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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR | 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF | 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF | 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| 27 * SUCH DAMAGE. | 27 * SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "config.h" | 30 #include "config.h" |
| 31 | 31 |
| 32 #include "core/rendering/RenderFlowThread.h" | 32 #include "core/rendering/RenderFlowThread.h" |
| 33 | 33 |
| 34 #include "core/dom/Node.h" | |
| 35 #include "core/rendering/FlowThreadController.h" | 34 #include "core/rendering/FlowThreadController.h" |
| 36 #include "core/rendering/HitTestRequest.h" | |
| 37 #include "core/rendering/HitTestResult.h" | |
| 38 #include "core/rendering/PaintInfo.h" | 35 #include "core/rendering/PaintInfo.h" |
| 39 #include "core/rendering/RenderLayer.h" | |
| 40 #include "core/rendering/RenderMultiColumnSet.h" | 36 #include "core/rendering/RenderMultiColumnSet.h" |
| 41 #include "core/rendering/RenderView.h" | 37 #include "core/rendering/RenderView.h" |
| 42 #include "platform/PODIntervalTree.h" | |
| 43 #include "platform/geometry/TransformState.h" | |
| 44 | 38 |
| 45 namespace blink { | 39 namespace blink { |
| 46 | 40 |
| 47 RenderFlowThread::RenderFlowThread() | 41 RenderFlowThread::RenderFlowThread() |
| 48 : RenderBlockFlow(0) | 42 : RenderBlockFlow(0) |
| 49 , m_regionsInvalidated(false) | 43 , m_regionsInvalidated(false) |
| 50 , m_regionsHaveUniformLogicalHeight(true) | 44 , m_regionsHaveUniformLogicalHeight(true) |
| 51 , m_pageLogicalSizeChanged(false) | 45 , m_pageLogicalSizeChanged(false) |
| 52 { | 46 { |
| 53 setFlowThreadState(InsideOutOfFlowThread); | 47 setFlowThreadState(InsideOutOfFlowThread); |
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| 392 { | 386 { |
| 393 if (!m_renderFlowThread) | 387 if (!m_renderFlowThread) |
| 394 return; | 388 return; |
| 395 RenderView* view = m_renderFlowThread->view(); | 389 RenderView* view = m_renderFlowThread->view(); |
| 396 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); | 390 ASSERT(view->flowThreadController()->currentRenderFlowThread() == m_renderFl
owThread); |
| 397 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); | 391 view->flowThreadController()->setCurrentRenderFlowThread(m_previousRenderFlo
wThread); |
| 398 } | 392 } |
| 399 | 393 |
| 400 | 394 |
| 401 } // namespace blink | 395 } // namespace blink |
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