); SkDELETE_ARRAY(f Key); }
23 23
24 // The picture owning the layer. If the owning picture is the top-most 24 // The picture owning the layer. If the owning picture is the top-most
25 // one (i.e., the picture for which this SkLayerInfo was created) then 25 // one (i.e., the picture for which this SkLayerInfo was created) then
26 // this pointer is NULL. If it is a nested picture then the pointer 26 // this pointer is NULL. If it is a nested picture then the pointer
27 // is non-NULL and owns a ref on the picture. 27 // is non-NULL and owns a ref on the picture.
28 const SkPicture* fPicture; 28 const SkPicture* fPicture;
29 // The device space bounds of this layer. 29 // The device space bounds of this layer.
30 SkRect fBounds; 30 SkRect fBounds;
31 // The pre-matrix begins as the identity and accumulates the transforms 31 // The pre-matrix begins as the identity and accumulates the transforms
32 // of the containing SkPictures (if any). This matrix state has to be 32 // of the containing SkPictures (if any). This matrix state has to be
(...skipping 10 matching lines...) Expand all
43 const SkPaint* fPaint; 43 const SkPaint* fPaint;
44 // The index of this saveLayer in the picture. 44 // The index of this saveLayer in the picture.
45 size_t fSaveLayerOpID; 45 size_t fSaveLayerOpID;
46 // The index of the matching restore in the picture. 46 // The index of the matching restore in the picture.
47 size_t fRestoreOpID; 47 size_t fRestoreOpID;
48 // True if this saveLayer has at least one other saveLayer nested within it. 48 // True if this saveLayer has at least one other saveLayer nested within it.
49 // False otherwise. 49 // False otherwise.
50 bool fHasNestedLayers; 50 bool fHasNestedLayers;
51 // True if this saveLayer is nested within another. False otherwise. 51 // True if this saveLayer is nested within another. False otherwise.
52 bool fIsNested; 52 bool fIsNested;
53 // The variable length key for this saveLayer block. It stores the
54 // thread of operation indices that lead the saveLayer operation.
55 int* fKey;
bsalomon 2014/11/25 13:52:05 Did you consider using SkAutoSTArray here? (It's a
robertphillips 2014/11/25 16:36:47 SkAutoTArray would work if it had a count in Relea
56 int fKeySize; // # of ints
53 }; 57 };
54 58
55 SkLayerInfo(Key key) : INHERITED(key) { } 59 SkLayerInfo(Key key) : INHERITED(key) { }
56 60
57 BlockInfo& addBlock() { return fBlocks.push_back(); } 61 BlockInfo& addBlock() { return fBlocks.push_back(); }
58 62
59 int numBlocks() const { return fBlocks.count(); } 63 int numBlocks() const { return fBlocks.count(); }
60 64
61 const BlockInfo& block(int index) const { 65 const BlockInfo& block(int index) const {
62 SkASSERT(index < fBlocks.count()); 66 SkASSERT(index < fBlocks.count());
63 67
64 return fBlocks[index]; 68 return fBlocks[index];
65 } 69 }
66 70
67 // We may, in the future, need to pass in the GPUDevice in order to 71 // We may, in the future, need to pass in the GPUDevice in order to
68 // incorporate the clip and matrix state into the key 72 // incorporate the clip and matrix state into the key
69 static SkPicture::AccelData::Key ComputeKey(); 73 static SkPicture::AccelData::Key ComputeKey();
70 74
71 private: 75 private:
72 SkTArray<BlockInfo, true> fBlocks; 76 SkTArray<BlockInfo, true> fBlocks;
73 77
74 typedef SkPicture::AccelData INHERITED; 78 typedef SkPicture::AccelData INHERITED;
75 }; 79 };
76 80
77 #endif // SkLayerInfo_DEFINED 81 #endif // SkLayerInfo_DEFINED
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