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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "ui/ozone/platform/x11/ozone_platform_x11.h" | |
6 | |
7 #include "base/at_exit.h" | |
8 #include "base/bind.h" | |
9 #include "ui/base/cursor/ozone/bitmap_cursor_factory_ozone.h" | |
10 #include "ui/ozone/common/native_display_delegate_ozone.h" | |
11 #include "ui/ozone/platform/x11/x11_input_controller.h" | |
12 #include "ui/ozone/platform/x11/x11_surface_factory.h" | |
13 #include "ui/ozone/public/gpu_platform_support.h" | |
14 #include "ui/ozone/public/gpu_platform_support_host.h" | |
15 #include "ui/ozone/public/ozone_platform.h" | |
16 #include "ui/ozone/public/system_input_injector.h" | |
17 #include "ui/ozone/public/ui_thread_gpu.h" | |
18 #include "ui/platform_window/x11/x11_window.h" | |
19 | |
20 namespace ui { | |
21 namespace { | |
22 | |
23 // OzonePlatform for Linux X11 | |
24 class OzonePlatformX11 : public OzonePlatform { | |
25 public: | |
26 OzonePlatformX11() { | |
27 base::AtExitManager::RegisterTask( | |
28 base::Bind(&base::DeletePointer<OzonePlatformX11>, this)); | |
29 } | |
30 virtual ~OzonePlatformX11() {} | |
31 | |
32 // OzonePlatform: | |
33 ui::SurfaceFactoryOzone* GetSurfaceFactoryOzone() override { | |
34 return surface_factory_ozone_.get(); | |
35 } | |
36 CursorFactoryOzone* GetCursorFactoryOzone() override { | |
37 return cursor_factory_ozone_.get(); | |
38 } | |
39 GpuPlatformSupport* GetGpuPlatformSupport() override { | |
40 return gpu_platform_support_.get(); | |
41 } | |
42 GpuPlatformSupportHost* GetGpuPlatformSupportHost() override { | |
43 return gpu_platform_support_host_.get(); | |
44 } | |
45 scoped_ptr<PlatformWindow> CreatePlatformWindow( | |
46 PlatformWindowDelegate* delegate, | |
47 const gfx::Rect& bounds) override { | |
48 scoped_ptr<X11Window> window = | |
49 window_manager_->CreatePlatformWindow(delegate).Pass(); | |
spang
2014/12/06 00:31:23
I don't think you need the .Pass() here.
| |
50 window->SetBounds(bounds); | |
51 window->Create(); | |
52 return window.Pass(); | |
53 } | |
54 scoped_ptr<NativeDisplayDelegate> CreateNativeDisplayDelegate() override { | |
55 return scoped_ptr<NativeDisplayDelegate>(new NativeDisplayDelegateOzone()); | |
56 } | |
57 scoped_ptr<SystemInputInjector> CreateSystemInputInjector() override { | |
58 NOTREACHED(); | |
59 return scoped_ptr<SystemInputInjector>(); | |
60 } | |
61 InputController* GetInputController() override { return &input_controller_; } | |
62 void InitializeUI() override { | |
63 if (!window_manager_) | |
64 window_manager_ = new X11WindowManager(); | |
65 gpu_platform_support_host_.reset(CreateStubGpuPlatformSupportHost()); | |
66 cursor_factory_ozone_.reset(new BitmapCursorFactoryOzone); | |
67 surface_factory_ozone_.reset(new X11SurfaceFactory(window_manager_)); | |
68 } | |
69 | |
70 void InitializeGPU() override { | |
71 if (!window_manager_) | |
72 window_manager_ = new X11WindowManager(); | |
73 if (!surface_factory_ozone_) | |
74 surface_factory_ozone_.reset(new X11SurfaceFactory(window_manager_)); | |
75 gpu_platform_support_.reset(CreateStubGpuPlatformSupport()); | |
76 } | |
77 | |
78 private: | |
79 X11InputController input_controller_; | |
spang
2014/12/06 00:31:23
I don't think it makes sense to have an input cont
achaulk
2014/12/08 16:44:41
It's just a stub for now. If it really is as simpl
spang
2014/12/09 19:47:33
Would still prefer you put it in the scoped_ptr<>
| |
80 scoped_ptr<X11SurfaceFactory> surface_factory_ozone_; | |
81 scoped_ptr<BitmapCursorFactoryOzone> cursor_factory_ozone_; | |
82 | |
83 scoped_ptr<GpuPlatformSupport> gpu_platform_support_; | |
84 scoped_ptr<GpuPlatformSupportHost> gpu_platform_support_host_; | |
85 | |
86 scoped_refptr<X11WindowManager> window_manager_; | |
87 | |
88 DISALLOW_COPY_AND_ASSIGN(OzonePlatformX11); | |
89 }; | |
90 | |
91 } // namespace | |
92 | |
93 OzonePlatform* CreateOzonePlatformX11() { | |
94 return new OzonePlatformX11; | |
95 } | |
96 | |
97 } // namespace ui | |
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