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| 1 /* | |
| 2 * Copyright 2014 Google Inc. | |
| 3 * | |
| 4 * Use of this source code is governed by a BSD-style license that can be | |
| 5 * found in the LICENSE file. | |
| 6 */ | |
| 7 | |
| 8 #ifndef GrGLXferProcessor_DEFINED | |
| 9 #define GrGLXferProcessor_DEFINED | |
| 10 | |
| 11 #if 0 // Can undo this once I have a backend. Remove GrGLXferProcessor from gl/G rGLProcessor.h" | |
| 12 #include "GrGLProcessor.h" | |
| 13 | |
| 14 class GrGLFPBuilder; | |
| 15 | |
| 16 /** | |
|
bsalomon
2014/11/26 21:02:45
All the comments in this file seem to be related t
egdaniel
2014/12/01 18:18:25
This file is actually not even needed till the fin
| |
| 17 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit | |
| 18 * from this class. Since paths don't have vertices, this class is only meant to be used internally | |
| 19 * by skia, for special cases. | |
| 20 */ | |
| 21 class GrGLXferProcessor : public GrGLProcessor { | |
| 22 public: | |
| 23 GrGLXferProcessor(const GrBackendProcessorFactory& factory) | |
| 24 : INHERITED(factory) {} | |
| 25 | |
| 26 /** | |
| 27 * This is similar to emitCode() in the base class, except it takes a full s hader builder. | |
| 28 * This allows the effect subclass to emit vertex code. | |
| 29 */ | |
| 30 virtual void emitCode(GrGLFPBuilder* builder, | |
| 31 const GrXferProcessor& xferProcessor, | |
| 32 const GrProcessorKey& key, | |
| 33 const char* outputColor, | |
| 34 const char* inputColor, | |
| 35 const TransformedCoordsArray& coords, | |
| 36 const TextureSamplerArray& samplers) = 0; | |
| 37 | |
| 38 private: | |
| 39 typedef GrGLProcessor INHERITED; | |
| 40 }; | |
| 41 #endif | |
| 42 #endif | |
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