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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef Benchmark_DEFINED | 8 #ifndef Benchmark_DEFINED |
9 #define Benchmark_DEFINED | 9 #define Benchmark_DEFINED |
10 | 10 |
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63 // the rendering mode. | 63 // the rendering mode. |
64 virtual bool isSuitableFor(Backend backend) { | 64 virtual bool isSuitableFor(Backend backend) { |
65 return backend != kNonRendering_Backend; | 65 return backend != kNonRendering_Backend; |
66 } | 66 } |
67 | 67 |
68 // Call before draw, allows the benchmark to do setup work outside of the | 68 // Call before draw, allows the benchmark to do setup work outside of the |
69 // timer. When a benchmark is repeatedly drawn, this should be called once | 69 // timer. When a benchmark is repeatedly drawn, this should be called once |
70 // before the initial draw. | 70 // before the initial draw. |
71 void preDraw(); | 71 void preDraw(); |
72 | 72 |
73 // Called once before and after a series of draw calls to a single canvas. | |
74 // The setup/break down in these calls is not timed. | |
75 void perCanvasPreDraw(SkCanvas*); | |
76 void perCanvasPostDraw(SkCanvas*); | |
77 | |
78 // Bench framework can tune loops to be large enough for stable timing. | 73 // Bench framework can tune loops to be large enough for stable timing. |
79 void draw(const int loops, SkCanvas*); | 74 void draw(const int loops, SkCanvas*); |
80 | 75 |
81 void setForceAlpha(int alpha) { | 76 void setForceAlpha(int alpha) { |
82 fForceAlpha = alpha; | 77 fForceAlpha = alpha; |
83 } | 78 } |
84 | 79 |
85 void setDither(SkTriState::State state) { | 80 void setDither(SkTriState::State state) { |
86 fDither = state; | 81 fDither = state; |
87 } | 82 } |
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99 fOrMask = orMask; | 94 fOrMask = orMask; |
100 fClearMask = clearMask; | 95 fClearMask = clearMask; |
101 } | 96 } |
102 | 97 |
103 protected: | 98 protected: |
104 virtual void setupPaint(SkPaint* paint); | 99 virtual void setupPaint(SkPaint* paint); |
105 | 100 |
106 virtual const char* onGetName() = 0; | 101 virtual const char* onGetName() = 0; |
107 virtual const char* onGetUniqueName() { return this->onGetName(); } | 102 virtual const char* onGetUniqueName() { return this->onGetName(); } |
108 virtual void onPreDraw() {} | 103 virtual void onPreDraw() {} |
109 virtual void onPerCanvasPreDraw(SkCanvas*) {} | |
110 virtual void onPerCanvasPostDraw(SkCanvas*) {} | |
111 // Each bench should do its main work in a loop like this: | 104 // Each bench should do its main work in a loop like this: |
112 // for (int i = 0; i < loops; i++) { <work here> } | 105 // for (int i = 0; i < loops; i++) { <work here> } |
113 virtual void onDraw(const int loops, SkCanvas*) = 0; | 106 virtual void onDraw(const int loops, SkCanvas*) = 0; |
114 | 107 |
115 virtual SkIPoint onGetSize(); | 108 virtual SkIPoint onGetSize(); |
116 | 109 |
117 private: | 110 private: |
118 int fForceAlpha; | 111 int fForceAlpha; |
119 SkTriState::State fDither; | 112 SkTriState::State fDither; |
120 uint32_t fOrMask, fClearMask; | 113 uint32_t fOrMask, fClearMask; |
121 | 114 |
122 typedef SkRefCnt INHERITED; | 115 typedef SkRefCnt INHERITED; |
123 }; | 116 }; |
124 | 117 |
125 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; | 118 typedef SkTRegistry<Benchmark*(*)(void*)> BenchRegistry; |
126 | 119 |
127 #endif | 120 #endif |
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