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1 /* | 1 /* |
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "config.h" | 30 #include "config.h" |
31 #include "core/rendering/RenderRegion.h" | 31 #include "core/rendering/RenderRegion.h" |
32 | 32 |
33 #include "core/css/resolver/StyleResolver.h" | |
34 #include "core/rendering/FlowThreadController.h" | |
35 #include "core/rendering/HitTestLocation.h" | |
36 #include "core/rendering/PaintInfo.h" | |
37 #include "core/rendering/RenderFlowThread.h" | 33 #include "core/rendering/RenderFlowThread.h" |
38 #include "core/rendering/RenderView.h" | |
39 | 34 |
40 namespace blink { | 35 namespace blink { |
41 | 36 |
42 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) | 37 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) |
43 : RenderBlockFlow(element) | 38 : RenderBlockFlow(element) |
44 , m_flowThread(flowThread) | 39 , m_flowThread(flowThread) |
45 , m_isValid(false) | 40 , m_isValid(false) |
46 { | 41 { |
47 } | 42 } |
48 | 43 |
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148 if (!isValid()) { | 143 if (!isValid()) { |
149 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic
alWidth); | 144 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic
alWidth); |
150 return; | 145 return; |
151 } | 146 } |
152 | 147 |
153 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); | 148 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); |
154 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth(); | 149 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth(); |
155 } | 150 } |
156 | 151 |
157 } // namespace blink | 152 } // namespace blink |
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