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Issue 75028: Don't call COM stuff in the renderer... (Closed) Base URL: svn://chrome-svn/chrome/trunk/src/
Patch Set: Created 11 years, 8 months ago
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1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/renderer/render_thread.h" 5 #include "chrome/renderer/render_thread.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
(...skipping 82 matching lines...) Expand 10 before | Expand all | Expand 10 after
93 93
94 void RenderThread::SendHistograms() { 94 void RenderThread::SendHistograms() {
95 return histogram_snapshots_->SendHistograms(); 95 return histogram_snapshots_->SendHistograms();
96 } 96 }
97 97
98 static WebAppCacheContext* CreateAppCacheContextForRenderer() { 98 static WebAppCacheContext* CreateAppCacheContextForRenderer() {
99 return new AppCacheContextImpl(RenderThread::current()); 99 return new AppCacheContextImpl(RenderThread::current());
100 } 100 }
101 101
102 void RenderThread::Init() { 102 void RenderThread::Init() {
103 // TODO(darin): Why do we need COM here? This is probably bogus. Perhaps
104 // this is for InProcessPlugin support?
105 #if defined(OS_WIN) 103 #if defined(OS_WIN)
106 // The renderer thread should wind-up COM. 104 // The renderer thread should wind-up COM, if not in the sandbox.
jam 2009/04/16 03:31:40 nit: I would make the comment (and the one below)
107 CoInitialize(0); 105 if (RenderProcess::InProcessPlugins())
106 CoInitialize(0);
108 #endif 107 #endif
109 108
110 ChildThread::Init(); 109 ChildThread::Init();
111 notification_service_.reset(new NotificationService); 110 notification_service_.reset(new NotificationService);
112 cache_stats_factory_.reset( 111 cache_stats_factory_.reset(
113 new ScopedRunnableMethodFactory<RenderThread>(this)); 112 new ScopedRunnableMethodFactory<RenderThread>(this));
114 113
115 visited_link_slave_.reset(new VisitedLinkSlave()); 114 visited_link_slave_.reset(new VisitedLinkSlave());
116 user_script_slave_.reset(new UserScriptSlave()); 115 user_script_slave_.reset(new UserScriptSlave());
117 dns_master_.reset(new RenderDnsMaster()); 116 dns_master_.reset(new RenderDnsMaster());
(...skipping 18 matching lines...) Expand all
136 } 135 }
137 136
138 notification_service_.reset(); 137 notification_service_.reset();
139 138
140 ChildThread::CleanUp(); 139 ChildThread::CleanUp();
141 140
142 // TODO(port) 141 // TODO(port)
143 #if defined(OS_WIN) 142 #if defined(OS_WIN)
144 // Clean up plugin channels before this thread goes away. 143 // Clean up plugin channels before this thread goes away.
145 PluginChannelBase::CleanupChannels(); 144 PluginChannelBase::CleanupChannels();
146 #endif 145 // Don't call COM if the renderer is in the sandbox.
147 146 if (RenderProcess::InProcessPlugins())
148 #if defined(OS_WIN) 147 CoUninitialize();
149 CoUninitialize();
150 #endif 148 #endif
151 } 149 }
152 150
153 void RenderThread::OnUpdateVisitedLinks(base::SharedMemoryHandle table) { 151 void RenderThread::OnUpdateVisitedLinks(base::SharedMemoryHandle table) {
154 DCHECK(base::SharedMemory::IsHandleValid(table)) << "Bad table handle"; 152 DCHECK(base::SharedMemory::IsHandleValid(table)) << "Bad table handle";
155 visited_link_slave_->Init(table); 153 visited_link_slave_->Init(table);
156 } 154 }
157 155
158 void RenderThread::OnUpdateUserScripts( 156 void RenderThread::OnUpdateUserScripts(
159 base::SharedMemoryHandle scripts) { 157 base::SharedMemoryHandle scripts) {
(...skipping 154 matching lines...) Expand 10 before | Expand all | Expand 10 after
314 } 312 }
315 313
316 void RenderThread::OnExtensionHandleConnect(int port_id) { 314 void RenderThread::OnExtensionHandleConnect(int port_id) {
317 RendererExtensionBindings::HandleConnect(port_id); 315 RendererExtensionBindings::HandleConnect(port_id);
318 } 316 }
319 317
320 void RenderThread::OnExtensionHandleMessage(const std::string& message, 318 void RenderThread::OnExtensionHandleMessage(const std::string& message,
321 int port_id) { 319 int port_id) {
322 RendererExtensionBindings::HandleMessage(message, port_id); 320 RendererExtensionBindings::HandleMessage(message, port_id);
323 } 321 }
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