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Side by Side Diff: Source/core/rendering/RenderFlowThread.h

Issue 752403003: Clean up includes and forward-declarations in the flowthread / multicol files. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE. 27 * SUCH DAMAGE.
28 */ 28 */
29 29
30 #ifndef RenderFlowThread_h 30 #ifndef RenderFlowThread_h
31 #define RenderFlowThread_h 31 #define RenderFlowThread_h
32 32
33 33 #include "core/rendering/LayerFragment.h"
34 #include "core/rendering/RenderBlockFlow.h" 34 #include "core/rendering/RenderBlockFlow.h"
35 #include "wtf/HashCountedSet.h"
36 #include "wtf/ListHashSet.h" 35 #include "wtf/ListHashSet.h"
37 #include "wtf/PassRefPtr.h"
38 36
39 namespace blink { 37 namespace blink {
40 38
41 struct LayerFragment;
42 typedef Vector<LayerFragment, 1> LayerFragments;
43 class RenderFlowThread;
44 class RenderMultiColumnSet; 39 class RenderMultiColumnSet;
45 class RenderRegion; 40 class RenderRegion;
46 41
47 typedef ListHashSet<RenderMultiColumnSet*> RenderMultiColumnSetList; 42 typedef ListHashSet<RenderMultiColumnSet*> RenderMultiColumnSetList;
48 43
49 // RenderFlowThread is used to collect all the render objects that participate i n a 44 // RenderFlowThread is used to collect all the render objects that participate i n a
50 // flow thread. It will also help in doing the layout. However, it will not rend er 45 // flow thread. It will also help in doing the layout. However, it will not rend er
51 // directly to screen. Instead, RenderRegion objects will redirect their paint 46 // directly to screen. Instead, RenderRegion objects will redirect their paint
52 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort 47 // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort
53 // of the RenderFlowThread. 48 // of the RenderFlowThread.
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187 }; 182 };
188 183
189 template <> struct ValueToString<RenderMultiColumnSet*> { 184 template <> struct ValueToString<RenderMultiColumnSet*> {
190 static String string(const RenderMultiColumnSet* value) { return String::for mat("%p", value); } 185 static String string(const RenderMultiColumnSet* value) { return String::for mat("%p", value); }
191 }; 186 };
192 #endif 187 #endif
193 188
194 } // namespace blink 189 } // namespace blink
195 190
196 #endif // RenderFlowThread_h 191 #endif // RenderFlowThread_h
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