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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrBackendProcessorFactory_DEFINED | 8 #ifndef GrBackendProcessorFactory_DEFINED |
9 #define GrBackendProcessorFactory_DEFINED | 9 #define GrBackendProcessorFactory_DEFINED |
10 | 10 |
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133 } | 133 } |
134 return id; | 134 return id; |
135 } | 135 } |
136 | 136 |
137 const uint32_t fProcessorClassID; | 137 const uint32_t fProcessorClassID; |
138 static int32_t fCurrProcessorClassID; | 138 static int32_t fCurrProcessorClassID; |
139 }; | 139 }; |
140 | 140 |
141 class GrFragmentProcessor; | 141 class GrFragmentProcessor; |
142 class GrGeometryProcessor; | 142 class GrGeometryProcessor; |
| 143 class GrXferProcessor; |
143 class GrGLFragmentProcessor; | 144 class GrGLFragmentProcessor; |
144 class GrGLGeometryProcessor; | 145 class GrGLGeometryProcessor; |
| 146 class GrGLXferProcessor; |
145 | 147 |
146 /** | 148 /** |
147 * Backend processor factory cannot actually create anything, it is up to subcla
sses to implement | 149 * Backend processor factory cannot actually create anything, it is up to subcla
sses to implement |
148 * a create binding which matches Gr to GL in a type safe way | 150 * a create binding which matches Gr to GL in a type safe way |
149 */ | 151 */ |
150 | 152 |
151 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { | 153 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { |
152 public: | 154 public: |
153 /** | 155 /** |
154 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a | 156 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
155 * GLSL program and to manage updating uniforms for the program when it is u
sed. | 157 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
156 */ | 158 */ |
157 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&)
const = 0; | 159 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&)
const = 0; |
158 }; | 160 }; |
159 | 161 |
| 162 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory { |
| 163 public: |
| 164 /** |
| 165 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
| 166 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
| 167 */ |
| 168 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const =
0; |
| 169 }; |
| 170 |
160 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { | 171 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { |
161 public: | 172 public: |
162 /** | 173 /** |
163 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a | 174 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
164 * GLSL program and to manage updating uniforms for the program when it is u
sed. | 175 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
165 */ | 176 */ |
166 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; | 177 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; |
167 }; | 178 }; |
168 | 179 |
169 #endif | 180 #endif |
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