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| 1 /* | 1 /* | 
| 2  * Copyright (C) 2012 Google Inc. All rights reserved. | 2  * Copyright (C) 2012 Google Inc. All rights reserved. | 
| 3  * | 3  * | 
| 4  * Redistribution and use in source and binary forms, with or without | 4  * Redistribution and use in source and binary forms, with or without | 
| 5  * modification, are permitted provided that the following conditions are | 5  * modification, are permitted provided that the following conditions are | 
| 6  * met: | 6  * met: | 
| 7  * | 7  * | 
| 8  *     * Redistributions of source code must retain the above copyright | 8  *     * Redistributions of source code must retain the above copyright | 
| 9  * notice, this list of conditions and the following disclaimer. | 9  * notice, this list of conditions and the following disclaimer. | 
| 10  *     * Redistributions in binary form must reproduce the above | 10  *     * Redistributions in binary form must reproduce the above | 
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after  Loading... | 
| 80         return FloatRect(); | 80         return FloatRect(); | 
| 81 | 81 | 
| 82     // Make the coordinates relative to the container enclosing bounding box. | 82     // Make the coordinates relative to the container enclosing bounding box. | 
| 83     // Since we work with rects enclosing quad unions this is still transform-fr
     iendly. | 83     // Since we work with rects enclosing quad unions this is still transform-fr
     iendly. | 
| 84     FloatRect normalizedRect = absoluteRect; | 84     FloatRect normalizedRect = absoluteRect; | 
| 85     normalizedRect.moveBy(-containerRect.location()); | 85     normalizedRect.moveBy(-containerRect.location()); | 
| 86 | 86 | 
| 87     // Fixed positions do not make sense in this coordinate system, but need to 
     leave consistent tickmarks. | 87     // Fixed positions do not make sense in this coordinate system, but need to 
     leave consistent tickmarks. | 
| 88     // So, use their position when the view is not scrolled, like an absolute po
     sition. | 88     // So, use their position when the view is not scrolled, like an absolute po
     sition. | 
| 89     if (renderer->style()->position() == FixedPosition && container->isRenderVie
     w()) | 89     if (renderer->style()->position() == FixedPosition && container->isRenderVie
     w()) | 
| 90         normalizedRect.move(-toRenderView(container)->frameView()->scrollOffsetF
     orFixedPosition()); | 90         normalizedRect.move(-toRenderView(container)->frameView()->scrollOffsetF
     orViewportConstrainedObjects()); | 
| 91 | 91 | 
| 92     normalizedRect.scale(1 / containerRect.width(), 1 / containerRect.height()); | 92     normalizedRect.scale(1 / containerRect.width(), 1 / containerRect.height()); | 
| 93     return normalizedRect; | 93     return normalizedRect; | 
| 94 } | 94 } | 
| 95 | 95 | 
| 96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Rende
     rObject* baseRenderer) | 96 FloatRect findInPageRectFromAbsoluteRect(const FloatRect& inputRect, const Rende
     rObject* baseRenderer) | 
| 97 { | 97 { | 
| 98     if (!baseRenderer || inputRect.isEmpty()) | 98     if (!baseRenderer || inputRect.isEmpty()) | 
| 99         return FloatRect(); | 99         return FloatRect(); | 
| 100 | 100 | 
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| 128 | 128 | 
| 129 FloatRect findInPageRectFromRange(Range* range) | 129 FloatRect findInPageRectFromRange(Range* range) | 
| 130 { | 130 { | 
| 131     if (!range || !range->firstNode()) | 131     if (!range || !range->firstNode()) | 
| 132         return FloatRect(); | 132         return FloatRect(); | 
| 133 | 133 | 
| 134     return findInPageRectFromAbsoluteRect(RenderObject::absoluteBoundingBoxRectF
     orRange(range), range->firstNode()->renderer()); | 134     return findInPageRectFromAbsoluteRect(RenderObject::absoluteBoundingBoxRectF
     orRange(range), range->firstNode()->renderer()); | 
| 135 } | 135 } | 
| 136 | 136 | 
| 137 } // namespace blink | 137 } // namespace blink | 
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