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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 #include "core/rendering/RenderRegion.h" | 31 #include "core/rendering/RenderRegion.h" |
| 32 | 32 |
| 33 #include "core/css/resolver/StyleResolver.h" | |
| 34 #include "core/rendering/FlowThreadController.h" | |
| 35 #include "core/rendering/HitTestLocation.h" | |
| 36 #include "core/rendering/PaintInfo.h" | |
| 37 #include "core/rendering/RenderFlowThread.h" | 33 #include "core/rendering/RenderFlowThread.h" |
| 38 #include "core/rendering/RenderView.h" | |
| 39 | 34 |
| 40 namespace blink { | 35 namespace blink { |
| 41 | 36 |
| 42 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) | 37 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread) |
| 43 : RenderBlockFlow(element) | 38 : RenderBlockFlow(element) |
| 44 , m_flowThread(flowThread) | 39 , m_flowThread(flowThread) |
| 45 , m_isValid(false) | 40 , m_isValid(false) |
| 46 { | 41 { |
| 47 } | 42 } |
| 48 | 43 |
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| 148 if (!isValid()) { | 143 if (!isValid()) { |
| 149 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic
alWidth); | 144 RenderBlockFlow::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogic
alWidth); |
| 150 return; | 145 return; |
| 151 } | 146 } |
| 152 | 147 |
| 153 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); | 148 minLogicalWidth = m_flowThread->minPreferredLogicalWidth(); |
| 154 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth(); | 149 maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth(); |
| 155 } | 150 } |
| 156 | 151 |
| 157 } // namespace blink | 152 } // namespace blink |
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