| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrBackendProcessorFactory_DEFINED | 8 #ifndef GrBackendProcessorFactory_DEFINED |
| 9 #define GrBackendProcessorFactory_DEFINED | 9 #define GrBackendProcessorFactory_DEFINED |
| 10 | 10 |
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| 108 } | 108 } |
| 109 return id; | 109 return id; |
| 110 } | 110 } |
| 111 | 111 |
| 112 const uint32_t fProcessorClassID; | 112 const uint32_t fProcessorClassID; |
| 113 static int32_t fCurrProcessorClassID; | 113 static int32_t fCurrProcessorClassID; |
| 114 }; | 114 }; |
| 115 | 115 |
| 116 class GrFragmentProcessor; | 116 class GrFragmentProcessor; |
| 117 class GrGeometryProcessor; | 117 class GrGeometryProcessor; |
| 118 class GrXferProcessor; |
| 118 class GrGLFragmentProcessor; | 119 class GrGLFragmentProcessor; |
| 119 class GrGLGeometryProcessor; | 120 class GrGLGeometryProcessor; |
| 121 class GrGLXferProcessor; |
| 120 | 122 |
| 121 /** | 123 /** |
| 122 * Backend processor factory cannot actually create anything, it is up to subcla
sses to implement | 124 * Backend processor factory cannot actually create anything, it is up to subcla
sses to implement |
| 123 * a create binding which matches Gr to GL in a type safe way | 125 * a create binding which matches Gr to GL in a type safe way |
| 124 */ | 126 */ |
| 125 | 127 |
| 126 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { | 128 class GrBackendFragmentProcessorFactory : public GrBackendProcessorFactory { |
| 127 public: | 129 public: |
| 128 /** | 130 /** |
| 129 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a | 131 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
| 130 * GLSL program and to manage updating uniforms for the program when it is u
sed. | 132 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
| 131 */ | 133 */ |
| 132 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&)
const = 0; | 134 virtual GrGLFragmentProcessor* createGLInstance(const GrFragmentProcessor&)
const = 0; |
| 133 }; | 135 }; |
| 134 | 136 |
| 137 class GrBackendXferProcessorFactory : public GrBackendProcessorFactory { |
| 138 public: |
| 139 /** |
| 140 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
| 141 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
| 142 */ |
| 143 virtual GrGLXferProcessor* createGLInstance(const GrXferProcessor&) const =
0; |
| 144 }; |
| 145 |
| 135 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { | 146 class GrBackendGeometryProcessorFactory : public GrBackendProcessorFactory { |
| 136 public: | 147 public: |
| 137 /** | 148 /** |
| 138 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a | 149 * Creates a GrGLProcessor instance that is used both to generate code for t
he GrProcessor in a |
| 139 * GLSL program and to manage updating uniforms for the program when it is u
sed. | 150 * GLSL program and to manage updating uniforms for the program when it is u
sed. |
| 140 */ | 151 */ |
| 141 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; | 152 virtual GrGLGeometryProcessor* createGLInstance(const GrGeometryProcessor&)
const = 0; |
| 142 }; | 153 }; |
| 143 | 154 |
| 144 #endif | 155 #endif |
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