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Unified Diff: bench/Benchmark.h

Issue 750583002: Revert of Add MultiPictureDraw to nanobench (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 1 month ago
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Index: bench/Benchmark.h
diff --git a/bench/Benchmark.h b/bench/Benchmark.h
index c30167e572848b02f0b9b276b4f40f72ac94a0c6..508d1da69409c2676b6b6451cfd378a5c3463438 100644
--- a/bench/Benchmark.h
+++ b/bench/Benchmark.h
@@ -70,11 +70,6 @@
// before the initial draw.
void preDraw();
- // Called once before and after a series of draw calls to a single canvas.
- // The setup/break down in these calls is not timed.
- void perCanvasPreDraw(SkCanvas*);
- void perCanvasPostDraw(SkCanvas*);
-
// Bench framework can tune loops to be large enough for stable timing.
void draw(const int loops, SkCanvas*);
@@ -106,8 +101,6 @@
virtual const char* onGetName() = 0;
virtual const char* onGetUniqueName() { return this->onGetName(); }
virtual void onPreDraw() {}
- virtual void onPerCanvasPreDraw(SkCanvas*) {}
- virtual void onPerCanvasPostDraw(SkCanvas*) {}
// Each bench should do its main work in a loop like this:
// for (int i = 0; i < loops; i++) { <work here> }
virtual void onDraw(const int loops, SkCanvas*) = 0;
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