Index: src/gpu/GrDistanceFieldTextContext.cpp |
diff --git a/src/gpu/GrDistanceFieldTextContext.cpp b/src/gpu/GrDistanceFieldTextContext.cpp |
index a012bc28b7f9e2929b8349ee4ed5e43d6ae74e05..66320b6a48a3f5143b48817cc467ded867dd2951 100755 |
--- a/src/gpu/GrDistanceFieldTextContext.cpp |
+++ b/src/gpu/GrDistanceFieldTextContext.cpp |
@@ -660,9 +660,11 @@ void GrDistanceFieldTextContext::flush() { |
// Set draw state |
if (fUseLCDText) { |
GrColor colorNoPreMul = skcolor_to_grcolor_nopremultiply(filteredColor); |
- if (kOne_GrBlendCoeff != fPaint.getSrcBlendCoeff() || |
- kISA_GrBlendCoeff != fPaint.getDstBlendCoeff() || |
- fPaint.numColorStages()) { |
+ |
+ // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD |
+ // processor if the xp can support it. For now we will simply assume that if |
+ // fUseLCDText is true, then we have a known color output. |
+ if (!drawState.getXPFactory()->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) { |
SkDebugf("LCD Text will not draw correctly.\n"); |
} |
SkASSERT(!drawState.hasColorVertexAttribute()); |